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Forum Resident
#33601 Old 13th Apr 2024 at 8:25 PM
Quote: Originally posted by Bulbizarre
Is it possible to evict specific nonplayables from an apartment unit?

Two nonplayable Sims keep getting into brawls in the common areas, which would be fun if they didn't keep blocking the exits.

If you use the teleporter to zap one of them off the lot, they'll move out, but their apartment will stay empty and no one new will move in.
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Instructor
#33602 Old 13th Apr 2024 at 8:47 PM
Uh, is there a reason why a mini icon of the vending machine is IN the vending machine??


Found this while zooming in with Cameraman Mode (Tab). It reminds me of the snack bags having mini versions of them inside them. I think that had to do with meshing, so what exactly does this do?

Cats are the cutest creatures. And the most stubborn.
Mad Poster
#33603 Old 14th Apr 2024 at 12:26 AM
Quote: Originally posted by inspiredzone
If you use the teleporter to zap one of them off the lot, they'll move out, but their apartment will stay empty and no one new will move in.


I just solved it by creating a new Sim and moving them in in order to evict the townie who was causing most of the fights. I then teleported all the Sims over to my utility Gravekeeper's lot and then reset their relationships and fury. Hopefully it'll stop them picking more fights for a while.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Scholar
#33604 Old 16th Apr 2024 at 3:00 AM
I noticed I was unable to call dormies. The townie household 0x7FFE didn't have a phone in SimPE, so I enabled it. Did I do something horribly wrong?

1/8/2016: New avatar! Pre-censored for EA's approval.
3/19/2015: Teens are too close to YAs. EA needs to either shorten the teens, or add preteens and make YAs look older.
Mad Poster
#33605 Old 16th Apr 2024 at 5:49 AM
You mean in the neighborhood package? I doubt that will have any effect on anything. Regular townies should all be callable normally, but most people probably just install Lazy Duchess's call anyone mod and don't worry about it regardless.
Mad Poster
#33606 Old 16th Apr 2024 at 5:19 PM
I am playing a number of custom populated hoods. Some older ones I've played had their own sites to post pictures, but I can't find sites like this for newer hoods. As, The New Beginning of Pleasantview Plus by the new hood building group (here on MTS). I did post a question on that download, but couldn't follow the link. And now I'm now also playing 2 other hoods. Is there a thread (I can't find one) for me to post comments & pictures about custom hoods like this?

Stand up, speak out. Just not to me..
e3 d3 Ne2 Nd2 Nb3 Ng3
retired moderator
#33607 Old 16th Apr 2024 at 5:46 PM
Quote: Originally posted by grammapat
Is there a thread (I can't find one) for me to post comments & pictures about custom hoods like this?

You could always start one?
Mad Poster
#33608 Old 16th Apr 2024 at 7:13 PM
Default Heavens no
Quote: Originally posted by simsample
You could always start one?

Besides, I know there IS a thread ...somewhere

Stand up, speak out. Just not to me..
Mad Poster
#33609 Old 16th Apr 2024 at 7:26 PM
There is a thread called "What did you do with the beginning hoods?"

I use the sims as a psychology simulator...
Mad Poster
#33610 Old 16th Apr 2024 at 8:09 PM
Quote: Originally posted by simsfreq
There is a thread called "What did you do with the beginning hoods?"

I found a currant one called "what did you do with the Beginning Hoods Characters" so I guess I'll go with that one

Stand up, speak out. Just not to me..
e3 d3 Ne2 Nd2 Nb3 Ng3
retired moderator
#33611 Old 16th Apr 2024 at 9:36 PM
Quote: Originally posted by grammapat
Heavens no

Mad Poster
#33612 Old 17th Apr 2024 at 12:35 AM
After editing a downtown lot, now the thumbnail shows another lot that was in front of it:



Is there a way to fix this?

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Forum Resident
#33613 Old 17th Apr 2024 at 2:59 AM
Quote: Originally posted by Bulbizarre
After editing a downtown lot, now the thumbnail shows another lot that was in front of it:



Is there a way to fix this?

Move the lot, edit it, then move it back.
Mad Poster
#33614 Old 17th Apr 2024 at 3:33 AM
Well that's... awkwardly obvious now that I see it.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Forum Resident
#33615 Old 17th Apr 2024 at 4:30 AM
Quote: Originally posted by Bulbizarre
Well that's... awkwardly obvious now that I see it.

