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- Other - RELEASED: Custom cellphone mod
Replies: 4 (Who?), Viewed: 3796 times.
#1
13th Aug 2020 at 6:57 PM
Last edited by Meduza : 23rd Sep 2020 at 1:44 PM.
Posts: 132
Thanks: 358 in 7 Posts
RELEASED: Custom cellphone mod
I decided to try my luck with custom cellphone mod. I created smartphone using TS4 mesh and textures. My smartphone has two recolorable subsets.So, what is it and how does it work?
There are three new objects - cellphone, mp3 player and handheld game. These are not defaults, you can use them alongside in game electronics. Mp3 player and game are repositoried to the cellphone and they are hidden from catalog. Cellphone can be found in electronics/small for $500.
If you want your Sim to use smartphone, buy it and place it in their inventory. If Sim has both smartphone and cellphone, they will use smartphone. If Sim has both mp3 player and smartphone, Sim will use mp3 player. If SIm has both smartphone and handheld game, Sim will use handheld game.
What you absolutely need for this mod to work is cellphone - Meduza_custom_smartphone, and two mods - Meduza_cellphoneBHAVs and the other which comes in two versions - Meduza_BO_cellphone_DoesSimHave_PhonesForAll and Meduza_cellphone_DoesSimHave.
Mp3 and handheld game files are optional, but when you decide to use them you have to put into your download full set for each electronic item.
Files for mp3 player are: Meduza_custom_smartphone_mp3 and Meduza_custom_smartphone_mp3_BHAVs.
Files for handheld game are: Meduza_custom_smartphone_game and Meduza_play_smartphone_handheld_BHAV.
Problems
Of course there are several issues. I'd be happy if somebody wanted to help me!
- my game crashed when a Sim was talking on a smartphone, but it happened only once and I don't know what caused it
when Sim uses smartphone as a handheld game this error occures:RESOLVED
Object id: 290
name: N005_User00720 - Flora
Stack size: 6
Error: Could not find object reference.
Iterations: 1
Frame 5:
Stack Object id: 576
Stack Object name: Social - Play - Handheld
Node: 12
Tree: id 4096 name 'Interaction - Person A' version -32736
from Social_Play_Handheld
Prim state: 1214251008
Params: Locals: 576 0
Frame 4:
Stack Object id: 290
Stack Object name: N005_User00720 - Flora
Node: 5
Tree: id 281 name 'Wait For Notify' version 8
from global
Prim state: 1
Params: 0 1 Locals:
Frame 3:
Stack Object id: 290
Stack Object name: N005_User00720 - Flora
Node: 1
Tree: id 8282 name 'Function - Main - Check Queue' version 50
from PersonGlobals
Prim state: 0
Params: Locals: 576
Frame 2:
Stack Object id: 290
Stack Object name: N005_User00720 - Flora
Node: 2
Tree: id 8283 name 'Function - Main - Loop' version 96
from PersonGlobals
Prim state: 0
Params: 4 20 1 Locals: 0
Frame 1:
Stack Object id: 290
Stack Object name: N005_User00720 - Flora
Node: 6
Tree: id 8193 name 'Function - Main' version 118
from PersonGlobals
Prim state: 0
Params: Locals: 4 20 0
Frame 0:
Stack Object id: 290
Stack Object name: N005_User00720 - Flora
Node: 1
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:when Sims play handheld games together and Sim B has the original handheld game they receive additional game - I’ve done some more research and it turned out to be vanilla behaviour, so yeah, thanks EA. Is there any fix for that?RESOLVED
Other modders' mods
- @gdayars' MP3 Workout -
I sent edited files to the creator, so they aren't included in zip fileI included this mod. You have to choose one version, so you should read description at download page for this mod. - @omglo's browse cellphone - I edited this mod to include smartphone
- Chis Hatch's flirt texting - edited file included, though I'm not sure if it works correctly. New menu didn't appear on my Sims. EDIT: I forgot to mention this mod should load after Meduza_cellphoneBHAVs.
Conflicts
- @lamare's hold that phone - I will release compatible version when (or if) I get permission to edit that mod - UPDATE: I received permission, thank you lamare! There are two versions of cellphone BHAVs - Meduza_cellphoneBHAVs and Meduza_lamare_cellphoneBHAVs_HoldThatPhone. You have to choose one, if you use lamare's mod choose the latter.
- BoilingOil's phones for all - I created compatible version. You don't need BO's mod if you download mine, but I'd advise you to keep somewhere BO's mod as mine is experimental.
Attached files:
Meduza_custom_cellphone.zip (176.5 KB, 193 downloads) |
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#2
14th Aug 2020 at 7:58 PM
Posts: 3,180
Thanks: 10352 in 45 Posts
Oh, woow! This sounds AMAZING!
I can't wait to test this, lol! But this sounds very promising, thank you for putting this mod together! :lovestruc
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
I can't wait to test this, lol! But this sounds very promising, thank you for putting this mod together! :lovestruc
Catalogue of Custom Neighborhoods for TS2
All Hood Building Group neighborhoods are available here
Want to get rid of EA's sims in neighborhoods? Check out my Clean and Empty Steatlh Hoods and Clean and Empty Neighborhood Templates
My Simblr
#3
15th Aug 2020 at 12:04 PM
Posts: 132
Thanks: 358 in 7 Posts
Thanks!
Unfortunately as I had to edit over 20 BHAVs and create 3 objects, this mod won't be friendly to adding more custom cellphones. But if somebody is patient and stubborn enough, they can add more.
I also stumbled upon some dubious coding decisions made by Maxis, like one of nodes being Local 1 := Temp 0, the next one Local 1 := Stack Object ID, then Stack Object ID := Local 0 and again Stack Object ID := Local 0. I just have one question: why? The way they coded handheld game is very bugged - when Sims play together, the other Sim receives additional game. What's more interesting, it happens only to some Sims. Moreover, in an unmodded game when Sim A asks the other to play together and Sim B refuses, Sim A doesn't hold handheld game in their hand, even though animation looks like they should be holding it. And then the game is deleted from Sim A's inventory. That's some great coding.
Unfortunately as I had to edit over 20 BHAVs and create 3 objects, this mod won't be friendly to adding more custom cellphones. But if somebody is patient and stubborn enough, they can add more.
I also stumbled upon some dubious coding decisions made by Maxis, like one of nodes being Local 1 := Temp 0, the next one Local 1 := Stack Object ID, then Stack Object ID := Local 0 and again Stack Object ID := Local 0. I just have one question: why? The way they coded handheld game is very bugged - when Sims play together, the other Sim receives additional game. What's more interesting, it happens only to some Sims. Moreover, in an unmodded game when Sim A asks the other to play together and Sim B refuses, Sim A doesn't hold handheld game in their hand, even though animation looks like they should be holding it. And then the game is deleted from Sim A's inventory. That's some great coding.
#4
23rd Aug 2020 at 12:22 AM
Posts: 231
Thanks: 156 in 5 Posts
I briefly tried this out the other day and it's awesome! Didn't thoroughly test, but I did have a sim using the phone for games, browsing, and MP3 stuff so woo!
WowoW it's a badly hidden owo UwU Yeet skeet Idk what I'm doing
WowoW it's a badly hidden owo UwU Yeet skeet Idk what I'm doing
#5
23rd Aug 2020 at 9:35 AM
Posts: 132
Thanks: 358 in 7 Posts
Thanks for the feedback! I've officially released this mod on my tumblr, but if you spot any issues, please let me know.
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