#1
26th Nov 2021 at 9:54 PM
Last edited by jje1000 : 26th Nov 2021 at
10:21 PM.
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Deadly Outdoors for Worlds?
Question to everyone-
What parameters can we tweak (i.e. via NRAAS Tempest) to make extreme worlds for our sims?
For instance:
Temperature-related:
- Ice world- Low temperatures + the freezing moodlet is much shorter, so your sims can freeze to death far more easily.
- Desert world- High temperatures + the spontaneous combustion moodlet is much shorter, so your sims can burn to death far more easily.
In both these worlds, transport will either need to be by vehicle, or through a network of waystations that allow your sims to recuperate.
Hazard-related:
- Meteor world- Frequency of meteorites is increased substantially, so your sim is nearly always at risk of meteorites.
- Lava world- Hot temperatures combined with frequent meteorites.
In these worlds, survival relies on underground bunkers that meteorites can't penetrate.
- Lightning world- Constant storms + frequent lightning strikes. In this world, all activity will need to be covered, away from lightning strikes.
- Zombie world- Zombie generation tweaked for all hours + zombification interactions enabled for sims. Likewise, some certain lots can have mummy tombs added to them to create more danger. Danger, however is primarily limited to lots.
These worlds would also benefit from eliminating free meals from fridges + a lack of retail rabbitholes.
I think these could potentially make for interesting scenarios and legacies, as well as for unique story-telling.