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- Modding and Creation >
- Sims 3 Creation >
- Create a World >
- CAW Resources >
- Other Resources - Dragon Valley Textures, Roads, Height Map, INI & Color Ramps
#1
5th Jun 2013 at 8:48 AM
Last edited by auntielynds : 26th May 2014 at 4:10 AM.
Posts: 675
Thanks: 2043 in 11 Posts
Dragon Valley Textures, Roads, Height Map, INI & Color Ramps
Dragon Valley Textures, Roads, Height Map, INI & Color Ramps
Textures:
Roads:
Height Map:
The Distant Terrain is available at Cawster
Distant Terrain Placement: Dragon Valley
Position X 828.306152
Position Y 211.6037
Position Z 462.3634
Position X 0
Position Y 0
Position Z 0
Ini & Color Ramps:
I've made a second set renamed for the config folder
Attached files:
DOT09_Dragon Valley Textures & Roads.7z (4.29 MB, 3475 downloads) - View custom content | ||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2013-06-04 05:31:17 ....A 135962 4493495 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_AllTiles/All Tiles.JPG 2013-06-05 00:58:55 ....A 81038 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_CountryRoad/Country Road.JPG 2013-06-04 03:33:17 ....A 84661 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_AllTiles/DOT09 AllTiles.JPG 2013-06-04 03:58:08 ....A 84234 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_CountryRoad/DOT09 CountryRoad.JPG 2013-06-04 04:55:18 ....A 85740 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_Ruts/DOT09 Ruts.JPG 2013-06-04 02:39:13 ....A 83156 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownRoad/DOT09 Town Road.JPG 2013-06-04 03:09:54 ....A 87440 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownTransition/DOT09 Town Transition.JPG 2013-06-02 03:33:07 ....A 27755 DOT09_Dragon Valley Textures & Roads/DOT09_Textures/DV Textures.JPG 2013-06-04 05:33:52 ....A 115917 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_Ruts/Grass Ruts.JPG 2013-06-04 05:30:40 ....A 96523 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownTransition/Town Transition.JPG 2013-06-04 05:29:28 ....A 155153 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownRoad/TownRoad.JPG 2013-06-04 05:18:38 ....A 82 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras/DOT09 Extras.txt 2013-06-02 01:16:24 ....A 131200 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras/0stone_street_base.dds 2013-06-02 01:16:24 ....A 44176 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras/1_streetTile_detail.dds 2013-06-02 01:16:24 ....A 87536 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras/4_sidewalkTile_concrete_basic_n.dds 2013-06-02 01:16:24 ....A 87536 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras/7_Intersection_concrete_corner_n.dds 2013-06-02 01:16:24 ....A 349680 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras/8_Intersection_crosswalk.dds 2013-06-02 01:16:24 ....A 131200 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras/astreetTile_stone_klein.dds 2013-06-02 01:16:24 ....A 5616 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras/dirt_DOT07_sidewalk_opacity.dds 2013-06-02 01:16:24 ....A 699192 DOT09_Dragon Valley Textures & Roads/DOT09_Textures/DOT09Chaik.dds 2013-06-02 01:16:24 ....A 699192 DOT09_Dragon Valley Textures & Roads/DOT09_Textures/Dot09DarkGrass.dds 2013-06-02 01:16:24 ....A 699192 DOT09_Dragon Valley Textures & Roads/DOT09_Textures/Dot09Grass.dds 2013-06-02 01:16:24 ....A 699192 DOT09_Dragon Valley Textures & Roads/DOT09_Textures/DOT09redGrass.dds 2013-06-02 01:16:24 ....A 699192 DOT09_Dragon Valley Textures & Roads/DOT09_Textures/DOT09RockDark.dds 2013-06-02 01:16:24 ....A 174904 DOT09_Dragon Valley Textures & Roads/DOT09_Textures/DOT09Sand.dds 2013-06-02 01:16:24 ....A 699192 DOT09_Dragon Valley Textures & Roads/DOT09_Textures/DOT09YellowGrass.dds 2013-06-02 01:16:24 ....A 5596 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_CountryRoad/DOT09_Sidewalk_Opacity.dds 