#24
3rd Oct 2005 at 12:55 PM
Last edited by niol : 10th Nov 2005 at
9:02 PM.
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Hi helloanni & all,
Ensure the foundation wall is at least 16-click high (in terms of terrain tools) or a floor high (coz your sims need that height to get access).
You can try to place doors and windows on the foundation walls with the moveobject cheat.
1. press "C-Ctrl-Shift" to get the cheat box.
2. type in "moveobjects on" and "enter".
3. place your doors and windows to the foundation walls. (don't worry if they don't show up or are immersed into the walls. They will show up once you save it or reload the lot)
4. now get the cheat box out to disable the cheat after placing your doors and windows.
5. type in "moveobjects off" and "enter".
You're done...
These doors and windows on foundation walls are functional.
If you want default walls for windows and doors, it's easier to build those wall segments before you build the foundation. However, you can
Update:
I guess I was thinking in a dead end :P. Niol was being brain-dead for something at the time, and now he was shot-dead...by himself! :skull:
1. Just delete the foundation blocks at the location of where you're going to place the doors and windows, and then build the default walls there.
2. if the foundation is not exactly 16-click-high, press "C-Ctrl-Shift" to get the cheat box and type in "boolprop constrainfloorelevation false".
3. try to get a plain grid/square above the new default wall(s) by building diagonal walls around the new default walls.
4. either level from the default walls to the other parts of foundations (remember to use undo when getting in an undesired point.) or vice versa, yet the former is more susgested to avoid the glitch on extended walls with doors or windows.
5. press "C-Ctrl-Shift" to get the cheat box and type in "boolprop constrainfloorelevation true".
6. delete the extra wall segments.
That should be the simplest way. So, from now on, the lower approach is just like an additional challenging way. :moose:
1. delete the foundation side where the windows and doors will be on. (to build he default walls!)
2. build only the wall segments for your doors and windows (be aware, NOT a side of wall).
3. add an additional default wall a grid from the wall segments, and the length should be at least the same as the foundation. (to help fixate the upper grids)
4. tiling the upper level with 2 grids extended out for the side you place the doors and windows. (to fixate the upper grids)
5. build back the deleted part of the foundation with "Ctrl-delete" the foundation and then "left-mouse-click". (to undo the deletion of a foundation)
6. Now, you can delete the extended tiling on the upper level. (its function is done.)
7. Also delete the additional default wall a grid from the wall segments. (its function is done.)
You're done with the wall conversion.
It you don't understand the special terms used here, you can learn them from the linked tutorial.
If wanna learn more about foundation wall, you can read this tutorial:
http://www.modthesims2.com/showthread.php?t=87464