Replies: 10 (Who?), Viewed: 213 times.
Test Subject
Original Poster
#1 Old 19th Jul 2021 at 3:20 AM Last edited by lukeduncan14 : 19th Jul 2021 at 4:15 AM.
Default Maternity Clothing Not Revealing Bump
Hello everyone, I feel that the solution to this problem is one that is simple yet impossible for me, as I have tried to remove the custom content which I believe is the culprit of these maternity clothes that don't show a bump. As I have implied, I believe that the circumstance in which the clothes my pregnant sims change into don't have a bump is caused by some custom content which I have downloaded, though I can not pinpoint which ones, or even where to begin. Obviously, the maternity clothes are ones that I must have downloaded somewhere and are now being used by my female sims, though they lack a bump which, to me, breaks immersion. I am all for new maternity clothes, but am not satisfied with these which do not show a bump. I am hoping that I could receive advice on how to somehow view this maternity wear in game, then recording its name so I can find the files which I need to remove to revert to maternity clothes with a proper mesh demonstrating the various states of pregnancy experienced by my sims. Thanks in advance for anyone who responds!
Edit: it looks like the clothes my sim changed into on becoming pregnant was an outfit that came with the Late Night expansion, so now I am assuming that I didn’t just download custom content without the correct mesh. I am also assuming that I have another mod which enables that outfit to be used as pregnancy, though it apparently disregards the fact of there being no pregnant mesh. Anyways, if you are willing to help, I can show the mods I have downloaded or anything of that nature.
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Mad Poster
#2 Old 19th Jul 2021 at 7:43 AM
I'm not aware of any mods that can cause this though I'm sure there might be some.

In my game when there's a clothes that doesn't show bump in the maternity, it is always because that CC was not properly made for maternity, but the creator checked the maternity tag to allow it to be worn in maternity.

The good news is, you don't need to remove those clothes, you just need to edit them to uncheck the maternity so you can just wear them regularly. For Sim3pack files, you can do this through the CASP editor. Just google it and download it.

For package files, you will need to use S3PE, find the CASP file in the package and click "grid" on the bottom to enter the editor and then uncheck the materinity.

Yes, I noticed there is a couple of them that came with the game, one of the EP, which is also not for maternity but is checked for maternity. It might be the one you are talking about, though I haven't fixed that one in my game it. All the game clothes can be modified through the CASP editor.

Now, to find out what is the name of the clothes, you'll need either NRAAS MC or DRESSER, I forgot which one, I think it is dresser. Once you have it in the game, you can right click on the clothes in CAS and it will give you all the information in a notification about that clothes, the name, the instance number, etc...

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Test Subject
Original Poster
#3 Old 19th Jul 2021 at 7:59 PM
Okay, updated question thanks to the user above; how do I declassify certain clothing as maternity wear? Unfortunately, I run an Origin-based Sims 3 game, so I am not able to use the CASP Editor, so I am unsure on what to do besides noting them through the NRAAS Dresser mod. Is there a way I can declassify all maternity clothing then manually set which clothes are maternity for simplicity's sake? Thanks again for a response, I hope I can solve this problem.
Mad Poster
#4 Old 19th Jul 2021 at 9:25 PM Last edited by nitromon : 19th Jul 2021 at 9:36 PM.
Quote:
Originally Posted by lukeduncan14
I run an Origin-based Sims 3 game, so I am not able to use the CASP Editor,


Why? I'm not sure I understand. CASP editor should read your installed EP through your registry.

Either way, what you can do is copy whatever fullbuild.package into your dccache folder and run CASP editor. After you have made the changes, you can then remove those files from the dccache. What CASP editor does is it creates a new CASP file for each item you modify and put that file in your mods folder.

If it is the dccache folder it can't read b/c Origin/Steam creates a user folder in a different area, then simply create a junction link in "c:\users\NAME\documents\Electronic Arts\" called "The Sims 3" and link it to your destination folder with the actual user folder.

Tutorial: https://modthesims.info/showthread.php?t=548125

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Test Subject
Original Poster
#5 Old 19th Jul 2021 at 9:52 PM
Quote:
Originally Posted by nitromon
Why? I'm not sure I understand. CASP editor should read your installed EP through your registry.

Either way, what you can do is copy whatever fullbuild.package into your dccache folder and run CASP editor. After you have made the changes, you can then remove those files from the dccache. What CASP editor does is it creates a new CASP file for each item you modify and put that file in your mods folder.

