Replies: 2 (Who?), Viewed: 3943 times.
Lab Assistant
Original Poster
#1 Old 1st Aug 2010 at 5:17 PM
Default Animated Object with a Created skeleton HELP PLEASE! D:
Hi all First I'd like to say that I've seen

Echo's custom Object Animation Tutorialhttp://www.modthesims.info/showthread.php?t=239160

But i got a problem maybe it wasn't really enough for me to understand how i could Export this AlbumBook + The created Skeleton i did for it and have it working in SimPE with all the hierachy and stuff.






Animation mode:



There is also this problem, that pops up when i export with the Unimesh Exporter: ERR: No quaternion values stored


So yeah i went to do some research of this problem there at mts
and i see that the problem was that there were numbers missing in the bones comments: all of them are empty.
And these make the skeleton shape in SimPE.



So yeah if someone there could help me having this object working & with the capacity of being animated in game id be so greatful!

Thanks Again!
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Retired Duck
retired moderator
#2 Old 2nd Aug 2010 at 12:01 PM
The tutorial you've linked to is for animating an object which is already set up for animation. If you want to create a custom skeleton you've got to do a bunch of things first. Have a look through this tutorial instead:
http://www.modthesims.info/showthread.php?t=270622
Lab Assistant
Original Poster
#3 Old 2nd Aug 2010 at 6:04 PM
Quote:
Originally Posted by Echo
The tutorial you've linked to is for animating an object which is already set up for animation. If you want to create a custom skeleton you've got to do a bunch of things first. Have a look through this tutorial instead:
http://www.modthesims.info/showthread.php?t=270622


Thank you so much again Echo!
Though yeah its a hell lots of work whoahh i think i might not be able to do this kind of thing yet maybe in a longer time. -_-
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