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- How to create a life state for sims 4
Replies: 3 (Who?), Viewed: 1433 times.
#1
13th Nov 2020 at 11:24 PM
Posts: 2
How to create a life state for sims 4
Hello all I've started modding the sims 4 for my own game (no sharing yet) pretty recently (already modded some easier games before though), I've done some basic changes such as changing the mood buff aliens receive for being discovered. Have also been a bit deeper into modifying a few aspects of a complex mod I have installed (the main mod isn't mine, I've just been into the complex files to make some changes about it for me only).
But here is the main point, I have this idea about creating a whole new life state that would fit perfectly for one of my save, I know it would be a complex life state if I got to do everything I have in mind for it but I plan to extend it step by step as I get more skilled and learn how to do more for it.
The problem is, I don't know how to start from scratch to mod a life state. Which files do I have to use and edit to start with ? Which tools can/should I use for it ?
To help you know what I have in mind, and help me the best way you can, here is what I'd like to achieve as a starting point : I would like to have my life state made on the base of the alien one but without the dual form (only human like looking) and have mixing features with spellcasters. Is that even possible ?
I know I am still a beginner at modding, and perhaps I've got a very ambitious goal, but whatever, I'm only doing it for myself anyway for now, so I can big dream without harming anyone
So I'm not here to receive the kind of answers that just point out I'm a bigger, but I'm looking for real answers to my actual question, no matter how hard and complex the process of modding this life state will be
Thanks in advance for those who would at least take the time to read me so far and think about my issue.
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#2
14th Nov 2020 at 4:10 AM
Posts: 410
Thanks: 6018 in 6 Posts
Occults are just traits so anyone can make one, but the problem lies in the fact that it will never truly be considered a new occult because you can't just add one into EA's system, that stuff is pretty much hardcoded (no one has successfully added to it, they've tried). So this means choosing it in CAS, dual forms, the general UI, unique stuff like the vampire perks and spellbook, etc.
But basically you just find an existing occult trait to use as a base. In your case the alien and spellcaster. Make it custom, then just add on to it by creating interactions, buffs, etc. that fit. That's pretty much it. I'm not sure what you want from spellcasters but if it's the spells you should be able to give them access to the spellbook. Don't know the specifics but I know it's possible based on the Vampire Witches mod, etc.
As for tools, either Mod Constructor (limited but easier for beginners making custom projects) or Sims4Studio (no limits but harder for beginners).
Here's a bunch of resources:
But basically you just find an existing occult trait to use as a base. In your case the alien and spellcaster. Make it custom, then just add on to it by creating interactions, buffs, etc. that fit. That's pretty much it. I'm not sure what you want from spellcasters but if it's the spells you should be able to give them access to the spellbook. Don't know the specifics but I know it's possible based on the Vampire Witches mod, etc.
As for tools, either Mod Constructor (limited but easier for beginners making custom projects) or Sims4Studio (no limits but harder for beginners).
Here's a bunch of resources:
Tuning
Scarlet's Beginner tutorials (starting on page 2): https://www.simsvip.com/category/th...e-a-mod/page/2/
Zer0's tutorials (for beginners and beginning intermediate, covers social interactions, buffs, and more): https://www.patreon.com/posts/tutorials-35031545
How to Start a Custom Tuning File: https://www.patreon.com/posts/how-to-start-38023976
How to Add Custom Icons to Your Mod: https://www.patreon.com/posts/how-to-add-icons-42171247
How to Unlock Interactions: https://www.patreon.com/posts/how-to-unlock-38446873
And then you need the TDESCs and TDESC Browser as it helps you understand how files are built and what each thing does. Zer0’s tutorials linked above have 3 different tutorials on how to use the TDESC, so make sure to read them to understand how TDESCs work.
TDESCs: https://forums.thesims.com/en_US/di...9-tdescs#latest
TDESC Browser (Windows): https://www.modthesims.info/download.php?&t=618199
TDESC Browser (Mac): https://modthesims.info/d/649060/tu...-for-macos.html
How to Properly Setup the TDESC Browser: https://www.patreon.com/posts/how-to-properly-42170948
XML Extractor if you want to update or make new mods before S4S updates, and XML File Finder (needs the extractor and in the same download) to see connections/references between each file without having to manually search for them. File Finder is very useful and highly recommended, even if you don’t use the XML Extractor for modding.
http://modthesims.info/d/563256/xml...the-sims-4.html
Tuning Error Notifier is to help you make sure you don’t make mistakes.
https://scumbumbomods.com/tuning-error-notifier/
There are tools that handle injecting for you for common areas, so you don’t need to focus on scripting until the time is right. This includes:
XML Injector: (interactions, loots, buffs to traits, reward traits, name objects, object relationships, states): https://scumbumbomods.com/xml-injector/
Injection Tools: https://brainblasted.itch.io/injection-tools
Andrew’s Crafting Enabler: https://sims4studio.com/post/72754
Mod Constructor: (not an injector, except where needed, but can be used to make interactions, buffs, traits, careers, aspirations, events, and a few others): https://zerbu.tumblr.com/post/18178...-constructor-v4
And a couple of misc others for specific areas, like Trait Tracker Injector.
Scripting
When you are ready for Sims 4 scripting, know that there are very little tutorials and no documentation, so you have to learn through a lot of trial and error. You will need to learn Python, which is well documented and has plenty of tutorials outside of Sims 4, but it won’t help too much with Sims 4’s data.
