#1
30th Jun 2010 at 11:40 PM
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Help with a clock mesh
I'm making a set of new animated clocks I (clock hands animation) like the game clock that works. I assumed that if you cloned that clock then your new clock would automatically animated like the game clock, but I know now that is not correct.
For one thing, my clock isn't even showing up in-game. For some reason, it is invisible. I don't know what is going on. I thought I did everything right, but it is still invisible.
Why is that happening? The groups are reversed for the game clock (group_0 is the actual mesh, and group_1 is the shadow thing), so that is what I did with my mesh, but it still isn't showing up in the game.
Also, I was told that in order for my clock hands to be animated like the game clock hands are, I need to assign them to appropriate joints. I don't think I've ever had to assign any joints when I made object meshes for the game.
How can I find out how to do this? Are there any tutorials out there that show how to assign joints? I've looked, but I can't find any tutorials on how to assign the appropriate joints in order to make a clock's hands animated. If anyone could help, I would greatly appreciate it!