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Mad Poster
#9426 Old 14th Jan 2022 at 4:37 PM
Quote:
Originally Posted by SneakyWingPhoenix
Ah! It must be from GoHete as I notice after since it's been installed. It's confusing and useless for me, so I'll uninstall that mod anyway.


GoHere is an injection mod. It has the effect on sims with actions in their queue as you describe only when the activities they are engaging in require world lot routing as the GoHere routing system get imposed upon the game not until a couple to a few sim minutes after a game session starts up with the game clock moving forward smoothly. That is annoying, but sims who were in the middle of going from one part of the world to another to do something should be pushed to where they were going again (or someplace else if that errand wasn't important) by some force or other pretty soon after. Most of us feel that the benefits of the GoHere mod far outweigh this downside and we try to arrange our saves, when we can, so that the one we start up from is in the middle of the night or some time when there aren't likely to be very many sims trying to make their way across town.

The mod shouldn't be having that impact on sims whose actions are to take place entirely on the lot where they already were. ErrorTrap does not do this except for the time it is inserted into the Mods Folder and put into use or a new version replaces an older one -- it's a Core Mod and there isn't anything we can do about that, but once the mod is in play that painful moment should be over. StoryProgression should not be having any such impact at all.
Mad Poster
#9427 Old 14th Jan 2022 at 7:28 PM
I downloaded the GoHere because (I thought) you can queue up that actions multiple times in between actions (so it itself doesn't get cancelled). However got disappointed it didn't and found no need for it, as that mod uncessary clutters interaction pie menu.

P.S. Sorry for my bad english.
Field Researcher
#9428 Old 14th Jan 2022 at 10:38 PM
Quote:
Originally Posted by SneakyWingPhoenix
I downloaded the GoHere because (I thought) you can queue up that actions multiple times in between actions (so it itself doesn't get cancelled). However got disappointed it didn't and found no need for it, as that mod uncessary clutters interaction pie menu.


The most irritating issue on GoHere is that sometimes the doors could be stuck open when reloading the save, and it mostly happens when one sim routing to another room or outside and the action got cancelled. Thus those stuck doors cannot function, creating routing fails for inactives. But I don't mind at all, the no auto grouping feature is too precious to sacrifice.

All the hoods are merely the same, so I made ones where all the Sims aren't straight.
Scholar
#9429 Old 15th Jan 2022 at 2:21 AM
Quote:
Originally Posted by legacyoffailures
The most irritating issue on GoHere is that sometimes the doors could be stuck open when reloading the save, and it mostly happens when one sim routing to another room or outside and the action got cancelled. Thus those stuck doors cannot function, creating routing fails for inactives. But I don't mind at all, the no auto grouping feature is too precious to sacrifice.


Aha! I was wondering what was causing that. Thankyou.

Simblr: Elyndaworld *** Wordpress: Tales of Nantrelor
Field Researcher
#9430 Old 15th Jan 2022 at 4:52 AM
Quote:
Originally Posted by Elynda
Aha! I was wondering what was causing that. Thankyou.


I'm glad I'm not the only one

All the hoods are merely the same, so I made ones where all the Sims aren't straight.
Forum Resident
#9431 Old 17th Jan 2022 at 5:41 PM
Can sims get juiced moodlet from drinking sim wine? And if they cant, can I do something to make that happen anyway?
Field Researcher
#9432 Old 18th Jan 2022 at 1:43 AM
Quote:
Originally Posted by chokolady
Can sims get juiced moodlet from drinking sim wine? And if they cant, can I do something to make that happen anyway?


What's a sim wine? I believe there's nectar in the game, not wine. Unless you're talking about custom content.

All the hoods are merely the same, so I made ones where all the Sims aren't straight.
Forum Resident
#9433 Old 19th Jan 2022 at 5:34 PM
Quote:
Originally Posted by legacyoffailures
What's a sim wine? I believe there's nectar in the game, not wine. Unless you're talking about custom content.

That is indeed what I mean. I just called it wine since its made from grapes, like wine.
Field Researcher
#9434 Old 19th Jan 2022 at 10:13 PM
Quote:
Originally Posted by chokolady
That is indeed what I mean. I just called it wine since its made from grapes, like wine.


I couldn't find what you're looking for in gameplay data (I only found buff moods per quality values). Since nectar bottle names are randomly generated, perhaps it is tied to the script. Someone more experienced might be able to help you out.

All the hoods are merely the same, so I made ones where all the Sims aren't straight.
Lab Assistant
#9435 Old 20th Jan 2022 at 9:12 AM
Snooping around the neighbourhood and apparently, this one family would get paid 20k for living in the unfurnished house?
What would cause the unfurnished cost to go into the negatives? Does this need to be fixed?