Beginner's Guide to Python: https://wiki.python.org/moin/BeginnersGuide
Getting Started with Sims 4 Python Scripting: https://sims4studio.com/thread/1514...ython-scripting
Tuning Inspector, which helps you figure out injection paths: https://modthesims.info/d/642704/tuning-inspector.html
The Sims 4 Modern Python Modding is a new scripting tutorial series that will help teach you about Sims 4 scripting, including getting started to more difficult projects https://medium.com/@junebug12851/th...up-83d1a100c5f6
Scarlet's Beginner tutorials (starting on page 2): https://www.simsvip.com/category/th...e-a-mod/page/2/
Zer0's tutorials (for beginners and beginning intermediate, covers social interactions, buffs, and more): https://www.patreon.com/posts/tutorials-35031545
How to Start a Custom Tuning File: https://www.patreon.com/posts/how-to-start-38023976
How to Add Custom Icons to Your Mod: https://www.patreon.com/posts/how-to-add-icons-42171247
How to Unlock Interactions: https://www.patreon.com/posts/how-to-unlock-38446873
And then you need the TDESCs and TDESC Browser as it helps you understand how files are built and what each thing does. Zer0’s tutorials linked above have 3 different tutorials on how to use the TDESC, so make sure to read them to understand how TDESCs work.
TDESCs: https://forums.thesims.com/en_US/di...9-tdescs#latest
TDESC Browser (Windows): https://www.modthesims.info/download.php?&t=618199
TDESC Browser (Mac): https://modthesims.info/d/649060/tu...-for-macos.html
How to Properly Setup the TDESC Browser: https://www.patreon.com/posts/how-to-properly-42170948
XML Extractor if you want to update or make new mods before S4S updates, and XML File Finder (needs the extractor and in the same download) to see connections/references between each file without having to manually search for them. File Finder is very useful and highly recommended, even if you don’t use the XML Extractor for modding.
http://modthesims.info/d/563256/xml...the-sims-4.html
Tuning Error Notifier is to help you make sure you don’t make mistakes.
https://scumbumbomods.com/tuning-error-notifier/
There are tools that handle injecting for you for common areas, so you don’t need to focus on scripting until the time is right. This includes:
XML Injector: (interactions, loots, buffs to traits, reward traits, name objects, object relationships, states): https://scumbumbomods.com/xml-injector/
Injection Tools: https://brainblasted.itch.io/injection-tools
Andrew’s Crafting Enabler: https://sims4studio.com/post/72754
Mod Constructor: (not an injector, except where needed, but can be used to make interactions, buffs, traits, careers, aspirations, events, and a few others): https://zerbu.tumblr.com/post/18178...-constructor-v4
And a couple of misc others for specific areas, like Trait Tracker Injector.
Scripting
When you are ready for Sims 4 scripting, know that there are very little tutorials and no documentation, so you have to learn through a lot of trial and error. You will need to learn Python, which is well documented and has plenty of tutorials outside of Sims 4, but it won’t help too much with Sims 4’s data.
Beginner's Guide to Python: https://wiki.python.org/moin/BeginnersGuide
Getting Started with Sims 4 Python Scripting: https://sims4studio.com/thread/1514...ython-scripting
Tuning Inspector, which helps you figure out injection paths: https://modthesims.info/d/642704/tuning-inspector.html
The Sims 4 Modern Python Modding is a new scripting tutorial series that will help teach you about Sims 4 scripting, including getting started to more difficult projects https://medium.com/@junebug12851/th...up-83d1a100c5f6
Creator Musings is a Sims 4 modder, poser/animator, and CC creator hangout server (though everyone is allowed) with a tutorial/resource directory, help channels, and mod/cc/sims 4 news channels!
My Discord | Twitter | Tumblr | Patreon
My Discord | Twitter | Tumblr | Patreon
#3
14th Nov 2020 at 12:35 PM
Posts: 2
Thank you for your helping reply.
Yes, that's basically it, as a starting point I would like to have an alien who's true form looks like humans (so no disguise available/needed and related interactions) and who can also be a spellcaster, so this sim would have full access to all alien and spellcaster related interactions, have the charge need, and access to the spellbook and spellcaster's perks. As of in the future I would also try to add some new custom interactions to this life state and maybe try to delete some from alien and spellcaster that I would find less relevant for it.
So how do I start ? Which specific files from the life sates I want as a base do I need to find and custom ? And how ?
I've got both Mod Constructor and S4S, as well as Notepad++.
I'll have a look to every links you've posted too, thank's a lot.
Yes, that's basically it, as a starting point I would like to have an alien who's true form looks like humans (so no disguise available/needed and related interactions) and who can also be a spellcaster, so this sim would have full access to all alien and spellcaster related interactions, have the charge need, and access to the spellbook and spellcaster's perks. As of in the future I would also try to add some new custom interactions to this life state and maybe try to delete some from alien and spellcaster that I would find less relevant for it.
So how do I start ? Which specific files from the life sates I want as a base do I need to find and custom ? And how ?
I've got both Mod Constructor and S4S, as well as Notepad++.
I'll have a look to every links you've posted too, thank's a lot.
#4
26th Nov 2020 at 6:36 PM
Posts: 410
Thanks: 6018 in 6 Posts
Hi, sorry for the late reply, were you able to get started since we last spoke?
Creator Musings is a Sims 4 modder, poser/animator, and CC creator hangout server (though everyone is allowed) with a tutorial/resource directory, help channels, and mod/cc/sims 4 news channels!
My Discord | Twitter | Tumblr | Patreon
My Discord | Twitter | Tumblr | Patreon
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