Replies: 4 (Who?), Viewed: 737 times.
Original Poster
#1 Old 29th Oct 2020 at 2:25 PM
Default Sunlight charm Balancing
So for my Enhanced Witches mod's next update I am working on making the sunlight charm more balanced. Currently it can remove all negative moodlets and I feel that that's a bit too strong. Too OP.

Can you give suggestions on what moodlets should be cured?

Currently I have
Singed moodlet(from, fire, electrocution etc.)
Tragic Clown
Bee attack
Feeling cold
Most fairy pranks except inner beauty

Any ideas you have would be helpful

I'm not posting this in the modding discussion forum because it's not something that requires technical mod author knowledge. Something a player can help me more.

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Top Secret Researcher
#2 Old 30th Oct 2020 at 11:25 PM
IMO the answer depends partly on whether there are other good options for curing those moodlets. For example, showers are good for anything that singes a Sim, but the rest of your list may have a greater need for your charm's help.
Mad Poster
#3 Old 31st Oct 2020 at 12:11 AM
Originally Posted by r_deNoube
Ronnie de Noube - Comic and Blog; Twallan Sunset Valley National Laboratory and our Protein Folding Team

Just saw your signature... and it reminded me of this: @}-,-`-

My ex-fiance use to send me that via IM text whenever I was down. She's dead now, I saved in a text doc in my document folder for... almost 20 years. Pretty much forgotten about it, til now.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Lab Assistant
#4 Old 1st Nov 2020 at 2:28 AM
You'll probably also want it to cure out the Pestilence moodlet (since that's the paired spell to the charm) and Dark Slumber (since that's from eating a witch's poison apple). I would also say removing the Mummy's Curse from WA. I guess this depends- do you want the charm to be a healing spell or do you want the witch to be channeling sunlight? The healing spell would be more powerful. The other option is less powerful, and much of what it would deal with comes from Seasons, but gives the spell a theme.

I don't have all the expansions/store items, so this if going off a list of moodlets (which means I will have missed some possibilities). In addition to the ones you listed-

Sunlight possibility one (the charm is a healing spell):
Too Spicy (SN)
Food Poisoning (LN)
Allergy Haze (Seasons)
Nauseous / Herb Nausea (Uni)/ Time Paradox Sickness (ITF)
Aching Back/ Sore
Hurt Hand (WA)
Hurt Foot (Pets)
Fleas (Pets)
Cat Scratch! (Pets)
Saddle Sore (Pets)
Kicked (Pets)
Sunburned (Seasons)
Mosquito Bite (IP)
Sea Sick (IP)
Ouch My Face (WA)
Dizzy (Ambitions)
Poisoned (Uni)
This probably shouldn't have vampires get the 'Too Much Sun' moodlet

Possibility two (the charm is actually you channeling sunlight into them)
Cold Shower
Brain Freeze (Pets/Seasons)
Monsters Under the Bed (SN)
Nightmare (Generations) and Gnightmare (Seasons)
Knocked Out (WA/ Amb./SN)
Starting to Shiver/ Teeth Chattering/ Frostbitten (Seasons)
Frosty Face (Seasons)
Chilly (Ambitions)
Once Bitten, Twice Shy (SN)
Along with the vampire's 'Too Much Sun', you may want to have it give the 'Plagued by Nature' (for sims with Hates the Outdoors) and 'It's Too Early' (Night Owl).
On the up side, it could give 'One with Nature' (Loves the Outdoors- or maybe everyone except people with Hates the Outdoors) or 'Suntanned' from Seasons.
Original Poster
#5 Old 2nd Nov 2020 at 1:36 AM
Thanks for the great ideas. Really helped

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