#8
24th Aug 2019 at 12:31 AM
Quote: Originally posted by simmer22
Not entirely sure if the original NL/BG items work together with the OFB functions.
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Quote: Originally posted by WatermelonSandal
If I mark them, then the displays themselves go on sale.
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Until I made the jump to UC, I played for a long time with expansions only up to OFB. So I can say from experience that OFB definitely made it possible for all BG/Uni/NL items to work properly when set for sale, including not just the BG grocery displays (which when set for sale will cause sims to buy groceries, not the displays themselves) but also bookcases (sims buy books out of them, not the shelves) and the Uni gadget kiosk (sims buy a random gadget---mobile phone, handheld gaming device, or MP3 player---out of them, not the kiosks themselves).
This has equally been my experience with the UC---which I played with no mods for some time before installing any, just to see how it worked vanilla.
The button that Influence points out should properly allow setting any of those kinds of displays for sale (of the stock within). You can check whether a display actually has been set to sell its items by hovering over it---it should show you the price that stock in the display will now sell for.
It's pretty common that players think their shop isn't working when it's just that NPCs see nothing set for sale and so don't/can't buy anything.
Let us know if this doesn't fix it!
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