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- Advanced Censor mod: No peeing through your clothes
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#1
22nd Oct 2014 at 2:01 AM
Advanced Censor mod: No peeing through your clothes
This may not be possible, but here goes...Basically, I want to control when the censor grid appears such that it only appear when Sims are using the toilet (or optional for breastfeeding as well). Getting in the shower or tub? No censor. Random "happy-fun" time in the nude? No censor. Peeing/pooping through your clothes? Censor.
It looks to me like the value in Renderer.CensorBoneData is what/where censor to show (e.g. for use with a Switch statement). But I'm not sure which one. This also does not seem to have anything regarding actually invoking the censor...
0xDEAD4915C9C6C0D8
default
Renderer.CensorTuning:
TileWidthMeters: Float: 0.100000
DistanceMin: Float: 0.000000
DistanceMax: Float: 1000.000000
CensorModes: List with 6 elements:
Renderer.CensorModeData[0]:
ModeName: Mode name: String: CENSOR_TORSO_PELVIS (0x788E0BB5)
Bones: List with 13 elements:
Renderer.CensorBoneData[0]:
Padding: Three floats: 0.050000, 0.050000, 0.050000
BoneName: Mode name: String: b__L_Calf__ (0x85E195D0)
Renderer.CensorBoneData[1]:
Padding: Three floats: 0.050000, 0.050000, 0.050000
BoneName: Mode name: String: b__R_Calf__ (0x81B330DE)
Renderer.CensorBoneData[2]:
Padding: Three floats: 0.100000, 0.050000, 0.150000
BoneName: Mode name: String: b__L_lowBackTarget_slot (0x80E537C3)
Renderer.CensorBoneData[3]:
Padding: Three floats: 0.100000, 0.050000, 0.150000
BoneName: Mode name: String: b__R_lowBackTarget_slot (0xAC57C1D9)
Renderer.CensorBoneData[4]:
Padding: Three floats: 0.050000, 0.050000, 0.050000
BoneName: Mode name: String: b__L_breastTarget_slot (0x28696C2B)
Renderer.CensorBoneData[5]:
Padding: Three floats: 0.050000, 0.050000, 0.050000
BoneName: Mode name: String: b__R_breastTarget_slot (0xC94C0C65)
Renderer.CensorBoneData[6]:
Padding: Three floats: 0.050000, 0.050000, 0.050000
BoneName: Mode name: String: b__L_bellyTarget_slot (0x0CF10D3E)
Renderer.CensorBoneData[7]:
Padding: Three floats: 0.050000, 0.050000, 0.050000
BoneName: Mode name: String: b__R_bellyTarget_slot (0xE75F9BD4)
Renderer.CensorBoneData[8]:
Padding: Three floats: 0.050000, 0.050000, 0.050000
BoneName: Mode name: String: b__L_HandDangle_slot (0x3BFF1EC1)
Renderer.CensorBoneData[9]:
Padding: Three floats: 0.050000, 0.050000, 0.050000
BoneName: Mode name: String: b__R_HandDangle_slot (0x687E8BDB)
Renderer.CensorBoneData[10]:
Padding: Three floats: 0.050000, 0.050000, 0.050000
BoneName: Mode name: String: b__L_Clavicle__ (0xA303CE83)
Renderer.CensorBoneData[11]:
Padding: Three floats: 0.050000, 0.050000, 0.050000
BoneName: Mode name: String: b__R_Clavicle__ (0x646EA315)
Renderer.CensorBoneData[12]:
Padding: Three floats: 0.150000, 0.150000, 0.150000
BoneName: Mode name: String: b__ROOT_bind__ (0x57884BB9)
Renderer.CensorModeData[1]:
ModeName: Mode name: String: CENSOR_FULLBODY (0x39284849)
Bones: Empty list
Renderer.CensorModeData[2]:
ModeName: Mode name: String: CENSOR_TORSO (0xCE92ED93)
Bones: List with 8 elements:
Renderer.CensorBoneData[0]:
