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I tried to change "ratingSkillFlags" back to its original value, but that didn't fix the problem, it still doesn't appear ingame. I looked at a couple of other objects that would have the same values in SimPE, but when I inserted the new values into "ratingSkillFlags" it was still not visible ingame. I'm stumped. Because this object is cloned off a career reward, does it become a completely different animal in
SimPE than if your were to edit the BHAVs of a normal object?
I playtested all the other objects in the set and the skill gain is correct. It's not a big deal, it just bugs me that when the sim recieves a point of Logic, Mechanical or Charisma, it invariably says they gained a point in Cleaning. Why is it more difficult to get the skill gain dialog to display correctly than it is to change the skill that using the object actually gains?
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