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Instructor
Original Poster
#1 Old 25th Jun 2010 at 6:00 PM
Default Moving bones in a mesh
Is it possible to change the position of a bone when editing the mesh in Milkshape?

Or are the joints we see in Milkshape just sort of placeholders for recompiling and is the actual bone locations stored somewhere else entirely? I'm working on a car and would like to experiment changing the position of the bones.

Thanks!

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˙uʍop ǝpᴉsdn ǝɹ,noʎ 'oN
#2 Old 25th Jun 2010 at 6:11 PM
The bones are in the RIG resource. You can edit it with ChaosMageX's Rig Maker.

"Part of being a mesher is being persistent through your own confusedness" - HystericalParoxysm
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Alchemist
#3 Old 25th Jun 2010 at 6:29 PM
Quote: Originally posted by Nukael
Or are the joints we see in Milkshape just sort of placeholders for recompiling and is the actual bone locations stored somewhere else entirely?


The joints are just read in, and those positions are never altered in the export or recompile.

The RIG resource is where the changes need to be made that will affect game play. You can alter the positions used in MilkShape to help build the model, but it has no lasting effect outside MilkShape.

If you like to say what you think, be sure you know which to do first.
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