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- Pets - dogs and cats fur and hair meshes.
#1
1st Nov 2011 at 2:06 PM
Posts: 342
dogs and cats fur and hair meshes.
The fur and hair meshes for cats and dogs doesn't look very real. Some dogs look like they're just fat dogs because you can't see individual strands of their fur or hair. If they can make the horses's hair decent, why couldn't they do it for cats and dogs? I can actually see hair strands in a horse's tail, but why not in dogs or cats?
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#2
1st Nov 2011 at 2:11 PM
Because that would be silly, as you usually don't see every little strand of hair on a cat or dog unless you're looking really close. Even on my dog, who has a very long fluffy tail (like this), I can't see individual hairs of her tail unless I look very close.
I would have liked to see more fur textures though - it's hard to make dogs with silky textures (like Yorkshire Terriers) that don't just look fuzzy.
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I would have liked to see more fur textures though - it's hard to make dogs with silky textures (like Yorkshire Terriers) that don't just look fuzzy.
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“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.
#3
1st Nov 2011 at 3:48 PM
Posts: 342
But if you zoom in closer, you could see hairs. I think I also mean it needs more fuzzy textures. A yorkie and other similar breeds should have hair parted on it's head, and even it's back. The game just looks like it's just the skin. A pom or a spitz should also have fuzzier tail. I personally think they did not put much effort on cats and dogs. The horses look a lot nicer with their more defined hairs. I'm a bit disappointed, but what can I do anyways?
#4
1st Nov 2011 at 3:50 PM
Well, I just zoomed in close on my real life dog with my real life face and I had to be about 2 feet away from her to see individual hairs. It would be REALLY rare to play at that distance, and having the textures have that kind of detail would be kinda silly since you're rarely, if ever, going to see it, and texture size is a performance concern (especially in a game that doesn't run that well or look that pretty to begin with). Soooo yeaaah. Individual hairs... not that big a concern. Overall look and feel of the textures could definitely do with some improvement and options though.
my simblr (sometimes nsfw)
“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.
my simblr (sometimes nsfw)
“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.
#5
1st Nov 2011 at 4:01 PM
Posts: 342
well, what I mean was for the dogs and cats to have atleast hair meshes like sim's hair. It doesn't have to be every single individual hair strand, but at least not look like a lump. sometimes they just look like molded clay. well most of the time.
Lab Assistant
#6
2nd Nov 2011 at 8:17 PM
Posts: 95
I TOTALLY agree. They look like clay, those were my exact thoughts when I first ran the new EP. Last night I popped in the Sims 2 Pets for my PS2 (for the first time in years) and was saddened to remember my dog had shiny long fur with little semi-transparent tufts on her chest, belly, and tail. If they can do it on the PS2, SURELY they can do it in TS3 for PC. They just didn't try. I can't even make her fur shiny, its just a blob with a hair pattern...
#7
2nd Nov 2011 at 9:12 PM
Posts: 1,045
I'm actually having a problem with dogs and cats, but it's not hair texture. The hair is see through. Yes, see through. WHAT THE HECK!!!!! I CAN SEE THE WHOLE DOG'S OR CAT'S EYEBALL THROUGH THE FUR!!! It makes me think of the zombie dog from Mythbusters, and when I am trying to recreate one of my pets, I do not like seeing zombie pet. Is someone else having this problem? If so, do you know of any mods that can fix it? Or are you hopeless, like me?
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#8
2nd Nov 2011 at 9:15 PM
minimogut - Most likely, your computer doesn't meet the requirements for TS3/Pets. This is a common issue with underpowered, unsupported graphics. Please see the Help section (specifically the System Requirements) to be sure; if you need help, you can always post a new thread in the Help section.
#9
2nd Nov 2011 at 10:40 PM
Posts: 614
As I said in a different thread:
I'm afraid there's just no way around upgrading your hardware at some point. My computer sucks big time, too. You gotta be aware that Sims 3 requires a semi-decent vid card to run properly, especially with pets fur.
Quote:
Argh, that sounds terrible. I notice a slow down when my game has to work with dog or cat fur. My computer isn't the best there is but I got a semi-decent vid card at least. I know it's probably not what you wanna hear but my only advice is for you to get an up-to-date vid card. There's only so much you can do and in order to have a pleasant gaming experience you're gonna need a semi-powerful vid card. That's just a fact. :/ |
I'm afraid there's just no way around upgrading your hardware at some point. My computer sucks big time, too. You gotta be aware that Sims 3 requires a semi-decent vid card to run properly, especially with pets fur.
