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- How to pose/animate newborn sims?
Replies: 4 (Who?), Viewed: 527 times.
#1
24th Nov 2021 at 4:50 PM
Posts: 4
How to pose/animate newborn sims?
Hello, I'm Tplumbo, a newbie in modding/scripting TS4 area.Got a bit of experience with creating custom content, posing and animating, but my real dream it's to make them "functional" in the game.
So, my actual objective is to explore the newborn sims animations, more like to make a new one. But I have no idea of how I can make that possible xD since newborn sims are half sim, half object (which I never tested animation with).
I don't know if Sims4Studio has a module for object animation/posing, my idea would be like when you click on the newborn, the pose player interaction appears.
Plus thing is that I actually found the baby rig in Sims4Studio objects library, but it only shows one skin tone/eye colour. I got the crib mesh too, but I guess an invisible crib (plenty of mods out there, not sure if I should make my own and put it into the code or collab) would be more practical.
Well, I hope someone helps me.
P.S.: really sorry for any bad English issues.
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#2
24th Nov 2021 at 9:02 PM
Posts: 410
Thanks: 5980 in 22 Posts
I highly recommend starting smaller and not jumping into anything related to babies just yet, as well as getting more experience with general modding first. You need to have an understanding of how object tuning, the connected tuning, and their animations work before tackling something like this. For the skintone though, the crib has those textures attached, it's just a matter of replacing it on the baby prop you extracted if you need it (this baby is a prop btw, the actual baby is attached to the crib). For the poseplayer idea, you'd have to create it a different way for a couple of reasons, mainly because of how the baby's function and also because Pose Player is mostly script. There are semi-similar ways to achieve a menu appearance though with tuning.
Here are some resources to get you started with modding, I recommend doing overrides first, then when comfortable start making basic custom interactions, take a peek at the animations in interactions while doing that. Then once you feel comfortable with that, move on to this tutorial here which covers how to make basic animated objects. Make a couple of test objects, study some regular EA objects, then when you feel at least semi-ready, go back to the baby and study it's files.
Here are some resources to get you started with modding, I recommend doing overrides first, then when comfortable start making basic custom interactions, take a peek at the animations in interactions while doing that. Then once you feel comfortable with that, move on to this tutorial here which covers how to make basic animated objects. Make a couple of test objects, study some regular EA objects, then when you feel at least semi-ready, go back to the baby and study it's files.
Tuning
If you need more tools, resources, and tutorials I recommend joining my Creator Musings Discord server which has an active community of modders.
Scarlet's Beginner tutorials (starting on page 2): https://www.simsvip.com/category/th...e-a-mod/page/2/
Zer0's tutorials (for beginners and beginning intermediate, covers social interactions, buffs, Mod Constructor and much more):
https://www.patreon.com/posts/tutorials-35031545
https://www.patreon.com/posts/mod-constructor-45356828
How to Start a Custom Tuning File: https://www.patreon.com/posts/how-to-start-38023976
How to Add Custom Icons to Your Mod: https://www.patreon.com/posts/how-to-add-icons-42171247
How to Unlock Interactions: https://www.patreon.com/posts/how-to-unlock-38446873
And then you need the TDESCs and TDESC Browser as it helps you understand how files are built and what each thing does. Zer0’s tutorials linked above have 3 different tutorials on how to use the TDESC, so make sure to read them to understand how TDESCs work.
Website version (use this one or manually setup with the links below): https://lot51.cc/tdesc
TDESCs: https://forums.thesims.com/en_us/di.../1-81-72-tdescs
TDESC Browser (Windows): https://www.modthesims.info/download.php?&t=618199
TDESC Browser (Mac): https://modthesims.info/d/649060/tu...-for-macos.html
How to Properly Setup the TDESC Browser (Windows): https://www.patreon.com/posts/how-to-properly-42170948
XML Extractor (Windows) if you want to update or make new mods before S4S updates, and XML File Finder (needs the extractor and in the same download) to see connections/references between each file without having to manually search for them. File Finder is very useful and highly recommended, even if you don’t use the XML Extractor for modding.
https://scumbumbomods.com/#/xml-extractor/
Tuning Error Notifier is to help you make sure you don’t make mistakes.
https://scumbumbomods.com/tuning-error-notifier/
There are tools that handle injecting for you for common areas, so you don’t need to focus on scripting until the time is right. This includes:
XML Injector: (interactions, loots, buffs to traits, reward traits, name objects, object relationships, states): https://scumbumbomods.com/xml-injector/
Injection Tools (for situations, walk-bys, etc.): https://brainblasted.itch.io/injection-tools
Andrew’s Crafting Enabler (for injecting recipes like food, books, etc.): https://sims4studio.com/post/72754
Mod Constructor: (not an injector, except where needed, but can be used to make interactions, buffs, traits, careers, aspirations, events, and a few others): https://zerbu.tumblr.com/post/18178...-constructor-v4
If you need more tools, resources, and tutorials I recommend joining my Creator Musings Discord server which has an active community of modders.
