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Lab Assistant
#76 Old 21st Aug 2009 at 1:33 AM Last edited by chaosme : 21st Aug 2009 at 1:35 AM. Reason: added a sentence
After changing that resource to compressed and saving it in s3pe, the file refuses to load in the game. It just crashes to desktop whenever I attempt to load it.

Reverting the resource to uncompressed allows it to load fine in game.
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Lab Assistant
Original Poster
#77 Old 21st Aug 2009 at 1:34 AM
Alright thanks, good to know. I'll put in an update and try to get a new version out tonight.
Lab Assistant
#78 Old 21st Aug 2009 at 1:36 AM Last edited by chaosme : 21st Aug 2009 at 1:37 AM. Reason: avoid double posting
I'm assuming the reason is because the save game file size is too big? I've tried editing and saving some older saves that were smaller and they all went well.

Thanks for helping out in this problem
Lab Assistant
Original Poster
#79 Old 21st Aug 2009 at 1:39 AM Last edited by TigerM : 21st Aug 2009 at 3:05 AM.
Edit: It is size related, but I take back my previous statement about compression supporting larger than 16mb. It appears that S3PE has a bug in the compression code when dealing with large files as well.
Lab Assistant
Original Poster
#80 Old 21st Aug 2009 at 10:28 AM
Quote: Originally posted by chaosme
I'm assuming the reason is because the save game file size is too big? I've tried editing and saving some older saves that were smaller and they all went well.

Thanks for helping out in this problem
New version up with support for larger saved data. At least until someone ends up with a game larger than 2gb. (It's a joke - there's no way that could happen since Sims 3 is a 32 bit process.)

Let me know if you still have any problems with it.
Lab Assistant
#81 Old 21st Aug 2009 at 11:18 AM
Quote: Originally posted by TigerM
New version up with support for larger saved data. At least until someone ends up with a game larger than 2gb. (It's a joke - there's no way that could happen since Sims 3 is a 32 bit process.)

Let me know if you still have any problems with it.


