#132
11th Nov 2020 at 9:58 PM
Last edited by simmer22 : 11th Nov 2020 at
10:10 PM.
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So I have this problem where the DXVK fix seems to cause crashes for no apparent reason - but without it I get the occasional bright item in CAS (not everything, just the odd hair/accessory/clothing item, and it's very random, seemingly having absolutely no links in regards to TXMTs or whether there's a bump map present or any of the kind).
Had one load with a dark CAS, but updated my drivers, and made sure the graphicRules files also got updated to the 2.0 version so the files were proper (the bright CAS items happened after that).
Outside of CAS the game seems to work better without the DXVK, loads a bit faster with the same amount of CC, no crashes (yet), no pink (yet), handles having shaders on... basically the only problem is the bright CAS items. And I'm pretty sure that's not a Microsoft issue, because I let Nvidia update the drivers.
It is a bit weird with those CAS items. It's almost like there's a setting somewhere that should be turned on or off, because why do some items show fine and others don't? (Doesn't look like it's the TXMTs, they're pretty much identical between files that seem fine and bright ones - maybe it's something in the GraphicRules that's turned on or off when it's not supposed to, but that's a bit over my head). Doing the DXVK thing just for some CAS items to show properly, and most likely not being able to use all the CC I kind of need for my story project seems a bit much. Wish there was another fix to this one...