Replies: 3 (Who?), Viewed: 219 times.
Test Subject
Original Poster
#1 Old 22nd Aug 2021 at 1:57 PM
Default texture in lagoon
hi,
actuially try to create my first world and have quite finish terraforming, but have problem about lagoon texture.
in the picture below i circle 3 zone , variation between is the deep zone area (where the wter-deep-fog cover texture).
in zone 1 no fog, 2 a little and 3 much more.
where the fog appear the game render geometrical area (square, triangle..(green arrow on picture) and don't know if look like nice or not.
that some hour i'm in, and start to have brainlag with this texture...

so are you thinking it's ok, or should i did much 1 of the 3 option ? or something wrong ...etc ..

thx for help.
Screenshots
Scholar
DELETED POST
23rd Aug 2021 at 5:25 AM
This message has been deleted by SimmyRN. Reason: Duplicate
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Scholar
#2 Old 23rd Aug 2021 at 5:25 AM
It looks like you are using a square brush for the water shaping. If so, try changing to a round brush. Number 2 doesn’t look bad to me, but you might want to work on 1 and 3. Good luck with your project!
Test Subject
Original Poster
#3 Old 23rd Aug 2021 at 10:25 AM
thanks for feedback,
i think i use only one brush...for all!!
(of course have change size..etc, but never the brush have the default one, mean is a circle lol ).
have to check that.
Test Subject
Original Poster
#4 Old 23rd Aug 2021 at 11:21 AM
it's a bit late for this world, but:
- first step i should did when have only the flat map, is to leveled all the area i work just up this lvl of water fog, for buypass this render problem,
- second, should work the underwater texture like montain texture (for relief renderding) (here i attempt to much of the fog and relief and not enough with base texture).

i see it now, sure that's not all, but it's a big deal (the second point).... next map should be better ....but have to finish this one first o) .
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