Screenshots

omnis mundi creatura
Field Researcher
#9436 Old 20th Jan 2022 at 12:36 PM
Quote:
Originally Posted by kin.gyo1413
Snooping around the neighbourhood and apparently, this one family would get paid 20k for living in the unfurnished house?
What would cause the unfurnished cost to go into the negatives? Does this need to be fixed?



Are you playing the game with Nraas Story Progression? In rarest event, the inactive family who has no simoleon would have their house value to negative since they could not pay the bill. If it concerns you, there's two ways of fixing it.

1. You could go to edit town mode, evict the family, enter build/buy to that house and see if it has negative value. If it persists, you could bulldoze it and place a fresh copy, assuming you got one. If it doesn't, put back the family into it. If you couldn't put the family back because of insufficient cash, simply activate freerealestate cheat.

2. Give them a lot of funds through Master Controller with cheat module so that they could finally be able to pay the bills. Wait several sim days to see if the house would return to normal value.

All the hoods are merely the same, so I made ones where all the Sims aren't straight.
Lab Assistant
#9437 Old 20th Jan 2022 at 2:14 PM
Ah, that makes sense, thank you! According to the NRaas SP notifications, they do have some debt issues. And no, I'm not terribly bothered, just curious as to what caused this. Learnt something new today.

omnis mundi creatura
Inventor
#9438 Old 21st Jan 2022 at 3:49 PM
I've been trying to get the Juice Keg to work for teens with Nraas Returner and while I can tune it to allow them to use it and supposedly perform the juiced kiss, woohoo, etc, the interactions still aren't showing up and they can't do a keg stand or get the buffs. Anyone been able to enable the item for teens successfully?

Wren-der Simblr // Sim Art // Pictures // Downloads // Random Nonsensical Rambling
Scholar
#9439 Old 21st Jan 2022 at 9:08 PM
Quote:
Originally Posted by MurderPrincessK
I've been trying to get the Juice Keg to work for teens with Nraas Returner and while I can tune it to allow them to use it and supposedly perform the juiced kiss, woohoo, etc, the interactions still aren't showing up and they can't do a keg stand or get the buffs. Anyone been able to enable the item for teens successfully?


You should probably ask this at the Nraas forum where there will be people who have tried it. But I think you probably also have to adjust the teen behavior, probably in Master Controller, though I don't know where the adjustments ought to be.
Field Researcher
#9440 Old 21st Jan 2022 at 10:01 PM
There's no behavior option in master controller, the mod itself is literally how you manipulate the world, like assigning unemployed sims to certain careers, giving funds, adding/raising skills etc.

Teens can't even do woohoo in vanilla game without mods so you'll need to retune it as well as the buff since the buff is probably only for grownup sims.

All the hoods are merely the same, so I made ones where all the Sims aren't straight.
Mad Poster
#9441 Old 22nd Jan 2022 at 1:09 AM
Quote:
Originally Posted by MurderPrincessK
I've been trying to get the Juice Keg to work for teens

There is a setting in NRaas Woohooer that will allow teens to play Juice Pong, the one called Unlock Actions for Teenagers under Woohooer > General > Species: Human. But I'm pretty sure that kegs are off-limits as they are core-blocked for teens and there aren't any animations in the game that will work properly for that age group, so they would look horribly stretched and twisted to the player if they could be made to use them. Thus unblocking their usage properly would be quite a project, if it's even feasible to do.
Inventor
#9442 Old 22nd Jan 2022 at 8:16 AM Last edited by MurderPrincessK : 22nd Jan 2022 at 12:35 PM.
My game is far from vanilla and it has Woohooer. SP, Master Controller, Traveler, Register, Returner, and more from Nrass.
I didn't mean to imply I wasn't combining multiple mods to try and get the keg to work properly.
And it does allow teens to drink from it as I said, just no buffs are given to them and they are unable to do keg stands.
It may not be possible to unlock those things, but I was hoping someone had figured it out already.
@igazor 's comment that there aren't any animations makes sense, but I thought only child and younger needed special animations to keep from streching.
I don't know enough (okay I'm completely ignorant) about that type of modding to argue it either way.
Thanks for the help, appreciate it.

Update:

It appears as though the "Juiced" buff is locked to prevent teens from having it. I tried to add it to my teen sim using MC and it won't allow it. It will allow "Juiced Up" and "Juice Friends" which I can't say I have ever seen pop up before. Oh well no drunk teenagers unless they drink nectar or at the bar I guess.

Wren-der Simblr // Sim Art // Pictures // Downloads // Random Nonsensical Rambling
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