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Adding mirror to object?
I tried to replace the "mirror" on the hand mirror with an actual mirror mesh, and it... kind of worked? But in a really weird way as you can see below:
It's reflecting things underground(?) and behind, not like a mirror should behave.
What I did was this: I edited the mirror mesh (the gmdc with the "simple_mirror_reflection" group) to fit the hand mirror's mirror. Then I edited the SHPE like this:
(there's a tmxt called simple_mirror_reflection that all(?) mirrors seem to use)
and.... that's all I did
Does anyone have any idea what I did wrong? And if it's possible to fix?