Hi there! You are currently browsing as a guest. Why not create an account? Then you get less ads, can thank creators, post feedback, keep a list of your favourites, and more!
Quick Reply
Search this Thread
Mad Poster
Original Poster
#1 Old 7th Mar 2021 at 11:59 PM Last edited by murfee : 8th Mar 2021 at 5:41 PM.
Default Problem retexturing Bridgeport Roads [RESOLVED]
Hi all!
I'm trying to replace Bridgeport's roads with ones I modified from Lunar Lakes. I extracted the roads from the Late Night fullbuild.package, edited them, and imported them back into S3PE in a new package, and for the most part they showed up ok....

But half of the roads in Bridgeport didn't change at all. I especially noticed that the roads that didn't change were those farthest away from the metropolis, and ascross the bridge.

Is there a whole other set of LN textures hiding out somewhere? If so, where, please?
Screenshots
Advertisement
Top Secret Researcher
#2 Old 8th Mar 2021 at 8:38 AM
That is because the rest of the roads are basegame roads, you would need to replace those as well.



These are the files you would additionally need to replace:
streetTile_asphalt.dds
streetTile_stripes.dds
sidewalkTile_concrete_basic_D.dds
sidewalkTile_concrete_basic_n.tga
(no sidewalk opacity)
sidewalkTile_concrete_corner_D.dds
sidewalkTile_concrete_corner_n.tga
sidewalkTile_crosswalk.dds
Screenshots
Mad Poster
Original Poster
#3 Old 8th Mar 2021 at 5:40 PM
OHHHHH!!!!! Thank you so so much! I was like wtf is going on.
Mad Poster
Original Poster
#4 Old 9th Mar 2021 at 10:39 PM
Success.
Screenshots
Top Secret Researcher
#5 Old 9th Mar 2021 at 11:05 PM
Back to top