Padding: Three floats: 0.080000, 0.050000, 0.100000
BoneName: Mode name: String: b__L_breastTarget_slot (0x28696C2B)
Renderer.CensorBoneData[1]:
Padding: Three floats: 0.080000, 0.050000, 0.100000
BoneName: Mode name: String: b__R_breastTarget_slot (0xC94C0C65)
Renderer.CensorBoneData[2]:
Padding: Three floats: 0.000000, 0.000000, 0.000000
BoneName: Mode name: String: b__L_bellyTarget_slot (0x0CF10D3E)
Renderer.CensorBoneData[3]:
Padding: Three floats: 0.000000, 0.000000, 0.000000
BoneName: Mode name: String: b__R_bellyTarget_slot (0xE75F9BD4)
Renderer.CensorBoneData[4]:
Padding: Three floats: 0.050000, 0.050000, 0.100000
BoneName: Mode name: String: b__L_lowBackTarget_slot (0x80E537C3)
Renderer.CensorBoneData[5]:
Padding: Three floats: 0.050000, 0.050000, 0.100000
BoneName: Mode name: String: b__R_lowBackTarget_slot (0xAC57C1D9)
Renderer.CensorBoneData[6]:
Padding: Three floats: 0.050000, 0.050000, 0.050000
BoneName: Mode name: String: b__L_Clavicle__ (0xA303CE83)
Renderer.CensorBoneData[7]:
Padding: Three floats: 0.050000, 0.050000, 0.050000
BoneName: Mode name: String: b__R_Clavicle__ (0x646EA315)
Renderer.CensorModeData[3]:
ModeName: Mode name: String: CENSOR_PELVIS (0x94137D6D)
Bones: List with 10 elements:
Renderer.CensorBoneData[0]:
Padding: Three floats: 0.050000, 0.050000, 0.050000
BoneName: Mode name: String: b__L_Calf__ (0x85E195D0)
Renderer.CensorBoneData[1]:
Padding: Three floats: 0.050000, 0.050000, 0.050000
BoneName: Mode name: String: b__R_Calf__ (0x81B330DE)
Renderer.CensorBoneData[2]:
Padding: Three floats: 0.050000, 0.100000, 0.050000
BoneName: Mode name: String: b__L_bellyTarget_slot (0x0CF10D3E)
Renderer.CensorBoneData[3]:
Padding: Three floats: 0.050000, 0.100000, 0.050000
BoneName: Mode name: String: b__R_bellyTarget_slot (0xE75F9BD4)
Renderer.CensorBoneData[4]:
Padding: Three floats: 0.050000, 0.070000, 0.050000
BoneName: Mode name: String: b__L_HandDangle_slot (0x3BFF1EC1)
Renderer.CensorBoneData[5]:
Padding: Three floats: 0.050000, 0.070000, 0.050000
BoneName: Mode name: String: b__R_HandDangle_slot (0x687E8BDB)
Renderer.CensorBoneData[6]:
Padding: Three floats: 0.050000, 0.085000, 0.050000
BoneName: Mode name: String: b__L_lowBackTarget_slot (0x80E537C3)
Renderer.CensorBoneData[7]:
Padding: Three floats: 0.050000, 0.085000, 0.050000
BoneName: Mode name: String: b__R_lowBackTarget_slot (0xAC57C1D9)
Renderer.CensorBoneData[8]:
Padding: Three floats: 0.050000, 0.050000, 0.050000
BoneName: Mode name: String: b__Spine0__ (0x6FA96266)
Renderer.CensorBoneData[9]:
Padding: Three floats: 0.150000, 0.150000, 0.150000
BoneName: Mode name: String: b__ROOT_bind__ (0x57884BB9)
Renderer.CensorModeData[4]:
ModeName: Mode name: String: CENSOR_RHAND (0x0569B0C3)
Bones: List with 1 elements:
Renderer.CensorBoneData[0]:
Padding: Three floats: 0.150000, 0.150000, 0.150000
BoneName: Mode name: String: b__R_Hand__ (0xCEB0355B)
Renderer.CensorModeData[5]:
ModeName: Mode name: String: CENSOR_LHAND (0x830B838D)
Bones: List with 1 elements:
Renderer.CensorBoneData[0]:
Padding: Three floats: 0.150000, 0.150000, 0.150000
BoneName: Mode name: String: b__L_Hand__ (0x7CCD6D29)
Any help is appreciated.
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