#9
15th Apr 2021 at 9:35 PM
Last edited by MrFatCat : 20th Apr 2021 at
12:28 PM.
Posts: 74
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Hi everyone!
Yes, you can change in CAW each one EA world - from Base Game, Addons or Store and than replace it.
Or you can have both worlds in your game at the same time
Or you can change the world file (for example, add some lighting mod) and have no problems
The point is did you change WPID data or not.
My opinion, to have both worlds at the same time is better. Because there is less chance of bugs.
You import EA world in CAW, change everything you want in it, than you open .world file in
S3PE , and delite the resource named WPID.
And the game get your changed world as brand new custom world.
Sure you can change the name of the world as you like, etc.
The complete manual by simsample is here
https://modthesims.info/showthread.php?t=430249
Note that this method is not compatible with EA script for Vacation worlds.
For example, if you change WPID for University.world, you will get not one more University, but just another one custom world which looks like University.
Also you can change EA world in CAW than replace the original.
In this case you dont need to delete WPID, but you need to keep the name of original world.
"Export", than go to the folder with original world and replace the worlds.
Dont forget to keep the original world in safe place for backup.
And it's done
P.S.
If you dont delite WPID but just add one more world as Bridgeport(2).world, you will get a classic system error situation when a program accesses a resource by its ID, but under this ID in the system there are two resources with conflicting parameters.
P.P.S.
If you made any changes to the .world file, it is highly recommended to start a new game.