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Test Subject
Original Poster
#1 Old 14th Jan 2021 at 1:38 AM
Default Help With Drivable Cars
Good tidings and happy new year,

As I'm sure many are aware, content creator Arnie SimsPlus released his Open World mod a couple of months back. I have a vehicle model I wanted to import into the game to use with the drivable cars that come with the mod. However, when I export the base mesh to work off of after cloning one of Arnie's cars in TS4Studio, the included bones don't match up between Blender and TS4Studio (i.e. Studio has transformbone and such, Blender only shows me a string of numbers and letters for each of the different bones). Because of this, I cannot import either the base mesh or my own mesh back into TS4Studio.

Is this a problem stemming from using an outdated version of Blender or is there something else that needs to be done? Thank you very much for any provided help!
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Test Subject
Original Poster
#2 Old 14th Jan 2021 at 9:20 AM
Here are some images of the vertex groups as seen in Blender, btw. I have tried to do this with Arnie's cars and some drivable cars from another content creator.

Mesh Group 1
https://imgur.com/4m1cnuW

Mesh Group 2
https://imgur.com/fm7P6AV

Mesh Group 3
https://imgur.com/SH2jbAd
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