Thanks! It's working fine again.
Test Subject
#82 Old 13th Sep 2009 at 8:08 PM Last edited by ::: : 29th Sep 2009 at 1:26 PM.
Here is my Presets.xml `s content~
Code:
<?xml version="1.0"?>
<Settings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Queries>
    <ObjectQuery DisplayName="Current Household">
      <ObjectType>Sims3.SimIFace.PersistStatic+PersistVariable</ObjectType>
      <InstanceCondition>
        <RequiredField>Name</RequiredField>
        <RequiredValue>sCurrentNonNullHousehold</RequiredValue>
      </InstanceCondition>
      <TreeRoot>Value</TreeRoot>
      <FieldName>mName</FieldName>
    </ObjectQuery>
    <ObjectQuery DisplayName="Households">
      <ObjectType>Sims3.Gameplay.CAS.Household</ObjectType>
      <FieldName>mName</FieldName>
    </ObjectQuery>
    <ObjectQuery DisplayName="Autonomy">
      <ObjectType>Sims3.Gameplay.Autonomy.Autonomy</ObjectType>
      <FieldName>mName</FieldName>
    </ObjectQuery>
    <ObjectQuery DisplayName="Sims">
      <ObjectType>Sims3.Gameplay.Actors.Sim</ObjectType>
      <FieldName>{mSimDescription.mLastName}, {mSimDescription.mFirstName}</FieldName>
    </ObjectQuery>
	<ObjectQuery DisplayName="Sim Description">
      <ObjectType>Sims3.Gameplay.CAS.SimDescription</ObjectType>
      <FieldName>{mLastName}, {mFirstName}</FieldName>
    </ObjectQuery>
    <ObjectQuery DisplayName="Genealogy">
      <ObjectType>Sims3.Gameplay.Socializing.Genealogy</ObjectType>
      <FieldName>mName</FieldName>
    </ObjectQuery>
    <ObjectQuery DisplayName="Static Values">
      <ObjectType>Sims3.SimIFace.PersistStatic+PersistVariable</ObjectType>
      <FieldName>Name</FieldName>
    </ObjectQuery>
    <ObjectQuery DisplayName="Script Groups">
      <ObjectType>ScriptCore.ScriptObjectGroup</ObjectType>
      <FieldName>mId</FieldName>
    </ObjectQuery>
	<ObjectQuery DisplayName="Sleeping Tasks (Sims)">
    <ObjectType>ScriptCore.TaskStateCollection</ObjectType>
      <TreeRoot>mSavedTaskContexts[]</TreeRoot>
      <FieldName>{mFrames[1].mThisObj.mSimDescription.mLastName}, {mFrames[1].mThisObj.mSimDescription.mFirstName}</FieldName>
	</ObjectQuery>
    <ObjectQuery DisplayName="Task State">
      <ObjectType>ScriptCore.TaskStateCollection</ObjectType>
    </ObjectQuery>
    <ObjectQuery DisplayName="Unkown Instances">
      <ObjectType>&lt;Unknown&gt;</ObjectType>
      <FieldName>&lt;InstanceType&gt;</FieldName>
    </ObjectQuery>
  </Queries>
  <Formats>
	<ClassFormatter ClassName="Sims3.Gameplay.CAS.Household">
	  <FormatString>mName</FormatString>
	</ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.Autonomy.Autonomy">
      <FormatString>mName</FormatString>
    </ClassFormatter>
	<ClassFormatter ClassName="Sims3.Gameplay.Actors.Sim">
	  <FormatString>{mSimDescription.mLastName}, {mSimDescription.mFirstName}</FormatString>
	</ClassFormatter>
	<ClassFormatter ClassName="Sims3.Gameplay.CAS.SimDescription">
	  <FormatString>{mLastName}, {mFirstName}</FormatString>
	</ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.Socializing.Genealogy">
      <FormatString>mName</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.ActorSystems.Pregnancy">
      <FormatString>{mMom.mSimDescription.mLastName}, {mMom.mSimDescription.mFirstName}</FormatString>
    </ClassFormatter>
	<ClassFormatter ClassName="Sims3.SimIFace.ObjectGuid">
	  <FormatString>mValue</FormatString>
	</ClassFormatter>
    <!--
    <ClassFormatter ClassName="System.Object">
      <FormatString>({})@</FormatString>
      <FormatProvider>Dereference</FormatProvider>
    </ClassFormatter>
    -->
    <ClassFormatter ClassName="System.Object">
      <FormatString>{}</FormatString>
      <FormatProvider>Dereference</FormatProvider>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.Utilities.DateAndTime">
	  <FormatString>Ticks</FormatString>
	  <FormatProvider>SimClock</FormatProvider>
	</ClassFormatter>
	<ClassFormatter ClassName="Sims3.Gameplay.Utilities.SimClockUtils">
	  <FormatString>ticks</FormatString>
	  <FormatProvider>SimClock</FormatProvider>
	</ClassFormatter>
	<ClassFormatter ClassName="Sims3.Gameplay.Utilities.AlarmManager+Timer">
	  <FormatString>AlarmName</FormatString>
	</ClassFormatter>
	<ClassFormatter ClassName="System.Reflection.MethodInfo">
	  <FormatString>{DeclaringType}.{Name}()</FormatString>
	</ClassFormatter>
	<ClassFormatter DataFormatter="System.Delegate">
	  <FormatString>{Target}.{Member.Name}</FormatString>
	</ClassFormatter>
	<ClassFormatter DataFormatter="System.MulticastDelegate">
	  <FormatString>{[0].Target}.{[0].Member.Name}</FormatString>
	</ClassFormatter>
    <ClassFormatter ClassName="Sims3.SimIFace.StateMachineClient">
      <FormatString>mName</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.Objects.FoodObjects.SharedFridgeInventory">
      <FormatString>mHousehold.mName</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.SharedFamilyInventory">
      <FormatString>mHousehold.mName</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.Skills.SkillManager">
      <FormatString>{mSimDescription.mLastName}, {mSimDescription.mFirstName}</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.Careers.CareerManager">
      <FormatString>{mSimDescription.mLastName}, {mSimDescription.mFirstName}</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.ActorSystems.AgingState">
      <FormatString>{SimDescription.mLastName}, {SimDescription.mFirstName}</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.ActorSystems.TraitManager">
      <FormatString>{mSimDescription.mLastName}, {mSimDescription.mFirstName}</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.CAS.SimDescriptionCore+BodyShape">
      <FormatString>{Owner.mLastName}, {Owner.mFirstName}</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.Opportunities.OpportunityManager">
      <FormatString>{mActor.mSimDescription.mLastName}, {mActor.mSimDescription.mFirstName}</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.ActorSystems.InteractionQueue">
      <FormatString>{mActor.mSimDescription.mLastName}, {mActor.mSimDescription.mFirstName}</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.ActorSystems.MoodManager">
      <FormatString>{Actor.mSimDescription.mLastName}, {Actor.mSimDescription.mFirstName}</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.ActorSystems.BuffManager">
      <FormatString>{mActor.mSimDescription.mLastName}, {mActor.mSimDescription.mFirstName}</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.ActorSystems.LookAtManager">
      <FormatString>{mOwner.mSimDescription.mLastName}, {mOwner.mSimDescription.mFirstName}</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.ActorSystems.IdleManager">
      <FormatString>{mSim.mSimDescription.mLastName}, {mSim.mSimDescription.mFirstName}</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.DreamsAndPromises.DreamsAndPromisesManager">
      <FormatString>{mActor.mSimDescription.mLastName}, {mActor.mSimDescription.mFirstName}</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.Core.ProgressMeter">
      <FormatString>{mSim.mSimDescription.mLastName}, {mSim.mSimDescription.mFirstName}</FormatString>
    </ClassFormatter>
    <ClassFormatter ClassName="Sims3.Gameplay.Socializing.SocialComponent">
      <FormatString>{mSim.mSimDescription.mLastName}, {mSim.mSimDescription.mFirstName}</FormatString>
    </ClassFormatter>
	<!--
    <ClassFormatter ClassName="Sims3.Gameplay.Socializing.Relationship">
      <FormatString>{SimDescriptionA.mLastName}, {SimDescriptionA.mFirstName}; {SimDescriptionB.mLastName}, {SimDescriptionB.mFirstName}</FormatString>
    </ClassFormatter>
	-->
  </Formats>
</Settings>