#10
3rd Nov 2011 at 3:04 PM
Posts: 342
Sims 3 also needs a semi-decent fur mesh to look properly. Another thing they did on the console that they left out on PC are the clothes and accessories. I really hope someone could make a mod that lets the pets wear hats, sunglasses, earrings, clothes, and shoes.
Lab Assistant
#11
3rd Nov 2011 at 7:59 PM
Posts: 95
Quote: Originally posted by jeannie4414
Sims 3 also needs a semi-decent fur mesh to look properly. Another thing they did on the console that they left out on PC are the clothes and accessories. I really hope someone could make a mod that lets the pets wear hats, sunglasses, earrings, clothes, and shoes. |
Seconded. I mean, we're not asking for some insane mesh, just the ability to have a couple of STRANDS for the fur like in TS2. And TS2 (at least the console version) had hats and glasses for pets too, lol.
#12
4th Nov 2011 at 2:14 AM
Posts: 6,105
Thanks: 12816 in 71 Posts
Quote: Originally posted by AyamePasse
Seconded. I mean, we're not asking for some insane mesh, just the ability to have a couple of STRANDS for the fur like in TS2. And TS2 (at least the console version) had hats and glasses for pets too, lol. |
Hmm? On my computer, I get real fuzz on TS3 pets... that is, I can see individual hair ends if I zoom right in... but I never saw any fuzz with TS2 pets. I would have to agree that maybe it's your graphics card?
As for clothes, I wouldn't use it, but I'm sure the meshers will come up with something. Give them time
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#13
4th Nov 2011 at 12:47 PM
Posts: 721
Thanks: 22 in 1 Posts
i have a ati raedon 4640 HD graphics card and i couldnt see fur and i updated the driver and now i can as you can see!!
i take my sims photos using fraps!!!!
i take my sims photos using fraps!!!!
#14
5th Nov 2011 at 4:05 AM
Posts: 6,105
Thanks: 12816 in 71 Posts
Quote: Originally posted by Srikandi
As for clothes, I wouldn't use it, but I'm sure the meshers will come up with something. Give them time |
Aaaaaaand here ya go http://www.modthesims.info/download.php?t=459422
#15
5th Nov 2011 at 12:16 PM
This might be helpful regarding the 'no fluff on your dogs' thing:
http://forum.thesims3.com/jforum/posts/list/451611.page
http://forum.thesims3.com/jforum/posts/list/451611.page
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#16
5th Nov 2011 at 2:42 PM
Posts: 927
Thanks: 107 in 2 Posts
Oh Spode... Dogs in sweaters, it's started... the horror... the horror...
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#17
5th Nov 2011 at 4:20 PM
Posts: 342
dogs in sweater? and no pants? it's completely the horror. I hope meshers would make pet clothes that are not only tops but also bottoms combined, like these:
with a skirt
or with pants
with a skirt
or with pants
Lab Assistant
#18
10th Nov 2011 at 8:17 PM
Posts: 95
Quote: Originally posted by Srikandi
Hmm? On my computer, I get real fuzz on TS3 pets... that is, I can see individual hair ends if I zoom right in... but I never saw any fuzz with TS2 pets. I would have to agree that maybe it's your graphics card? As for clothes, I wouldn't use it, but I'm sure the meshers will come up with something. Give them time |
Side note, here is what I got in TS2 Pets for Playstation 2: (sorry, its a terrible camera phone picture...)
I'd be happy if I could at least make my dog's fur have an illusion of sheen, rather than poofy or dull... Of course, I guess at this point it doesn't really matter anyway, since, in-game, my dogs appear invisible, and my cats all periodically skew to frightful proportions without provocation.
#19
10th Nov 2011 at 9:49 PM
Posts: 1,120
Keep in mind the console games and the PC games are VERY different. It's quite possible the PS2 can handle graphics requirements the PC can't, or the PS2 game has lower requirements, etc. They're very different games.
And yeah, you probably have a graphics card too weak for the game. That stretching cats thing is a graphics issue.
