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New object with transparency not displaying properly
I have a new decor object that I have created, and for some reason, it's not displaying properly ingame. Part of the object is supposed to be transparent, so when I made the Multiplier, I gave it an almost all-white alpha with the transparent part of the object as a grey color on the alpha. Then I changed the Phong to Phong Alpha, with a alpha mask threshold of 120. The gnome that I cloned has 2 groups, so one part has group_0 and group_1, and the other one is group_0. So for the first part, I changed group_1 to Phong Alpha, and for the 2nd part I changed group_0 to Phong Alpha also because both groups have the mesh.
Then ingame, the object displays improperly as if I didn't export the normals. Everything is showing on the wrong side, etc... Part of it is transparent, but everything else is on the wrong side.
So I tried it without making anything transparency (I changed the Phong Alphas back to Phong). I deleted the alpha of my Multiplier since I wasn't going to use any transparency. I looked at it ingame, and THEN it showed properly, just without any transparency.
What am I doing wrong?? Is it something with the Phong Alpha that is making it showing improperly??? Does using Phong Alpha make an object display as if the normals weren't exported?