2013-06-02 01:16:24 ....A 5596 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras/DOT09_Sidewalk_Opacity.dds 2013-06-02 01:16:24 ....A 87536 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownRoad/Sand_DOT06_Sidewalk_Base_N.dds 2013-06-02 01:16:24 ....A 87536 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownTransition/Sand_DOT06_Sidewalk_Base_N.dds 2013-06-02 01:16:24 ....A 5596 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownTransition/Sand_DOT06_Sidewalk_Opacity.dds 2013-06-02 01:16:24 ....A 87536 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_AllTiles/Sidewalk_Base_N.dds 2013-06-02 01:16:24 ....A 87536 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_CountryRoad/Sidewalk_Base_N.dds 2013-06-02 01:16:24 ....A 87536 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_Ruts/Sidewalk_Base_N.dds 2013-06-02 01:16:24 ....A 87536 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras/Sidewalk_Base_N.dds 2013-06-02 01:16:24 ....A 44176 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras/streetTile_stripes.dds 2013-06-02 01:16:24 ....A 16512 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras/streetTile_stripes_trans.dds 2013-06-02 01:16:24 ....A 5616 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras/Tarmac_sidewalk_opacity.dds 2013-06-02 01:16:23 ....A 349680 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_Ruts/townCountryRoadRuts_DOT09_Base.dds 2013-06-02 01:16:23 ....A 44176 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_Ruts/towncountryRoadRuts_DOT09_Detail_layer.dds 2013-06-02 01:16:23 ....A 4224 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_Ruts/townCountryRoadRuts_DOT09_Opacity.dds 2013-06-02 01:16:23 ....A 349680 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_CountryRoad/townCountryRoad_DOT09_Base.dds 2013-06-02 01:16:23 ....A 349680 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownRoad/townCountryRoad_DOT09_Base.dds 2013-06-02 01:16:23 ....A 349680 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownTransition/townCountryRoad_DOT09_Base.dds 2013-06-02 01:16:23 ....A 44176 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_CountryRoad/towncountryRoad_DOT09_Detail_layer.dds 2013-06-02 01:16:23 ....A 349680 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_CountryRoad/townRoad_DOT09_Base.dds 2013-06-02 01:16:23 ....A 65664 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras/townRoad_DOT09_cobbleOpacity.dds 2013-06-02 01:16:23 ....A 174904 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownTransition/townRoad_DOT09_CornerNrml.dds 2013-06-02 01:16:23 ....A 349680 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownRoad/townRoad_DOT09_crosswalk.dds 2013-06-02 01:16:23 ....A 44176 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownRoad/townRoad_DOT09_Detail_layer.dds 2013-06-02 01:16:23 ....A 349680 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownRoad/townRoad_DOT09_SidewalkBase.dds 2013-06-02 01:16:23 ....A 349680 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownRoad/townRoad_DOT09_SidewalkCorner.dds 2013-06-02 01:16:23 ....A 349680 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownTransition/townRoad_DOT09_SidewalkCorner.dds 2013-06-02 01:16:23 ....A 174904 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras/townRoad_DOT09_Sidewalknrmls.dds 2013-06-02 01:16:23 ....A 349680 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_AllTiles/TownRoad_DOT09_Tile.dds 2013-06-02 01:16:23 ....A 43832 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras/townRoad_DOT09_TileNrml.dds 2013-06-02 01:16:23 ....A 44176 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_AllTiles/townRoad_DOT09_Transition_Detail_layer.dds 2013-06-02 01:16:23 ....A 44176 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownTransition/townRoad_DOT09_Transition_Detail_layer.dds 2013-06-02 