If it is the dccache folder it can't read b/c Origin/Steam creates a user folder in a different area, then simply create a junction link in "c:\users\NAME\documents\Electronic Arts\" called "The Sims 3" and link it to your destination folder with the actual user folder.

Tutorial: https://modthesims.info/showthread.php?t=548125

The problem I'm encountering with the CASP editor is that it simply won't open, which I assumed was because some of my expansions were bought on Origin, but am now thinking differently since the game is installed in my documents folder and the (apparently) data is in my program files. Do you have any idea about why it won't open?
Mad Poster
#6 Old 19th Jul 2021 at 9:58 PM
Quote:
Originally Posted by lukeduncan14
The problem I'm encountering with the CASP editor is that it simply won't open, which I assumed was because some of my expansions were bought on Origin, but am now thinking differently since the game is installed in my documents folder and the (apparently) data is in my program files. Do you have any idea about why it won't open?


I have no idea, but the people in NRAAS said it won't work with steam or Origin or 1.69

Let's page someone @Igazor

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Mad Poster
#7 Old 20th Jul 2021 at 1:00 AM
That is correct, EasyCASP Editor is a game utility that will not function on Patch 1.69/Origin installs nor 1.67/Steam installs. It is unable to find and work with the TS3 executable and other files it requires in those cases and can only function on 1.67/Retail Disc installs on Windows that are not managed by Origin. I'm on a Steam install myself, have been for years now, and still miss this tool.
Mad Poster
#8 Old 20th Jul 2021 at 4:38 AM Last edited by nitromon : 20th Jul 2021 at 5:30 AM.
Quote:
Originally Posted by igazor
I'm on a Steam install myself, have been for years now, and still miss this tool.


Is it possible to find out where it is looking for the executable? Then we can simply junction link it.

Actually I think it is more of a registry entry, perhaps Origin and Steam uses a different registry setting. In that case, we can copy and add additional registry information from a disc install to point to the correct files it is looking for.

So what I can tell you is that on Win 7, disc install. The path change you are looking for is here:

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Sims]
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Sims\The Sims 3]
"Install Dir"="C:\\Program Files\\Electronic Arts\\The Sims 3"
"ExePath"="C:\\Program Files\\Electronic Arts\\The Sims 3\\Game\\Bin\\TS3.exe"

This is what it is looking for and one for each EP. I know because I moved my installation from HDD to SDD and manually changed this part and the game works and the CASP editor still works. I don't think you even need the ExePath, but just in case. Create regular string value for the entries. You need to set the PATH to wherever you've installed your game and EPs. The above is simply an example.

I'm missing 2 of the expansions b/c I don't have them. You'll have to manually input them yourself base on the same pattern. But if you have these paths set, the CASP editor should work. At least for Win 7, I don't know about Win 10. Please make a backup of your registry before any attempt, though this really isn't a big change and can be easily reversed by deleting the new entries manually.


Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Mad Poster
#9 Old 20th Jul 2021 at 4:43 AM
I believe it would take .NET programming skills and the source code, which we wouldn't have, to fix this which is why no one has been able to up through now. But I would be as thrilled as anyone else to be proven wrong here.
Mad Poster
#10 Old 20th Jul 2021 at 5:12 AM Last edited by nitromon : 20th Jul 2021 at 5:29 AM.
Quote:
Originally Posted by igazor
I believe it would take .NET programming skills and the source code, which we wouldn't have, to fix this which is why no one has been able to up through now. But I would be as thrilled as anyone else to be proven wrong here.


Hi, I'm not sure you saw the update to my last post before posting this reply. It is all theory of course, but I'm basing it on the information I learned when I moved my TS3 installation from HDD to SSD and I manually edited the registry changes so the game would work. The CASP editor still works after the changes, so I'm thinking the reason it doesn't work with origin and steam is b/c they use different registry settings. If you add the ones I've included above, it should make CASP editor work.

Perhaps someone can give it a test, simply add the entry for Sims 3 and 1 of the EPs. Then run CASP editor.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Mad Poster
#11 Old 23rd Jul 2021 at 8:13 AM Last edited by igazor : 23rd Jul 2021 at 8:45 AM.
I'm willing to try this when I have some time this weekend, but I don't get it. I'm supposed to add Registry entries to point to a directory that doesn't exist? I don't have an Electronic Arts folder in Program Files (x86) as that is not where my game is installed. I'm afraid that bogus additional Registry entries like that would make my game fail to start intermittently.

Or am I missing some steps, such as that directory must be created AND junction links need to be provided to where the Steam installation really puts the executables?
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