Is 175 lots too much for a world?
I'm working on my first world right now and I decided to make it smaller and simpler for my own sake and to improve my CAW skills; it has 76 lots, which is totally in line with TS3 official worlds.
However, I've already started planning my next world and it will be much more ambitious! I made a schematic map of it and it will have 175 lots, of which 75 will be houses, 13 will be apartments, 57 will be community and 30 will be empty. However, I know that this number of lots can be somewhat problematic and I have even read some threads about it. Some said that it is recommended to place a maximum of 150 lots, but will 25 more lots cause a big problem? I am aware that what most cause the worlds to lag is poor routing, and I am willing to spend a lot of time doing good routing. So, should I revise my planning and decrease the amount of lots or 175 with good routing will not cause too many problems?