03:33:47 D.... 0 0 DOT09_Dragon Valley Textures & Roads/DOT09_Textures 2013-06-04 05:19:23 D.... 0 0 DOT09_Dragon Valley Textures & Roads/DOT09_Texture Extras 2013-06-04 05:30:46 D.... 0 0 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownTransition 2013-06-04 05:29:53 D.... 0 0 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_TownRoad 2013-06-04 05:34:03 D.... 0 0 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_Ruts 2013-06-05 00:59:09 D.... 0 0 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_CountryRoad 2013-06-04 05:31:23 D.... 0 0 DOT09_Dragon Valley Textures & Roads/DOT09_Roads/DOT09_AllTiles 2013-06-04 05:19:54 D.... 0 0 DOT09_Dragon Valley Textures & Roads/DOT09_Roads 2013-06-05 02:00:37 D.... 0 0 DOT09_Dragon Valley Textures & Roads ------------------- ----- ------------ ------------ ------------------------ 11034177 4493495 58 files, 9 folders |
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Dragon Valley Height Map.7z (1.97 MB, 1313 downloads) - View custom content | ||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2013-06-05 01:19:18 ....A 2070555 2070577 Dragon Valley Height Map.png ------------------- ----- ------------ ------------ ------------------------ 2070555 2070577 1 files, 0 folders |
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DOT09_Dragon Valley_Ini & Color Ramps.7z (11.7 KB, 1244 downloads) - View custom content | ||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2013-06-02 01:17:40 ....A 1337 11297 DOT09_Dragon Valley_Ini & Color Ramps/S3_1F886EAD_00000000_2C02B3532B64EB49%%+_INI.ini 2013-06-02 01:17:40 ....A 234 DOT09_Dragon Valley_Ini & Color Ramps/S3_1F886EAD_00000000_3EC0CF0CC4A6540F%%+_INI.ini 2013-06-02 01:17:40 ....A 1340 DOT09_Dragon Valley_Ini & Color Ramps/S3_1F886EAD_00000000_560C0FD7012DA7F3%%+_INI.ini 2013-06-02 01:17:40 ....A 3882 DOT09_Dragon Valley_Ini & Color Ramps/S3_1F886EAD_00000000_5E20253AF53E517F%%+_INI.ini 2013-06-02 01:17:40 ....A 432 DOT09_Dragon Valley_Ini & Color Ramps/S3_1F886EAD_00000000_5E4F8E7B226066CA%%+_INI.ini 2013-06-02 01:17:40 ....A 1503 DOT09_Dragon Valley_Ini & Color Ramps/S3_1F886EAD_00000000_7886A7F59355762F%%+_INI.ini 2013-06-02 01:17:40 ....A 1348 DOT09_Dragon Valley_Ini & Color Ramps/S3_1F886EAD_00000000_8DEA7AE7631A026A%%+_INI.ini 2013-06-02 01:17:40 ....A 1339 DOT09_Dragon Valley_Ini & Color Ramps/S3_1F886EAD_00000000_967BC6C3B3808C00%%+_INI.ini 2013-06-02 01:17:40 ....A 3094 DOT09_Dragon Valley_Ini & Color Ramps/S3_1F886EAD_00000000_D89F9D186B7BB372%%+_INI.ini 2013-06-02 01:17:40 ....A 1346 DOT09_Dragon Valley_Ini & Color Ramps/S3_1F886EAD_00000000_FE1F6A95A24A604A%%+_INI.ini 2013-06-02 01:21:02 ....A 32896 DOT09_Dragon Valley_Ini & Color Ramps/S3_00B2D882_0076A684_28C841C9462BCDE0%%+_IMG.dds 2013-06-02 01:21:02 ....A 32896 DOT09_Dragon Valley_Ini & Color Ramps/S3_00B2D882_0076A684_7529C26EE8E2A9E6%%+_IMG.dds 2013-06-02 01:21:02 ....A 32896 DOT09_Dragon Valley_Ini & Color Ramps/S3_00B2D882_0076A684_E422CDDE7FE1F25F%%+_IMG.dds 2013-06-02 01:21:02 ....A 32896 DOT09_Dragon Valley_Ini & Color Ramps/S3_00B2D882_0076A684_ECCBBCB773C02131%%+_IMG.dds 2013-06-02 01:21:02 ....A 32896 DOT09_Dragon Valley_Ini & Color Ramps/S3_00B2D882_0076A684_F0A86F660985BF20%%+_IMG.dds 2013-06-02 02:54:27 D.... 0 0 DOT09_Dragon Valley_Ini & Color Ramps ------------------- ----- ------------ ------------ ------------------------ 180335 11297 15 files, 1 folders |
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DOT09_Dragon Valley_Ini & Color Ramps Config.7z (11.5 KB, 1094 downloads) - View custom content | ||
