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- Add "travel" option to broomstick
Replies: 4 (Who?), Viewed: 1293 times.
#1
22nd Nov 2021 at 12:40 PM
Posts: 4
Add "travel" option to broomstick
Hi everyone,So I've been fiddling around with modding and still can't seem to get it to work (really dumb when it comes to these things lol)
I just want to add the Travel action to the broomstick from Realm of Magic. So basically if you click the broomstick in your inventory, it will give the option to travel to any lot (much like clicking on the road or the travel option on the phone) then have the little "mount on the broomstick" animation and fly away, then the "land on the broomstick" animation at the new selected lot.
Hope this makes sense. Can anyone help me> Thank you!
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#2
23rd Nov 2021 at 9:21 PM
Posts: 410
Thanks: 5981 in 22 Posts
Which part are you stuck at, and what do you have done so far?
Creator Musings is a Sims 4 modder, poser/animator, and CC creator hangout server (though everyone is allowed) with a tutorial/resource directory, help channels, and mod/cc/sims 4 news channels!
My Discord | Twitter | Tumblr | Patreon
My Discord | Twitter | Tumblr | Patreon
#3
27th Dec 2021 at 11:09 AM
Posts: 4
Haven't really done much. Been messing around with Sims 4 Studio but I haven't really figured anything out.. I'm so confused lol
#4
10th Feb 2022 at 7:38 PM
Posts: 4
Can anybody help? I've given up
#5
25th Feb 2022 at 4:49 AM
Posts: 410
Thanks: 5981 in 22 Posts
Sorry for the late reply, I forgot to check back on this thread. It would be best to familiarize yourself with the concepts of modding first, as this is a bit of a difficult project for a beginner. Here are some resources so you can setup and learn:
When you're comfortable with the basics after reading and practicing with the tutorials, you'll want to start with the interaction system. Unfortunately for the animations, unless a basic takeoff and land animation exists that's going to be a different set of files and skills. For now we'll focus on getting the interactions to work.
The phone starts with a picker interaction called phone_Picker_InviteTo_NEW (for land it seems to be terrain-travel_here_with_Picker), but if you don't want to choose sims ignore it as it won't be necessary. The next interaction in that chain that you will want to clone is Travel_DummyInteractions_Phone_TravelWith, which is where you will want to put the take off animations. It then continues to travel_DummyInteractions_Phone_TravelWith_Continuation where it has outcomes based on which sims accept. If you are not bothering to pick sims you won't really need all that stuff there, so you could potentially skip it. Or if you need it for something else, clone the first dummy interaction again instead and remove the test about situations, then reference the next interaction we're discussing in the outcome. The interaction next in the chain is phone_mapPicker_InviteTo, which from what I understand is the one that takes you to the map, and upon finished traveling gives that nanny notification if there's toddlers/babies in the household. This means that whenever you get to the animations, the landing ones should theoretically go in this interaction, but I'm not sure without testing it myself. When done creating the chain, use XML Injector, use the by interaction (aka affordance) option for objects (any broom interaction should work), and only link the first interaction in the chain.
Once you've got the interaction chain working, then we can try to do the animations.
Tuning[/font]
If you need more tools, resources, and tutorials I recommend joining my Creator Musings Discord server which has an active community of modders.
Scarlet's Beginner tutorials (starting on page 2): https://www.simsvip.com/category/th...e-a-mod/page/2/
Zer0's tutorials (for beginners and beginning intermediate, covers social interactions, buffs, Mod Constructor and much more):
https://www.patreon.com/posts/tutorials-35031545
https://www.patreon.com/posts/mod-constructor-45356828
How to Start a Custom Tuning File: https://www.patreon.com/posts/how-to-start-38023976
How to Add Custom Icons to Your Mod: https://www.patreon.com/posts/how-to-add-icons-42171247
How to Unlock Interactions: https://www.patreon.com/posts/how-to-unlock-38446873
And then you need the TDESCs and TDESC Browser as it helps you understand how files are built and what each thing does. Zer0’s tutorials linked above have 3 different tutorials on how to use the TDESC, so make sure to read them to understand how TDESCs work.
