Replies: 2 (Who?), Viewed: 880 times.
Test Subject
Original Poster
#1 Old 7th Mar 2020 at 12:20 AM
Shadow/mesh issue with TS3 conversion.
I'm trying to convert items from TS3 using Sims 4 Studio, TSR Workshop, and Blender.
In S4S, I click Object - New Mesh, then choose a toilet, for example.
First I apply the TS3 texture, then I exported the mesh, imported the OBJ from TS3 and deleted the original model, and saved the mesh.
Imported the mesh into S4S, everything looks fine.

Then I open my .PACKAGE files in the game and go into buy mode.
When I zoom out far away, the old meshes return.
Also, there are weird shadows.
I heard this is from the UV map, but I have no idea why the old meshes show up again, since I completely replaced them.
(By old mesh, I mean the original item I cloned, but with the new texture)
Field Researcher
#2 Old 7th Mar 2020 at 2:18 AM
Zooming out and old meshes returning is because of not replacing the other LODs. Replace them all, and if you haven't yet do a new shadow map.

Creator Musings is a Sims 4 modder, poser/animator, and CC creator hangout server (though everyone is allowed) with a tutorial/resource directory, help channels, and mod/cc/sims 4 news channels!
Twitter | Tumblr | Patreon
Test Subject
Original Poster
#3 Old 7th Mar 2020 at 1:18 PM
Thanks! Works great. :D
Back to top