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Quote: Originally posted by Nukael
Or are the joints we see in Milkshape just sort of placeholders for recompiling and is the actual bone locations stored somewhere else entirely?
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The joints are just read in, and those positions are never altered in the export or recompile.
The RIG resource is where the changes need to be made that will affect game play. You can alter the positions used in MilkShape to help build the model, but it has no lasting effect outside MilkShape.
If you like to say what you think, be sure you know which to do first.