Date Time Attr Size Compressed Name ------------------- ----- ------------ ------------ ------------------------ 2013-06-02 01:17:40 ....A 1503 11297 DOT09_Dragon Valley_Ini & Color Ramps Config/CameraFlyThroughPath.ini 2013-06-02 01:17:40 ....A 432 DOT09_Dragon Valley_Ini & Color Ramps Config/LightingCommon.ini 2013-06-02 01:17:40 ....A 3094 DOT09_Dragon Valley_Ini & Color Ramps Config/Sea.ini 2013-06-02 01:17:40 ....A 3882 DOT09_Dragon Valley_Ini & Color Ramps Config/SkyCommon.ini 2013-06-02 01:17:40 ....A 234 DOT09_Dragon Valley_Ini & Color Ramps Config/World.ini 2013-06-02 01:17:40 ....A 1339 DOT09_Dragon Valley_Ini & Color Ramps Config/WorldEnvtIni_Clear.ini 2013-06-02 01:17:40 ....A 1348 DOT09_Dragon Valley_Ini & Color Ramps Config/WorldEnvtIni_Overcast.ini 2013-06-02 01:17:40 ....A 1340 DOT09_Dragon Valley_Ini & Color Ramps Config/WorldEnvtIni_PartlyCloudy.ini 2013-06-02 01:17:40 ....A 1346 DOT09_Dragon Valley_Ini & Color Ramps Config/WorldEnvtIni_Special.ini 2013-06-02 01:17:40 ....A 1337 DOT09_Dragon Valley_Ini & Color Ramps Config/WorldEnvtIni_Stormy.ini 2013-06-02 01:21:02 ....A 32896 DOT09_Dragon Valley_Ini & Color Ramps Config/WorldEnvt_Clear.dds 2013-06-02 01:21:02 ....A 32896 DOT09_Dragon Valley_Ini & Color Ramps Config/WorldEnvt_Overcast.dds 2013-06-02 01:21:02 ....A 32896 DOT09_Dragon Valley_Ini & Color Ramps Config/WorldEnvt_PartlyCloudy.dds 2013-06-02 01:21:02 ....A 32896 DOT09_Dragon Valley_Ini & Color Ramps Config/WorldEnvt_Special.dds 2013-06-02 01:21:02 ....A 32896 DOT09_Dragon Valley_Ini & Color Ramps Config/WorldEnvt_Stormy.dds 2013-06-05 01:53:10 D.... 0 0 DOT09_Dragon Valley_Ini & Color Ramps Config ------------------- ----- ------------ ------------ ------------------------ 180335 11297 15 files, 1 folders |
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#2
5th Jun 2013 at 7:25 PM
Thanks you =]
Need to know which object came with which EP or SP? Check the CEP Object database
Need to know which object came with which EP or SP? Check the CEP Object database
Lab Assistant
#3
5th Jun 2013 at 7:41 PM
Posts: 132
Thanks: 1516 in 20 Posts
Thank you, you superstar!!!
Test Subject
#4
26th Jul 2013 at 12:22 PM
Posts: 1
Question concerning the town road
First of all, thank you so much for sharing! My question is: where is the base texture located of the town road (sidewalk textures)? I can't seem to find a "global textures" folder anywhere...
Test Subject
#5
6th Aug 2013 at 5:02 AM
Last edited by tehlivi : 6th Aug 2013 at 5:29 AM.
Posts: 2
Great! Thanks for the upload. And double thanks for adding the instructions! But I have the same question already asked above that has yet to be addressed -- for Town Road where is the correct Base Sidewalk?
#6
6th Aug 2013 at 10:12 PM
Posts: 675
Thanks: 2043 in 11 Posts
Hi there
The world designers used the same texture as the Town_Country Road, so it's the "townCountryRoad_DOT09_Base"
This is how I separated them, basically, I opened up the imported caw files and opened each road they had by hitting the edit button on them. I then found the corresponding textures, and separated them into the 5 different roads they used in the world. I included a pic of each road, and the edit window so you can see where each texture goes. I hope that makes sense. I'm sorry I didn't respond sooner Maanelfje, somehow I missed your post.
The world designers used the same texture as the Town_Country Road, so it's the "townCountryRoad_DOT09_Base"
This is how I separated them, basically, I opened up the imported caw files and opened each road they had by hitting the edit button on them. I then found the corresponding textures, and separated them into the 5 different roads they used in the world. I included a pic of each road, and the edit window so you can see where each texture goes. I hope that makes sense. I'm sorry I didn't respond sooner Maanelfje, somehow I missed your post.
Test Subject
#7
18th Aug 2013 at 9:25 PM
Posts: 2
This is great! But I can't see the picture where you show where each texture goes. Can you please upload a bigger picture?
#8
18th Aug 2013 at 10:17 PM
Posts: 675
Thanks: 2043 in 11 Posts
The picture is in the folder with the textures you download. There's one for each road.