And yeah, you probably have a graphics card too weak for the game. That stretching cats thing is a graphics issue.
Lab Assistant
#20
10th Nov 2011 at 10:16 PM
Last edited by AyamePasse : 10th Nov 2011 at 11:40 PM.
Posts: 95
Quote: Originally posted by Zokugai
Keep in mind the console games and the PC games are VERY different. It's quite possible the PS2 can handle graphics requirements the PC can't, or the PS2 game has lower requirements, etc. They're very different games. And yeah, you probably have a graphics card too weak for the game. That stretching cats thing is a graphics issue. |
Either way, I've been told by others with the fat pets problem that some have updated their drivers and corrected the problem, while others have been told by EA that its a glitch they are working on a patch for right now... So maybe ancient console capabilities versus brand new PC capabilities might not be the problem... ;P
Update: Just took CC out of the picture by renaming the 'Sims 3' folder in My Documents. Stretched out dogs and cats stopped, so I don't think THAT was my graphics card at least...
#21
10th Nov 2011 at 11:58 PM
Posts: 558
^ It could be possible that because Pets has more requirements, it met the BASE requirements?
But what do I know? I fail at times turning on my computer.
I just got TS3P yesterday (limited edition.. what JB-HIFI(VE) it's been out ages :P.. kinda. (Aust)) and I'm quite happy with my pets and my PC was higher mid-range in like.. '07 when I first bought it.
But what do I know? I fail at times turning on my computer.
I just got TS3P yesterday (limited edition.. what JB-HIFI(VE) it's been out ages :P.. kinda. (Aust)) and I'm quite happy with my pets and my PC was higher mid-range in like.. '07 when I first bought it.
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#22
11th Nov 2011 at 12:03 AM
Posts: 1,120
TS3 reqs =/= Pets reqs. Pets is much more intensive.
Maybe the graphics card couldn't handle the game + all your CC? I don't know, I'm no expert. But the stretchy pets has consistently been a graphics issue.
Maybe the graphics card couldn't handle the game + all your CC? I don't know, I'm no expert. But the stretchy pets has consistently been a graphics issue.
Lab Assistant
#23
11th Nov 2011 at 2:33 AM
Last edited by AyamePasse : 11th Nov 2011 at 3:24 AM.
Posts: 95
Quote: Originally posted by Zokugai
TS3 reqs =/= Pets reqs. Pets is much more intensive. Maybe the graphics card couldn't handle the game + all your CC? I don't know, I'm no expert. But the stretchy pets has consistently been a graphics issue. |
Edit: Looks like its not just me... At least one comment on this video isolated that mod as the cause as well. http://www.youtube.com/watch?v=ie-s8LVxplo D: Sucky, I was looking forward to being able to have my vampire sim still have a day job without making others sick, lol.
#24
11th Nov 2011 at 7:42 AM
Posts: 1,120
That's bizarre. How would that even affect it? I'm no programmer but basic common sense would say it's an entirely different area of code.
#25
11th Nov 2011 at 1:47 PM
Posts: 5,986
Quote: Originally posted by Zokugai
That's bizarre. How would that even affect it? I'm no programmer but basic common sense would say it's an entirely different area of code. |
Basic common sense and code blocks are rarely linked (it's easier to reuse old code blocks than rewrite them to improve efficiency, especially when under a release date constraint). Add to it some XML hack and the effects can get really weird. I had an issue of the horses' distorting when saddling/unsaddling that resulted from an old mod that altered skill times. How that mod could effect a horse animation made zero sense, but, it did.
One thing I have noticed is that the EA pet hair textures behave like some bad hair cc I've gotten in the past pre-Pets. When you zoomed out past a certain amount, the mesh was lost, and a generic flat colored scalp appeared. I wrote it off to the work of the hair mesher, as most custom hairs looked fine regardless of zoom level.
Apparently, EA must have opted to use the same buggy mesh tool as the hair cc maker selected, as when I zoom out, the "fluffy" hair is replaced by a flat generic color, which of course alters the shape of the pet. I'm not sure this is the same glitch described by others, but it is consistent for me, and I'm using an HD 5750 with the latest drivers. Not top end these days, but hardly a graphics card slouch. If third party hair modders solved this problem way back, why couldn't EA, with all their "resources"?
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