Scarlet's Beginner tutorials (starting on page 2): https://www.simsvip.com/category/th...e-a-mod/page/2/
Zer0's tutorials (for beginners and beginning intermediate, covers social interactions, buffs, Mod Constructor and much more):
https://www.patreon.com/posts/tutorials-35031545
https://www.patreon.com/posts/mod-constructor-45356828
How to Start a Custom Tuning File: https://www.patreon.com/posts/how-to-start-38023976
How to Add Custom Icons to Your Mod: https://www.patreon.com/posts/how-to-add-icons-42171247
How to Unlock Interactions: https://www.patreon.com/posts/how-to-unlock-38446873
And then you need the TDESCs and TDESC Browser as it helps you understand how files are built and what each thing does. Zer0’s tutorials linked above have 3 different tutorials on how to use the TDESC, so make sure to read them to understand how TDESCs work.
Website version (use this one or manually setup with the links below): https://lot51.cc/tdesc
TDESCs: https://forums.thesims.com/en_us/di.../1-81-72-tdescs
TDESC Browser (Windows): https://www.modthesims.info/download.php?&t=618199
TDESC Browser (Mac): https://modthesims.info/d/649060/tu...-for-macos.html
How to Properly Setup the TDESC Browser (Windows): https://www.patreon.com/posts/how-to-properly-42170948
XML Extractor (Windows) if you want to update or make new mods before S4S updates, and XML File Finder (needs the extractor and in the same download) to see connections/references between each file without having to manually search for them. File Finder is very useful and highly recommended, even if you don’t use the XML Extractor for modding.
https://scumbumbomods.com/#/xml-extractor/
Tuning Error Notifier is to help you make sure you don’t make mistakes.
https://scumbumbomods.com/tuning-error-notifier/
There are tools that handle injecting for you for common areas, so you don’t need to focus on scripting until the time is right. This includes:
XML Injector: (interactions, loots, buffs to traits, reward traits, name objects, object relationships, states): https://scumbumbomods.com/xml-injector/
Injection Tools (for situations, walk-bys, etc.): https://brainblasted.itch.io/injection-tools
Andrew’s Crafting Enabler (for injecting recipes like food, books, etc.): https://sims4studio.com/post/72754
Mod Constructor: (not an injector, except where needed, but can be used to make interactions, buffs, traits, careers, aspirations, events, and a few others): https://zerbu.tumblr.com/post/18178...-constructor-v4
Creator Musings is a Sims 4 modder, poser/animator, and CC creator hangout server (though everyone is allowed) with a tutorial/resource directory, help channels, and mod/cc/sims 4 news channels!
My Discord | Twitter | Tumblr | Patreon
My Discord | Twitter | Tumblr | Patreon
#3
24th Nov 2021 at 11:03 PM
Posts: 4
Quote: Originally posted by MizoreYukii
I highly recommend starting smaller and not jumping into anything related to babies just yet, as well as getting more experience with general modding first. You need to have an understanding of how object tuning, the connected tuning, and their animations work before tackling something like this. For the skintone though, the crib has those textures attached, it's just a matter of replacing it on the baby prop you extracted if you need it (this baby is a prop btw, the actual baby is attached to the crib). For the poseplayer idea, you'd have to create it a different way for a couple of reasons, mainly because of how the baby's function and also because Pose Player is mostly script. There are semi-similar ways to achieve a menu appearance though with tuning. Here are some resources to get you started with modding, I recommend doing overrides first, then when comfortable start making basic custom interactions, take a peek at the animations in interactions while doing that. Then once you feel comfortable with that, move on to this tutorial here which covers how to make basic animated objects. Make a couple of test objects, study some regular EA objects, then when you feel at least semi-ready, go back to the baby and study it's files.
Tuning
If you need more tools, resources, and tutorials I recommend joining my Creator Musings Discord server which has an active community of modders. Scarlet's Beginner tutorials (starting on page 2): https://www.simsvip.com/category/th...e-a-mod/page/2/ Zer0's tutorials (for beginners and beginning intermediate, covers social interactions, buffs, Mod Constructor and much more): https://www.patreon.com/posts/tutorials-35031545 https://www.patreon.com/posts/mod-constructor-45356828 How to Start a Custom Tuning File: https://www.patreon.com/posts/how-to-start-38023976 How to Add Custom Icons to Your Mod: https://www.patreon.com/posts/how-to-add-icons-42171247 How to Unlock Interactions: https://www.patreon.com/posts/how-to-unlock-38446873 And then you need the TDESCs and TDESC Browser as it helps you understand how files are built and what each thing does. Zer0’s tutorials linked above have 3 different tutorials on how to use the TDESC, so make sure to read them to understand how TDESCs work. Website version (use this one or manually setup with the links below): https://lot51.cc/tdesc TDESCs: https://forums.thesims.com/en_us/di.../1-81-72-tdescs TDESC Browser (Windows): https://www.modthesims.info/download.php?&t=618199 TDESC Browser (Mac): https://modthesims.info/d/649060/tu...-for-macos.html How to Properly Setup the TDESC Browser (Windows): https://www.patreon.com/posts/how-to-properly-42170948 XML Extractor (Windows) if you want to update or make new mods before S4S updates, and XML File Finder (needs the extractor and in the same download) to see connections/references between each file without having to manually search for them. File Finder is very useful and highly recommended, even if you don’t use the XML Extractor for modding. https://scumbumbomods.com/#/xml-extractor/ Tuning Error Notifier is to help you make sure you don’t make mistakes. https://scumbumbomods.com/tuning-error-notifier/ There are tools that handle injecting for you for common areas, so you don’t need to focus on scripting until the time is right. This includes: XML Injector: (interactions, loots, buffs to traits, reward traits, name objects, object relationships, states): https://scumbumbomods.com/xml-injector/ Injection Tools (for situations, walk-bys, etc.): https://brainblasted.itch.io/injection-tools Andrew’s Crafting Enabler (for injecting recipes like food, books, etc.): https://sims4studio.com/post/72754 Mod Constructor: (not an injector, except where needed, but can be used to make interactions, buffs, traits, careers, aspirations, events, and a few others): https://zerbu.tumblr.com/post/18178...-constructor-v4 |
Thank you very much for the tips, I will definitely learn the basics and read the tutorials you gave me (I'm going to enter the discord too). But just in case, how do I access the real baby files? (what app, folder, directory should I use/go?)
