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Quote: Originally posted by cheezypuff121P
The actual DDS file? Like the picture, not what the PatternPackager made? Oh. Whoops!
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Umm, ok, where to start, I loaded your picture into photoshop, and this is what I'm seeing:
And this is what it is should to look like:
First - Your RED, GREEN, and BLUE channels are identical, meaning they will blend. If it's just a 1 color pattern that would work, but a 2 or 3 color pattern would give weird results:
1 Channel - Red:
If you change the color in game, the red parts become whatever color you choose, the rest would stay black.
2 Channel - Red & Green:
Whatever 2 colors you choose in the game would mix, in this case red + green = yellow.
3 Color - Red, Green & Blue:
In this case, all 3 colors are combining, red + green + blue = white.
And since your alpha layer is solid white, that would cover the entire pattern, including the background, with a solid color:
If you want a solid white channel to act as a background, it needs to be in the RED channel. Channels are listed bottom to top: RGBA, red is bottom, next is green, next is blue, top channel is alpha.