Website version (use this one or manually setup with the links below): https://lot51.cc/tdesc
TDESCs: https://forums.thesims.com/en_us/di.../1-81-72-tdescs
TDESC Browser (Windows): https://www.modthesims.info/download.php?&t=618199
TDESC Browser (Mac): https://modthesims.info/d/649060/tu...-for-macos.html
How to Properly Setup the TDESC Browser (Windows): https://www.patreon.com/posts/how-to-properly-42170948
XML Extractor (Windows) if you want to update or make new mods before S4S updates, and XML File Finder (needs the extractor and in the same download) to see connections/references between each file without having to manually search for them. File Finder is very useful and highly recommended, even if you don’t use the XML Extractor for modding.
https://scumbumbomods.com/#/xml-extractor/
Tuning Error Notifier is to help you make sure you don’t make mistakes.
https://scumbumbomods.com/tuning-error-notifier/
There are tools that handle injecting for you for common areas, so you don’t need to focus on scripting until the time is right. The one you need for a situation like this is just XML Injector though:
XML Injector: (interactions, loots, buffs to traits, reward traits, name objects, object relationships, states): https://scumbumbomods.com/xml-injector/
If you need more tools, resources, and tutorials I recommend joining my Creator Musings Discord server which has an active community of modders.
Scarlet's Beginner tutorials (starting on page 2): https://www.simsvip.com/category/th...e-a-mod/page/2/
Zer0's tutorials (for beginners and beginning intermediate, covers social interactions, buffs, Mod Constructor and much more):
https://www.patreon.com/posts/tutorials-35031545
https://www.patreon.com/posts/mod-constructor-45356828
How to Start a Custom Tuning File: https://www.patreon.com/posts/how-to-start-38023976
How to Add Custom Icons to Your Mod: https://www.patreon.com/posts/how-to-add-icons-42171247
How to Unlock Interactions: https://www.patreon.com/posts/how-to-unlock-38446873
And then you need the TDESCs and TDESC Browser as it helps you understand how files are built and what each thing does. Zer0’s tutorials linked above have 3 different tutorials on how to use the TDESC, so make sure to read them to understand how TDESCs work.
Website version (use this one or manually setup with the links below): https://lot51.cc/tdesc
TDESCs: https://forums.thesims.com/en_us/di.../1-81-72-tdescs
TDESC Browser (Windows): https://www.modthesims.info/download.php?&t=618199
TDESC Browser (Mac): https://modthesims.info/d/649060/tu...-for-macos.html
How to Properly Setup the TDESC Browser (Windows): https://www.patreon.com/posts/how-to-properly-42170948
XML Extractor (Windows) if you want to update or make new mods before S4S updates, and XML File Finder (needs the extractor and in the same download) to see connections/references between each file without having to manually search for them. File Finder is very useful and highly recommended, even if you don’t use the XML Extractor for modding.
https://scumbumbomods.com/#/xml-extractor/
Tuning Error Notifier is to help you make sure you don’t make mistakes.
https://scumbumbomods.com/tuning-error-notifier/
There are tools that handle injecting for you for common areas, so you don’t need to focus on scripting until the time is right. The one you need for a situation like this is just XML Injector though:
XML Injector: (interactions, loots, buffs to traits, reward traits, name objects, object relationships, states): https://scumbumbomods.com/xml-injector/
When you're comfortable with the basics after reading and practicing with the tutorials, you'll want to start with the interaction system. Unfortunately for the animations, unless a basic takeoff and land animation exists that's going to be a different set of files and skills. For now we'll focus on getting the interactions to work.
The phone starts with a picker interaction called phone_Picker_InviteTo_NEW (for land it seems to be terrain-travel_here_with_Picker), but if you don't want to choose sims ignore it as it won't be necessary. The next interaction in that chain that you will want to clone is Travel_DummyInteractions_Phone_TravelWith, which is where you will want to put the take off animations. It then continues to travel_DummyInteractions_Phone_TravelWith_Continuation where it has outcomes based on which sims accept. If you are not bothering to pick sims you won't really need all that stuff there, so you could potentially skip it. Or if you need it for something else, clone the first dummy interaction again instead and remove the test about situations, then reference the next interaction we're discussing in the outcome. The interaction next in the chain is phone_mapPicker_InviteTo, which from what I understand is the one that takes you to the map, and upon finished traveling gives that nanny notification if there's toddlers/babies in the household. This means that whenever you get to the animations, the landing ones should theoretically go in this interaction, but I'm not sure without testing it myself. When done creating the chain, use XML Injector, use the by interaction (aka affordance) option for objects (any broom interaction should work), and only link the first interaction in the chain.
Once you've got the interaction chain working, then we can try to do the animations.
Creator Musings is a Sims 4 modder, poser/animator, and CC creator hangout server (though everyone is allowed) with a tutorial/resource directory, help channels, and mod/cc/sims 4 news channels!
My Discord | Twitter | Tumblr | Patreon
My Discord | Twitter | Tumblr | Patreon
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