Test Subject
#9
18th Aug 2013 at 10:36 PM
Posts: 2
Oh, okay. I looked but couldn't find any, I'll look again!
#10
26th Aug 2013 at 5:02 PM
Posts: 47
Thanks: 1727 in 25 Posts
Thank you! Exactly what I needed
Test Subject
#11
28th Sep 2013 at 5:41 AM
Posts: 38
Hey Auntie Lynds! Maybe its because of the new page format, but I don't see the instructions anywhere. Am I missing something really obvious?
#12
28th Sep 2013 at 6:41 AM
Posts: 675
Thanks: 2043 in 11 Posts
Quote: Originally posted by trystiane
Hey Auntie Lynds! Maybe its because of the new page format, but I don't see the instructions anywhere. Am I missing something really obvious? |
Hi Trystaine
Instructions for..........Downloading? How to use the files?
Test Subject
#13
14th Oct 2013 at 6:30 PM
Posts: 15
This is probably a CAW noob question as I just started playing around with CAW. But what height do I need to use with this map? it doesn't seem to be loading correctly for me regardless of which height I use- too much water is dividing the map. If you could tell me what I am doing wrong I would greatly appreciate it!
#14
15th Oct 2013 at 10:14 PM
Posts: 675
Thanks: 2043 in 11 Posts
Quote: Originally posted by Kiki_91
This is probably a CAW noob question as I just started playing around with CAW. But what height do I need to use with this map? it doesn't seem to be loading correctly for me regardless of which height I use- too much water is dividing the map. If you could tell me what I am doing wrong I would greatly appreciate it! |
I think we just got a watered down version of what EA uses for creating their worlds, and they may have more latitude when choosing a map height so the best we can do is use the settings that create the best land mass, then manually adjust the water level. You can also get the lite caw files at Cawster, just google it.
Test Subject
#15
19th Oct 2013 at 1:32 AM
Posts: 15
Quote: Originally posted by auntielynds
I think we just got a watered down version of what EA uses for creating their worlds, and they may have more latitude when choosing a map height so the best we can do is use the settings that create the best land mass, then manually adjust the water level. You can also get the lite caw files at Cawster, just google it. |
Ok. I will save that for next time. I just opened brightened up the .file with my photo editor and it seemed to do the trick. The landmass near the river was too dark and CAW recognized it as water, after editing the brightness it fixed it but I lost the little lake that is next to the river. No big deal. I will definitely look into Cawster, thank you.
Test Subject
#16
24th Jan 2014 at 7:24 PM
Posts: 18
Do you think it is possible to use these texturest to make a yellow brick road? ( I'm really wishing for an Oz world) I also need to learn how to import store items into CAW, all i see is base game stuff.
#17
24th Jan 2014 at 8:42 PM
Posts: 675
Thanks: 2043 in 11 Posts
Quote: Originally posted by karilynmonroe
Do you think it is possible to use these texturest to make a yellow brick road? ( I'm really wishing for an Oz world) I also need to learn how to import store items into CAW, all i see is base game stuff. |
Yes you could use them. I also have some yellow brick textures I altered sometime ago you can feel free to use..
http://www.mediafire.com/download/3...low%20Bricks.7z
Test Subject
#18
10th Feb 2014 at 8:18 AM
Posts: 24
Hello! I am a CAW newbie, editing DV for personal use and I am having difficulty getting my roads to install and look like your helpful included cheat sheet. I am so sorry, because I am sure it is something really obvious that I am doing wrong (I did try to look at some road tutorial assistance), but I was wondering what I am doing wrong?
This is the texture I am having issues with:
Using this file produces these results for me:
And in the editor:
This is using "townRoad_DOT09_SidewalkBase.dds" as is, or moved to a new folder. How do I get mine to look like yours and the in-game version, which looks like it is perhaps supposed to be transparent? Thank you ever so much for any light you can help me shed on this.
This is the texture I am having issues with:
Using this file produces these results for me:
And in the editor:
This is using "townRoad_DOT09_SidewalkBase.dds" as is, or moved to a new folder. How do I get mine to look like yours and the in-game version, which looks like it is perhaps supposed to be transparent? Thank you ever so much for any light you can help me shed on this.
#19
16th Feb 2014 at 8:46 PM
Posts: 675
Thanks: 2043 in 11 Posts
I put pictures in with the textures for each road so you can see what you need to use.
This is the Roads folder with a different folder for each road.