Hope the above data can help someone.
Test Subject
#83 Old 9th Oct 2009 at 8:40 PM
can i use this program to rename my discovered celestial? can teach me pls?
Field Researcher
#84 Old 10th Oct 2009 at 4:02 AM Last edited by channTL : 10th Oct 2009 at 4:14 AM.
Quote: Originally posted by lincolnsim
can i use this program to rename my discovered celestial? can teach me pls?


Celestial discovery? I did it once but I have to track down exactly where I found the name. It's in there though.

Edit: Current Household -> mSimDescriptions -> choose sim -> SkillManager -> Logic (mine says '12') -> mDiscoveredObjects
Lab Assistant
#85 Old 19th Oct 2009 at 8:13 PM
Hello! Could you please help me?
I downloaded the No Social Worker mod made by Carrigon (http://www.sims2workshop.com/viewtopic.php?t=3074) and started a game with a child. By now she is a young adult (since a few moments ago), and the social worker is still coming, so I cant change the neighborhood and cant move into another lot.
I read in the topic that i posted above that your workshop could help, if its true - what do i need to change to fix the prob. I would really like to keep her - its my first sim with all skills maxed.
Test Subject
#86 Old 25th Nov 2009 at 4:34 PM
Hello, is there any chance of this workshop getting updated for World Adventures? I really liked using it.
Field Researcher
#87 Old 27th Nov 2009 at 9:57 AM
If you use File > Open for Edit, and select the .nhd file in the save folder, you can still use the advanced editor with the new save format in 1.7/WA. I tested loading an edited save with the patched game and it all seems to work for me.

Still, I would love to see the tool fully updated too. Unfortunately Tiger hasn't logged on for some time and his website is down for me. It's a shame because there aren't any other save editors around.
Lab Assistant
#88 Old 2nd Dec 2009 at 5:45 AM
I am having trouble trying to save a file that is already been made for WA after it is edited in the Neighborhood editor. Can anyone walk me though which file I should be picking and how to save it so that the game will still recognize it. Cause I don't get how to do it now that it is more then one file to a save. I understand I should use the .nhd to do the editing but I don't know what to do about resaving it when I am done. I tried doing what I was told to do by the person who told me about this and it didn't work. Just to let you anyone know who want this is what I was told to do-- (it is to edit it the skill journal to get back my gardening journal.)

1)Download TS3 neighborhood workshop from here.
2)Open it and choose the neighborhood with the sim that you want to fix.
3)Then go to advanced editor.
Then do the following:
4)If your sim's family is the active family in the save then skip to step 6, if not then choose Households from the left dropdown at the top.
5)Then choose the sim's family from the right dropdown at the top.
6)Then expand "mDescriptions"
7)then expand the number that is corresponded to the needed sim. You can see the names in the "value" field.
7)expand "Skill manager"
8)expand "mValues"
9)expand number 9 (that is the gardening skill)
10)expand "mPlantsPlanted"
11)Select the plants that you wish to delete one by one (orange, eggplant, dragon fruit and cantalope) with right button and choose "Remove entry"
12)DO NOT save the edited file. Choose save as and give it a different name, cause sometimes saving fails and you could corrupt your neighborhood.
13 Load the game and see if everything is fine and if the journal shows, it did to me. If not try to repeat the procedure.
Test Subject
#89 Old 18th Jan 2010 at 8:00 AM
Hey,
Not to seem totally mental to all this, but after installing the latest update (for the sims) I cannot seem to get the editor to load the packages. The extensions of the save files are changed from what they used to be, so I assume that is at least partially at fault.

