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- Sims - Tatiana Maslany (Orphan Black clones)
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- Sims - Tatiana Maslany (Orphan Black clones)
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And after a lot of tweaking, opening the game several times, etc etc this was the result, and that feel of "something still need to be tweaked but I don't know what" has come...
And, looking to the opacity comparison pic, it seems that Maslany has a asymmetric jaw...
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Posts: 315
Thanks: 2547 in 26 Posts
I've made the changes you suggested (as soften the lower lip and make a V in the upper lip, and enlarging the nostrils and raising up them), now it seems that I'm getting closer to Maslany's face
The only thing that seems untouched is the chin, I moved it forward and it got a weird look, then I've changed the chin scale and it seems the same it was before...
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Great project
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I highligted both faces and fixed some contours on your sim. Face proportions are a perfect match, however, some parts still need tweaking.
You have probably already tried to make her as close as possible, and I know that game is limiting, but you could still change this:
- Tweak the eyes a bit. Those are the most important thing that decides if your sim looks like someone or not. Lids should go a bit up and upper lid has a bit different shape.
Also, try to rotate them just a bit down. Outer corners should be rotated up.
- Mouth can be still worked on. Upper lip is nicely done, and I guess that game won't allow you to tweak it more, however, lover lid should be a bit thinner, and corners
should be rotated upwards. Underlip (that little gap beneath the lover lip) should also be placed lower.
- Profile. Profile is done really good. What you should do is pull the face just a bit out. You could tweak the nose further, for a better look.
- You could scale her chin a bit down.
Hope this helps a bit. I'd like to see the final result.
Posts: 315
Thanks: 2547 in 26 Posts
And Hi @mixa97sr , thank you *so much* for your help!
So, I've tweaked all that I could, as the eyes (rotate them down, then moved up a bit the inner corner), the nose (tried to make the lower bridge bigger than the upper bridge increasing a bit the nose tip scale), the lips and the ears (which ones I just lowered a bit, since it got a weird result with the hair).
And in the profile pics things seems to be the same since I would mess all her front looks if I tweaked some things. And I just couldn't fix the nostril shape (not with the sliders I have), I've tried the "nostril definition" but it looked *very* different from the reference pic.
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You can still shape the nose by using "nose mass", "nose definition" and "bridge width" sliders. Try with those.
It also seems that the jaw got a bith narrow. She has a square face, not a V shaped one, but she has a V shaped chin. Try widening the jaw, and bringing chin just a bit up. Chin is too big, making face look longer than the original. Scale of the chin is good, but the position is not.
Eyes have a perfect shape now, but stuipd Sims 3 skin makes them look way off.
Also try rotating the brows just a tiny (but tiny) bit down, and if that makes nose bridge too wide, narrow the bridge down.
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Btw, I've tested other skins to see if the eyelid texture would change, but it looked the same, or worse :P
And are the eyebrows better now?
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Also, nostrills look bigger than before, try changing their definition and scale. They looked better in the first posts.
General TS3 sliders usually change the look that you previously set with detailed sliders. That's why, once you use general sliders, you need to use detail sliders again, to return sim to it's original look.
And this time try to post those blend pictures. Next one might be the final one.
Posts: 201
Looking through your posts, you've made great progress, but something about the nose just looks off. I want to say that it looked more accurate, in proportion and shape, in your original post. I think what's throwing me off is the low-hanging, large columella. Tatiana's real-life nose is very much the opposite. Your nose sculpt in the original post has this part almost perfect. The bridge of her nose looks correct in profile, but the tip needs to be slightly upturned.
Some of my favorite custom sliders are the brow sliders. If you have any installed, I would increase the distance between her brows. If not, I would hunt down another pair of eyebrows. Either way, I would also work on the arch of her brow. Right now they appear too straight.
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And I've found these eyebrows, tweaked them a bit with the eyebrows sliders...
In the profile I've found a nostril depth slider and tried to bring them backwards, and I looked for a underlip slider but I didn't find it :P
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That custom lipstic is awesome, too.
That custom skin is doing bad job with her face... it has far less shading, much higher eyelids and is darker, wich makes her look even more pudding than original TS3 skin. I prefer the first skin. Try eyeshadow trick, it will somewhat fix that problem.
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Now I've switched back to the Navetsea one, and tried the eyeshadow trick, but it got a weird shine in the lids, no matter how dark was the color and the opacity...
And I've rotated the nose tip a just a bit up, it's almost unnoticeable...
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I noticed something regarding eyes... actress has eyes lowered a bit down... just a tiny bit, so you should lower the eyes on your sim too.
Posts: 315
Thanks: 2547 in 26 Posts
Posts: 315
Thanks: 2547 in 26 Posts
Posts: 1,889
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See!
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And I think I found a good hair for Sarah, even that her hair is more curly, this one remembers her hairstyle from the first episode...
(and sorry for only replying now, this weekend was very busy to me )
EDIT: I found this hair for Alison, I thought I should give it a try too
Posts: 1,200
That's a great hair for ep 1 Sarah! Good find! She's looking very recognisable in that picture.
And I know that this isn't your focus at the moment, but I do think darkening her hair a bit and fiddling with her eye colour would really help with the instant recognition factor.
As for the Alison hair choices, I prefer the first one. This new one sits very high on the head and makes her skull look longer, if that makes sense? It really changes the perceived face shape. The earlier one sits at a much more natural height.
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