I had the same issue with Hans Trap Door blocking a lot I edited
Theorist
#33616 Old 17th Apr 2024 at 6:46 AM
You can also edit the package in SimPE, but it's tedious (you'd have to exit the game and relaunch it, only for the sake of a thumbnail).
Mad Poster
#33617 Old 17th Apr 2024 at 12:02 PM
Quote: Originally posted by Bulbizarre
How does the game decide which social group to move into apartments?

A slightly modified Corsica Heights ended up filled with mostly low-income Gearheads (and some regular townies, due to a mod).


Sorry I know this is from a while ago - but I was just looking at the AL Prima guide randomly and it has LOTS of info about social class:

https://issuu.com/thomasvaughan5/do..._life_prima_off

I use the sims as a psychology simulator...
Instructor
#33618 Old 17th Apr 2024 at 8:22 PM
This is so stupid; how do you package terrain paints/covers/ground covers? There is an option to do so in Sims2Pack format in Homecrafter but I've seen people upload them without it. There are only the template files in my Projects/HomeCrafter Plus folder, so I have no idea where I need to look.

Cats are the cutest creatures. And the most stubborn.
Mad Poster
#33619 Old 17th Apr 2024 at 10:01 PM Last edited by simmer22 : Yesterday at 12:38 PM.
Quote: Originally posted by FuryCat
This is so stupid; how do you package terrain paints/covers/ground covers? There is an option to do so in Sims2Pack format in Homecrafter but I've seen people upload them without it. There are only the template files in my Projects/HomeCrafter Plus folder, so I have no idea where I need to look.


Homecrafter packages the files as package format, but spits them out as Sims2pack files (I think? Been a while since I made a project...). Whatever format, I'm pretty sure they too end up in SavedSims when done.

You install the Sims2pack files, and then you get the package files.
The Sims2pack files are not needed. If you want to share the files, you can put the regular package files up for download.

(You can actually share sims the same way - just package files, without the sims2pack file (package in Bodyshop to collect the files, install into a decluttered folder, then zip up the files - can be useful if you want to share a sim with a Mac user, for instance). They don't really need the Sims2pack file, it just acts as a Sims-format zip file of sorts. I don't think it would work for lots, though).
Instructor
#33620 Old Yesterday at 12:05 PM
Quote: Originally posted by simmer22
Homecrafter packages the files as package format, but spits them out as Sims2pack files (I think? Been a while since I made a project...). Whatever format, I'm pretty sure they too end up in SavedSims when done.

You install the Sims2pack files, and then you get the package files. The Sims2pack files are not needed. If you want to share the files, you can put the regular package files up for download.

(You can actually share sims the same way - just package files, without the sims2pack file (package in Bodyshop to collect the files, install into a decluttered folder, then zip up the files - can be useful if you want to share a sim with a Mac user, for instance). They don't really need the Sims2pack file, it just acts as a Sims-format zip file of sorts. I don't think it would work for lots, though).


So you can regularly take them from SavedSims when done importing? Assuming they come with the names you added to them like BodyShop projects do.
I knew Sims2pack was just an archive file with content but didnt know you could do this.

Cats are the cutest creatures. And the most stubborn.
Mad Poster
#33621 Old Yesterday at 12:13 PM Last edited by simmer22 : Yesterday at 12:39 PM.
Some corrections (had to test it out first, like I said, been a while since I made HC projects...) - the files end up in Downloads, and they'll already be Package files, so no worries about that. You can choose to pack them as Sims2pack (it's an option when you've made the package file), but it's not necessary.

The package files will be named something like "wall_f5a43bc2.package" or "floor_f32d45c5.package"

Make sure to give them a good tooltip name (so if you lose track, you can figure out the name in SimPE and some other programs), and it's a good idea to rename the files if you want to keep track of what's what.

The "work in progress" is in the "Work catalog" (or whatever the translation is) in the Projects folder, and gets deleted when you either save the file or discard the project, so if you want to keep any project files (PSDs and the like) it's best to copy them and store them elsewhere.
Instructor
#33622 Old Yesterday at 1:54 PM
Quote: Originally posted by simmer22
Some corrections (had to test it out first, like I said, been a while since I made HC projects...) - the files end up in Downloads, and they'll already be Package files, so no worries about that. You can choose to pack them as Sims2pack (it's an option when you've made the package file), but it's not necessary.

