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How to Unlock the Hidden Clothing - Updated June 19/2007
Aloha
by Morague (updated June 18th, 2007)
The zipped file contains a PDF of this tutorial for off-line reading.
Both our knowledge & SimPE have progressed greatly since I first wrote the original tutorial on how to unlock the clothing more than 2 years ago!
This is a completely revised tutorial – it is much simpler to accomplish the task now. This method works for a majority of the hidden outfits, but it will not always work. There are some outfits that are quite involved, that require actual modding to unlock. Those situations will not be covered here. This is a basic tutorial for people who want to know how to easily unlock an outfit.
Before you start you’ll need to find the name of the outfit you want to unlock. The easiest way to do this is to start CAS in debug mode, locate the outfit & write down its name.
To start CAS in debug mode you have to do Ctrl+Alt+ C, then type in boolProp testingCheatsEnabled true to turn it on (boolProp testingCheatsEnabled false to turn it off)
Press Shift+N in CAS to make the hidden clothing appear. Shift+M sets it back to normal
How to Unlock the Hidden Clothing
We will unlock the Techie outfit
1) Load the C:\Program Files\EA GAMES\The Sims 2 Seasons\TSData\Res\Catalog\skins.package file
2) Click on Property Set in the left panel, then scroll through the list until you find afbodytechie_circuit. Right click on it in the right panel & choose Extract. Save it somewhere like My Documents\EA Games\The Sims 2\Working folder or somewhere where you can find it.
3) Do File Menu >> New, then right click in the big white space in the right panel & choose Add, now locate the Property Set you just extracted. Just click on it & click the open button & SimPE will import it into your package.
4) Save this new file into your My Documents\EA Games\The Sims 2\Downloads folder. Give it a good name like afbodytechie_circuit so you know what the heck the file is 6 months from now!
5) Ok, now that the file is saved, you can make the modifications. Click on the line that says Flags in the bottom, left panel & change the Value in the bottom right panel from 0x00000009 to 0x00000008. Click the Commit button. Save the file.
That is all you have to do to make the outfit show up in the game or Body Shop
Extra Stuff
There are a couple of other things you might like to do before you finish, though. You can change the information in the appropriate line in the bottom panel for the following:
To make the clothing show up in multiple categories, add the numbers together. For example if you have some undies that could also be swimsuits, change the category number to 48 (08 swimwear + 40 undies)
You can safely combine Young Adult & Adult, which would be 48. Some outfits can also be used by elders, so you’d use 58 to make it available to YA, Adult & Elder.
Gender
Female = 0x01
Male = 0x02
Both = 0x03
In most cases you cannot make female clothing available for the males or male clothing available for the females because you’ll end up with a gap at the neck. However, the child clothing can be made available for both genders or separated for the toddlers, if you want. For example, I have made the pink toddler pjs only available for the girls.
Morague
P.S. Sorry, I forgot to mention one thing about the Flag numbers - they won't always be 0x00000009 - but it doesn't matter unless it's a hat. Just change the number to one number lower. It's a hex number, so, if it's 0x0000000B you change it to 0x0000000A, if it's 0x00000004 then change it to 0x00000003, etc. Hats require 0x00000002 to make them visible. Generally an uneven number means it is hidden, an even number means it's available.
chbimun - I'm trying to figure that out but I haven't had much luck yet. Still having access to all these additional meshes will certainly add lots more variety to the game.
hmm, I'm not a very Technical person, so my attempts would be futile, but I read a while back that Allan Akbar was after the Mesh for his sexy Outfits, he would probably do it now that there is this tutorial, I think this should be moved to the Tutorials section.
When I'm looking at the 3D ID Referencing File, theres no Commit button so the new Resource Node instance number won't save. :confused: (I have the latest SimPE version, I'm pretty sure. I have 14c)
What do I do?
XionValentine - you must have missed something. This does work, I have tested it in my game with the postal outfit, the weeding dress & the mayor's outfit. I have posted a new gown based on the wedding mesh in the downloads forum. I'll resubmit the original wedding gown - it was rejected the first time.
You have to start with one of mtbeers outfits - otherwise it doesn't work.
Nemi - this is what the screen should look like. You click on the Resourde Node on the left side & then paste into the Instance Number on the right side.
Hmmm, I think 14d is available now - what screen resoultion are you using? I once couldn't find the Commit button because I was using 800x600 & it wasn't showing, but when I switched to 1024x768 I could see it. maybe that could be the problem?
Does this mean you can extract the Bottomless "Trousers", purely for skinning purpouses of course.
I've been wanting to do this for ages too. Followed the instructions above, but I'm stuck at step 5 as there doesn't appear to be a texture listed anywhere in Sims08.package - Sims11.package which matches the mesh I'm trying to extract (afbottomnaked). Is it possible that there is no texture for this mesh and that the game simply uses the genetic skin as its texture? :confused:
"Y'know, you guys are so unhip it's a wonder your bums don't fall off." ~Zaphod Beeblebrox
And what is an "mtbeer's" dress? I'm not a skinner, but I'm interested in anything new.
RGiles: After testing, this belongs with the tutorials, not in general modding. I've noticed while surfing the different forums, there are tutorials scattered here and there and are probably being missed by many.
Just typical. I was trying to do this for ages and finally got it to work last night. Of course NOW there's a tutorial.
Anyway, interesting that you can change the 3IDR of mtbeer's packages, I never thought to try that. Its an issue with SimPE why you can't change the 3IDR in other packages.
The way I eventually did it was by extracting the 3IDR and hex editing the instance and class/id of the CRES reference. By this method you can get bump maps on any outfit.
The way I eventually did it was by extracting the 3IDR and hex editing the instance and class/id of the CRES reference. By this method you can get bump maps on any outfit.
Shouldn't need to hex edit to put bump maps on them. You only need to add 4 lines in the Material Description, and that's editable in SimPE. At least that's what I think I know.