This is the Country Road folder opened up. It contains a jpg of the road, and a jpg of the road setup menu along with the .dds textures themselves.
And here it is, the road setup menu showing exactly where each texture goes. There is one of these in each folder for each road. You just have to click on it and your windows photo viewer will open it up in a large window.
This is the Roads folder with a different folder for each road.
This is the Country Road folder opened up. It contains a jpg of the road, and a jpg of the road setup menu along with the .dds textures themselves.
And here it is, the road setup menu showing exactly where each texture goes. There is one of these in each folder for each road. You just have to click on it and your windows photo viewer will open it up in a large window.
Test Subject
#20
20th Feb 2014 at 1:18 AM
Posts: 24
Thank you for the reply. It's actually the "town road" files I am having issues with, not the country road. In fact, I have tried installing/placing all of them in the editor from the included pictures and this is the only one I can't get to show up correctly in-game.
The one in red is the one I am trying to use in-game and can't seem to re-create from the "DOT09_Townroad" picture from the picture file included in the "DOT09_Townroad" folder
If I upload the file "townRoad_DOT09_SidewalkBase.dds," to the "base texture" slot it looks like the images I posted in the earlier post (dark sidewalk,etc). The included help placement file shows this preview window for "townRoad_DOT09_SidewalkBase.dds" as a black box graphic:
I think my question is the same as the poster above who is asking "for Town Road where is the correct Base Sidewalk?" I assume they must have figured it out since they haven't come back to ask, but there is only one "townRoad_DOT09_SidewalkBase.dds" file included and when I install it, it looks like the above pictures from my earlier post. Thank you.
The one in red is the one I am trying to use in-game and can't seem to re-create from the "DOT09_Townroad" picture from the picture file included in the "DOT09_Townroad" folder
If I upload the file "townRoad_DOT09_SidewalkBase.dds," to the "base texture" slot it looks like the images I posted in the earlier post (dark sidewalk,etc). The included help placement file shows this preview window for "townRoad_DOT09_SidewalkBase.dds" as a black box graphic:
I think my question is the same as the poster above who is asking "for Town Road where is the correct Base Sidewalk?" I assume they must have figured it out since they haven't come back to ask, but there is only one "townRoad_DOT09_SidewalkBase.dds" file included and when I install it, it looks like the above pictures from my earlier post. Thank you.
Test Subject
#21
20th May 2014 at 11:18 PM
Posts: 12
is there a separate distant terrain file for dragon valley or does it use the same one as sunset valley? Sorry to seem novice to all this
#22
26th May 2014 at 4:14 AM
Posts: 675
Thanks: 2043 in 11 Posts
Quote: Originally posted by matt.d
is there a separate distant terrain file for dragon valley or does it use the same one as sunset valley? Sorry to seem novice to all this |
The Distant terrain can be found at cawster
http://cawster.wordpress.com/2013/06/09/dragon-valley/
Lab Assistant
#23
3rd Jan 2017 at 4:37 PM
Posts: 103
Quote: Originally posted by Kalphoenix
Hello! I am a CAW newbie, editing DV for personal use and I am having difficulty getting my roads to install and look like your helpful included cheat sheet. I am so sorry, because I am sure it is something really obvious that I am doing wrong (I did try to look at some road tutorial assistance), but I was wondering what I am doing wrong? This is the texture I am having issues with: Using this file produces these results for me: And in the editor: This is using "townRoad_DOT09_SidewalkBase.dds" as is, or moved to a new folder. How do I get mine to look like yours and the in-game version, which looks like it is perhaps supposed to be transparent? Thank you ever so much for any light you can help me shed on this. |
I know this thread is really old, but any chance anybody has figured this out yet? I'm still having that issue, and it's driving me crazy xD
#24
3rd Jan 2017 at 5:51 PM
Posts: 1,601
Thanks: 3293 in 15 Posts
If you set up the road like this
it should show up like this:
it should show up like this:
tumblr Simszoo
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CAW Guide for Beginners - Northeney - Woeford - Cronor - Saturenorn - Lago Simiore
Need help building? Click Here
CAW Guide for Beginners - Northeney - Woeford - Cronor - Saturenorn - Lago Simiore
Lab Assistant
#25
3rd Jan 2017 at 11:49 PM
Posts: 103
Quote: Originally posted by Vincent T.
If you set up the road like this it should show up like this: |
It worked! Yay! Thank you so much!!
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