How do I import modified child versions of painting animation to game?
Background: I was trying to learn how to mod sims 4 by creating a children can paint mod, I got it working to the point that children can use the easle and paint something through tuning XMLs, but as expected, they have a stretched adult animation. So I tried tweaking the paint animations in Blender to remove the stretching at least, but I'm not sure how to import it back to a package file so that the tweaked animation is played instead of the stretchy ones.
For example I started with these animation files by exporting them through S4S:
* a2o_easel_paint_boldStroke_large_x
* a2o_easel_paint_boldStroke_x
...and more
removed the stretching on blender and replaced filename so that"a2o" is now "c2o" and imported them into a new clip pack on Sims 4 Studio. But it seems like it changed the clipName to something new with my creator name on it. I tried editing the clipName using the Warehouse/ Data tab but it keeps reverting to something like creatorName:PosePack_202101310044116131_set_1 even after saving it.
First of all, do you think is the clipName the issue, and if so is there a way to modify the clipName? Or is there something else I should do to get this animation override working?
I'd appreciate any advice.