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I'm working on a pose pack, and one of the poses needs the back to be slumped over.
How does it look? (I was just testing) I don't know if I did it right.
The pelvis is tucked under too much. It looks like your sim is doing a sit-up!
Try rotating the sim's entire body, so that your sim's bottom is directly on the floor. Right now she's sitting on her lower back/hips area. Once you get her butt square on the ground, it'll be easier to see which way her back and legs need to move so that she's in a realistic sitting position.
The pelvis is tucked under too much. It looks like your sim is doing a sit-up!
Try rotating the sim's entire body, so that your sim's bottom is directly on the floor. Right now she's sitting on her lower back/hips area. Once you get her butt square on the ground, it'll be easier to see which way her back and legs need to move so that she's in a realistic sitting position.
Oh ok. I figured out what I was doing wrong. I didn't realize there were two rotation modes.
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#4
12th Feb 2015 at 1:05 AM
Posts: n/a
I've used Blender to make animations before, but not sim3 animations.
My biggest problem with Sim3 and blender is that there are no "bones" like what is in regular blender, and I don't see how to shut off grabbing the mesh. I don't get very far before I accidently snag a mesh and mess it up beyond repair.