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Test Subject
Original Poster
#1 Old 21st May 2020 at 12:30 AM
Default Object mesh is transparent?
I've been working on an object, which I have modified from a base game object (a teddy bear). I've added some extra meshes to make it look like a rabbit (specifically Roger Rabbit, from the Disney movie).
In Blender and Milkshape, the mesh looks normal, but when I imported it to TSRW and in game the mesh I added in turned transparent. I'm not sure what the problem is so any help would be appreciated! (I'd also like to say that I'm completely new at object creation, and it might be a problem with the UV mapping?)
Screenshots
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Virtual gardener
staff: administrator
#2 Old 28th May 2020 at 4:14 PM
Hiya @Koi no Disco Queen ! 

Did you add it to your texture correctly? Did you try using align normals in milkshape? Can you post the Milkshape save mesh or the package? That way I can also take a look at it  

Never seen this one before to be honest! 
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