Is there a patch for the editor, or at least a workaround? Any help appreciated. Thanks.
Fat Obstreperous Jerk
#90 Old 18th Jan 2010 at 9:01 AM
It will load, you just have to manually hit *.* in the blank to get the open window to display all files.

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
One horse disagreer of the Apocalypse
#91 Old 18th Jan 2010 at 9:49 AM
Tiger, please come back we miss you

"You can do refraction by raymarching through the depth buffer" (c. Reddeyfish 2017)
Test Subject
#92 Old 15th Jun 2010 at 7:43 PM
Default Works fine but.
the MOd works great on mine but i think its time for a new version because whit the SIMS 3 AMBITIONS EXTANSION PACK you cant edit anything from professions . ( and you could do a modification on : put somthing where you can add all the traits that would be great )
Eminence Grise
#93 Old 20th Jun 2010 at 12:23 AM
Josias... if you look at the date of the last post by TigerM in this thread, you'll notice that he hasn't been around in a while

People have lives, and they're entitled to em :p
Test Subject
#94 Old 22nd Jun 2010 at 10:40 PM
Hi! I'm having a nice bug :
I tried to make Madison VanWatson revive with the Lab's opportunity about ghosts. But it failed and she's now considered as a member of the family although she's not displayed anywhere ingame (on the map, in the portraits table... anywhere! edit: anywhere but the family pic in main screen, where she does appears as a ghost). And as being dying, I can't edit world and associated things such as travel, change home...

I could have loaded another save (witch just dates back from 2hours before), but I don't want to just leave this unresolved. So I looked over the web and found the Neighborhood Editor, and loaded "Sunset Valley_0x0859db3c.nhd"*
I looked quickly all trough the file and only found once a reference I could remove for Madison VanWatson (witch value is, to help searching, Game/Excel/PV/Sims:VanWatson,Gameplay/Excel/PV/Sims:Madison ; located in current household, omnia (my familly), Omnia/mMembers/1 . There are multiple backreferences but these can't be removed. However after removing this entry, i saved file, loaded it in the game and... There were absolutely no changes made.


*The only ".sims3 and it's backup located at the root of my save folder are about my eldest saved game, but subfolders are named as [save name].sims3 & [save name].sims3.backup. Content of these folders seem to indicate extensions are used in those saves. *.nhd files are the only ones the prog reads, but I suppose *.dat & meta.data files are used in old format saves, so it would explain why some elements are missing. The problem might be related but hexa editing indicates those two only set "Sunset Valley" as current world...



So, the question is:
Is there a way with TS3 Neiborhood Workshop to completely delete (or why not debug it for my case and make her playable) a character, member of current family, from a saved game?
Test Subject
#95 Old 16th Jul 2010 at 7:03 AM
*sniffles* i think i love you tiger. i've wanted to do custom paintings like i could in sims 2. i'm more than a little blonde and have trouble doing things with the computer. i can actually use this tool. *bows down and worships* thank you. ^_^
Test Subject
#96 Old 18th Oct 2010 at 6:49 PM
Does anybody know if I can use this (or another) program to delete some lots in my save without loading the game?
Test Subject
#97 Old 17th Apr 2011 at 11:40 AM
I don't know why the mod isn't aviable any longer, because I downloaded it month ago an it DID work!! *sad*
Lab Assistant
#98 Old 28th Apr 2011 at 2:00 PM
My save games aren't being shown unless I select "view all files". I cannot save the save game file in the correct format that the game now uses. If I overwrite my existing save game within this application, it says the save file may break because it's already open. I ignore this message and save, but find out that changes to the save game file have not been made.
Field Researcher
#99 Old 28th Apr 2011 at 7:14 PM
Quote: Originally posted by gohan2091
My save games aren't being shown unless I select "view all files". I cannot save the save game file in the correct format that the game now uses. If I overwrite my existing save game within this application, it says the save file may break because it's already open. I ignore this message and save, but find out that changes to the save game file have not been made.


The creator is no longer online anymore for a while now and this hasn't been updated to keep up with the current EPs/SPs and Patches.
Test Subject
#100 Old 12th May 2011 at 6:45 PM
hi it's possible that you can edit the save from the Middle Ages Sims ?? i want change something in my sims :P
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