#3
29th Jun 2010 at 12:30 PM
Last edited by orangemittens : 29th Jun 2010 at
12:40 PM.
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I can't tell if what you're wanting to do is scale the object or the mapping for your object. To scale the object select the part of it you want to scale or, in your case, select your rectangle. Then:
1. Go to Groups tab
2. Click the Scale button so it is blue (Milkshape 1.8.5)
3. Select the Scale option you want. As Coco said there is a difference between Center of Mass and Origin. If you pick Origin your object might move in relation to the point where the x, y, and z, lines come together unless it is centered at that point. This will depend on where the object is sitting in relation to that point and which direction you're scaling in. If you pick center of mass the object will scale according to it's own center and should stay roughly in place.
4. Pick the direction (s) you want to scale in by picking a letter. Blue means on and white means off. If all the letters are white nothing will happen when you hit the scale button. Fill in the amount you want to scale by above the letter you've selected.
5. Click the scale button.
If, instead, what you're trying to do is map your triangle using Milkshape you could look at an illustrated tutorial I wrote for that. It was written for Sims 2 but the principles are the same no matter which game you're meshing for:
http://www.junipersun.org/daystar/v....php?f=2&t=3499