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#1 Old 2nd Jan 2013 at 3:38 PM Last edited by kingisen83 : 2nd Jan 2013 at 11:31 PM. Reason: Forgot a Q
Background Image movable? ***SOLVED
Hiyall!

I'm using Milkshape 3d for the first time ever, and although it is not easy, not at all, I'll probably get the hang of it someday...

My issue right now is the background image.

I'm trying to create a fake chimney for a fairytale house and I have a picture that I want to use as a base.

The picture is 1024 x 768 and it shows up in milkshape, all is good.

Now that I want to trace the chimney with vertexpoints it seems that I can only zoom in into the middle of the background image.
When I want to move down or up to keep tracing, I can't.

I have to zoom out to keep tracing and the details in the image are too small to trace.

What am I missing?
This is probably a noob mistake but I really appreaciate a serious answer...

Is there a better way for using background images in Blender?


UPDATE-Although this doesn't solve my problem at all I found out some stuff...
Don't know if it is the right way, but for other beginners that have these issues, try moving it around using the Offset X and Y to move your picture into place when you have finished one area of detail.

In the Y axis: to move the picture up enter a value -1.8 and include the - sign.
If youu want to move it down just enter a value without any signs.

In the X-axis the same thing applies, but for left and right.



But I'm still not able to move around...
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Test Subject
Original Poster
#2 Old 2nd Jan 2013 at 4:35 PM Last edited by kingisen83 : 2nd Jan 2013 at 4:57 PM.
Default Solution
This was a tricky one, but I finally found a solution.
Click and hold the mousewheel to move around, or hold CTRL and leftclick
Sockpuppet
#3 Old 2nd Jan 2013 at 9:49 PM
Test Subject
Original Poster
#4 Old 2nd Jan 2013 at 11:30 PM
Quote: Originally posted by BloomsBase
yup, Viewport Controls
http://flylib.com/books/en/2.188.1.63/1/


Thank you very much!
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