Btw I'm a little confused about the python script because the newborn is half sim, half object.
That way, in addition to the tunings, you'll have a sim's python script included in the same file. I could be wrong, but I think object tuning might not work because of this issue, since adult sims can pick the baby and do direct interactions. I'm comparing this script with the pet script, pets are basically sims that have the controller disabled originally (just like babies). The problem is that pets are "alive", they are able to walk to any point of the lot, travel with the sims, be carried around and interact individually (that's why it was possible to create a mod that unlocked their control). As I understand it, babies are interactive objects that become sims when they grow, it's not like the animals in Cottage Living, which interact with the sims but don't become something controllable.
So yeah I'm hella confused
#4
24th Nov 2021 at 11:35 PM
Posts: 410
Thanks: 5980 in 22 Posts
Quote: Originally posted by tplumbo
Thank you very much for the tips, I will definitely learn the basics and read the tutorials you gave me (I'm going to enter the discord too). But just in case, how do I access the real baby files? (what app, folder, directory should I use/go?) Btw I'm a little confused about the python script because the newborn is half sim, half object. That way, in addition to the tunings, you'll have a sim's python script included in the same file. I could be wrong, but I think object tuning might not work because of this issue, since adult sims can pick the baby and do direct interactions. I'm comparing this script with the pet script, pets are basically sims that have the controller disabled originally (just like babies). The problem is that pets are "alive", they are able to walk to any point of the lot, travel with the sims, be carried around and interact individually (that's why it was possible to create a mod that unlocked their control). As I understand it, babies are interactive objects that become sims when they grow, it's not like the animals in Cottage Living, which interact with the sims but don't become something controllable. So yeah I'm hella confused |
Install XML Extractor and it's companion XML File Finder. The baby's object tuning is called object_Baby, tuning id is 14826. You can use File Finder to check it's references, and if you just search "baby" in File Finder you'll get a ton of files to browse through as well.
This is what I meant by starting much smaller, so you can grasp how the game and files work which will eventually allow you to dig deeper to understand the baby. I'm not sure why you think you need a script similar to the pets (or maybe I'm misunderstanding), but the only script you need for adding interactions to objects (baby in this case) can be done with XML Injector until you (optionally) learn scripting. If your goal is to somehow make the baby standalone, not part of the crib, and independent like a pet, that's a much, much higher and difficult workload than just adding a new interaction with a new animation to the baby (there's a reason it hasn't been done yet). But objects can run their own interactions if setup right, a sim is not needed for one if you don't want it.
Creator Musings is a Sims 4 modder, poser/animator, and CC creator hangout server (though everyone is allowed) with a tutorial/resource directory, help channels, and mod/cc/sims 4 news channels!
My Discord | Twitter | Tumblr | Patreon
My Discord | Twitter | Tumblr | Patreon
#5
25th Nov 2021 at 2:53 AM
Posts: 4
Quote: Originally posted by MizoreYukii
Install XML Extractor and it's companion XML File Finder. The baby's object tuning is called object_Baby, tuning id is 14826. You can use File Finder to check it's references, and if you just search "baby" in File Finder you'll get a ton of files to browse through as well. This is what I meant by starting much smaller, so you can grasp how the game and files work which will eventually allow you to dig deeper to understand the baby. I'm not sure why you think you need a script similar to the pets (or maybe I'm misunderstanding), but the only script you need for adding interactions to objects (baby in this case) can be done with XML Injector until you (optionally) learn scripting. If your goal is to somehow make the baby standalone, not part of the crib, and independent like a pet, that's a much, much higher and difficult workload than just adding a new interaction with a new animation to the baby (there's a reason it hasn't been done yet). But objects can run their own interactions if setup right, a sim is not needed for one if you don't want it. |
Got it, gonna do some basic object tuning/animation to become a script master (just like you)
And, answering your question, yep my goal was to make something like that xD. Well, I guess anything is possible, isn't it?
If it's not available yet, someday it'll be! :D
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