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Simoleon_Value in Event_Test_Based_Loots
Hey y'all. So I think I just discovered a bug in the game script - I was trying to add a test for simoleon_value using event_test_based_loots for traits, and I discovered that it works great when you're gaining wealth, but not when you're lowering. So, for instance if you're using net_worth, it only works when the comparison threshold is greater_or_equal, not less_or_equal.
I poked around in the python scripts too and discovered that even with club rules, you sim can be kicked out of a club if they go over the income requirement, but not if they go under.
Does anyone have any ideas on how to resolve this? I'm sure there's a way in script, but like I said it looks like the game code itself is messed up, and I don't really want to reinvent the wheel if I don't have to.