#1
28th Aug 2009 at 8:12 PM
Last edited by WesHowe : 28th Aug 2009 at
9:08 PM.
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MATD and Shaders
In objects mesh (MLOD/MODL) files are parts called the MATD (Material Definition) that define parameters the game uses about how the mesh will be colored and displayed.
In the latest version of the ObjTool, I added the capability to review and potentially change the Material Definitions, using nothing more sophisticated that WordPad or NotePad.
One of the lines contains the ShaderName, I edited the line that contained
to read
The screenshot shows my cloned cheap ghost stereo (playing music) alongside the unmodified game item. As you can see, changing the shader defined for the stereo caused the entire appearance to change. So far as I can tell, no unearthly changes in performance have happened, because I did not make any scripting mods.
<* Wes *>
If you like to say what you think, be sure you know which to do first.