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#1 Old 1st Jun 2016 at 4:24 PM
Default The Last tribe Challenge
*it is recommended for you to own outdoor retreat and get together for this challenge
After a nasty war happens between your tribe and an enemy, you and your surviving tribe members are transported by the government to a new settlement. It will take getting used to, but will you be able to make your tribe thrive?
GOALS
- Have a complete garden of perfect plants
- Have a complete collection of fish (I recommend keeping them in spa day aquariums if you have them, then put the aquariums in the museum)
- Complete all of the collections (and fill the museum with them)
- You must have a maximum skill level in each skill (it doesn’t have to be for one sim)
- Stay Alive
- Become a thriving little town
- Stay as isolated as possible
- Satisfy the gods, details are under their own section
- MORE GOALS ARE TO COME, RECOMMEND SOME IN THE COMMENTS
RULES

- You will roll a die once each week. This can be any day you want, but it must stay that day for the entire play through
- You are forbidden to use anything that requires electricity as the government has decided to keep it more like home, this included lights, refrigerators and anything else that requires electricity
- You are not to leave the lot unless you roll the die for it
- You will not interact with anyone unless they are a member of your tribe
- You will start with 4-6 Sims, a lot that is 40x30 or bigger, and $20,000 - $30,000 (depending on how many sims you have). On your lot, you will create your city. When you first build your city, you have to have a garden, a museum, some huts, a single outhouse, a club/entertainment area, and a fishing hole (you get these using the bb.showhiddenobjects in the cheat menu and searching DEBUG, you are only allowed to get the small fishing hole that is in willow creek’s park, a rare fishing spot is forbidden as it will make the challenge a lot easier). After you get settled and begin earning money, it is recommended for you to build a “schoolhouse”, this will be filled with skill building objects for your Sims to use, especially your teens and children since they won’t attend normal school. You will also want a dining hut, a bar, and whatever else you might want. If you don’t want to build your own starter city, you can download ones I have created for you guys under the Gallery ID Kawii-Essence. You can also download my tribe.
- You will have a fence or wall surrounding your city; this is not a part of the money you start with. The gate for your wall will stay locked at all times unless told otherwise by the die. This and a Wishing well (if you have it in your game) is free and it does not count as a part in your funds. After you have bought these, set your household funds to the proper amount and begin building.
- An optional part is to have jobs for your tribe, in my tribe for example, I would have a cook, gardener, fisherman, chief and whatever else I want. This can help with getting a maximum skill level
- As for cooking and eating, you will use a cooler in the beginning and as your garden expands, you can survive off of that.
- Aging can be on or off, its recommended to be off as this is a longer challenge
- None of your sims are allowed to have careers and if possible will not attend school
- After you have built your town and moved in your tribe, make sure you have a planter, then you set your funds to $140 so you can by the 4 starter seed packets. You will plants these and you will have $0. You are then allowed to start playing
ROLLING THE DICE
Once a week, you will roll a dice twice. If you don’t have one, use an online one. The two numbers you roll are added together and that is your reward for the week. Remember the day you choose stays that same day for the rest of the play through
2- You receive $100 for each sim you have
3- You receive $500 and your gate is unlocked for the day, you are allowed to explore the world
4- You are allowed to leave for a 3 day retreat to collect produce, fish, and other collectibles. You can take 2-3 sims
5- The government has decided to let you explore the world. Your gate is unlocked for 2 weeks, but you are not allowed to leave the world you are in
6- You receive nothing
7- The gate has been unlocked for 1 week so you can collect around the NEIGHBORHOOD, not world.
8- You can go to the oasis springs park for 2 days, bring 2 sims
9- If you have outdoor retreat, you are going to go on a 2 day paid vacation to granite falls with 2 sims. If you don’t have this pack, you will go on a two retreat around the world with 2 sims.
10- Its club night, you and your squad can leave to hang out at the nearest hotspot for two nights that week. This is the ONE time you are allowed to socialize with others, as it is nearly impossible not to.
11- You go to Willow Creek park for a 2 day collection trip, bring 2 sims
12- The government has given you $2000 for entertainment and bills
If you feel that a rule should be changed, removed or added, be sure to tell me and I can do that. Also recommend some more goals as this is a WIP challenge.
SATISFYING THE GODS
Your tribe never had trouble with the gods before; the gifts were few and far between. But after the war broke out, the gods have become hungry like never before. In order to satisfy them, you must give them gifts. There are many gods to satisfy, and you will do gods each Wednesday and Each Friday, this gives you time to collect and earn money for gifts. (I will put a 2 week calendar below.
The God of Fortune- Every first Wednesday you must give this god $100, each time the cost increase by $50. So the first gift is $100 and the second would be $150. This continues to rise. If you are unable to satisfy this god, you will be cursed and your Sims will be unable to sell anything for a week.
The Mother of Nature – The mother is the kindest of the gods. You must give her 20 produce every second. The consequence for this is the loss of your best plant. (you put this in your household inventory).
The God of Happiness- This is the happiest of them all. He requires a sim to throw $500 every second Friday into the wishing well, if you don’t have the wishing well you can subtract it from your household funds. You are not allowed to wish for anything from the well if you have it. Failure to complete this is not good. Your village must remove a bed (put it in the household inventory).
The Father of Love- This god must be satisfied every second Friday. The gift he receives is flowers. Every first Friday you must give him 10 flowers.
The Goddess of Life- This goddess requires you to feed her the best fruits and veggies you have every second Wednesday. You will put these in the household inventory.
(optional) The Warrior – This god requires hatred. It was once satisfied by your hate towards the enemy tribe. The problem is your no longer near them. You must give him a death flower and milk of a cow plant (not essence of life) when you get them. Until then he requires nothing.

CALENDER
First Week
Wednesday- The god of fortune
Friday- (optional) The warrior
Second Week
Wednesday- Goddess of life
Friday- God of love, Mother of nature, and God of happiness
*if you wish to not give the gods these gifts, you can perform sim sacrifices. This will make it where your Sims have to socialize with the townies. You must only do this with male Sims in your neighborhood. This is however not recommended as Sims in your neighborhood will eventually run out. If you choose this, you must seduce the men to come with you, then they will be locked up and they shall die. You may want to build a prison or death chamber for this option. I recommend switching off every 2 weeks, so the first 2 you do the gifts and the second 2 weeks you will perform the sacrifices. This also gives more of a challenge.
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