The package files will be named something like "wall_f5a43bc2.package" or "floor_f32d45c5.package"

Make sure to give them a good tooltip name (so if you lose track, you can figure out the name in SimPE and some other programs), and it's a good idea to rename the files if you want to keep track of what's what.

The "work in progress" is in the "Work catalog" (or whatever the translation is) in the Projects folder, and gets deleted when you either save the file or discard the project, so if you want to keep any project files (PSDs and the like) it's best to copy them and store them elsewhere.


Oh phew! I've made a lot, I had no idea they ended up right in Downloads. I'll rename them though because there's no way people are going to find them all with these names.
I noticed the Working Directory folder behaves weird, I don't know why EAxis made it like that while they could have done it like BS.

Cats are the cutest creatures. And the most stubborn.
Mad Poster
#33623 Old Today at 3:59 AM Last edited by AndrewGloria : Today at 4:22 AM.
Quote: Originally posted by AndrewGloria on 25th March
How would you like these two children to turn up for your wedding?

I've been looking for formal outfits with shorts for boys. After all I almost always wore shorts before I was about twelve. Most British boys did in the fifties and early sixties. I couldn't find any suitable all-in-one outfits, so I started looking at separates. I downloaded fakepeeps7's "Playground Hazard" shirts with ties and paired them with shorts from Simphany.com that I already had in my game. I made both available for Formal wear. That worked quite well for the boys. (It's really a child's version of Andrew's preferred "semi-formal" outfit for school and church.) But the Simphany.com shorts are for both sexes, and I didn't have any separate Formal tops for girls. This meant that some girls weren't getting Formal wear at all -- the game gave them the shorts, but didn't any tops to give them. So I've decided to enable at least the plainer version of those shirts for girls for Formal, and I've also made Formal-enabled versions of a couple of Maxis girls' tops. I think these kids look quite good in these outfits -- quite smart enough for a wedding IMAO. My sister used to wear a school tie, much the same as the one I wore, apart from being in her school colours. She also wore a shirt, but she called it a blouse, and it buttoned up the other way.

That girl's hair is something else. It's called skysims246, and I've had it in my game since forever and a day. It's too flamboyant for most of my Sims, but this one seems to like it!


Quote: Originally posted by Charity
My brain says that it should be formal shoes rather than sneakers and knee length socks. Based on school uniforms at my schools. XD

You're right of course!I really need to do for children what I did for teenage boys some eight years ago -- mainly so that Julian could wear something that looked reasonably respectable below the waist while while continuing to go topless -- because he really doesn't like textiles touching his skin! Here he is with Andrew demonstrating them:


Last night I kept looking at these teenage formal shorts with long socks, trying to remember how I made them, or indeed if I could think of a better way to do them. I looked at the Maxis girls' school uniforms, and indeed at the schoolboy outfit that Alexander Goth wears. I couldn't get any of them to work, and I was getting more and more tired. Eventually I decided to take the shoes from a Maxis boys' formal suit, the long socks from the kilt hose by jadedicara , and of course the Simphany.com shorts, both of which I already have in my game. ("Hose" is what we Scots call the long socks we wear with our kilts.) But I was too tired to do them last night, so I went to bed. (I seem to be permanently lethargic since my fall in February.)

This evening I made the children's formal shorts, with long socks and black shoes, and I think they look at least passable. I brought those kids (they're called Alan and Ursula) back to model them for me in CAS.


Maybe one day I'll come back and see if I can improve their shoes, but I think they'll do for now. Having made them, I was again too tired to actually play the game, or indeed to finish this over-long post. So now I've got up in the middle of the night to finish it.

Having modelled these outfits twice for me in CAS, I think Ursula and Alan have earned a place in my game, so I'll see if I can get them into Veronaville. Of course I'll need to give them at least one older parent or guardian to look after them. They could continue to act as child models. I probably ought to pay them for that. Maybe hold the money they earn in some sort of locked fund until they're older.
Screenshots

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
The Veronaville kids are alright.
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