Replies: 46 (Who?), Viewed: 1213 times.
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Top Secret Researcher
#26 Old 17th Oct 2021 at 7:26 PM
I always get started with just the basics like my service center and a homestead and slowly add more homesteads and later a general store as the town grows over time with families getting bigger and with more new couples arriving to settle in and start building new lives.I add more types of community lots to the town as it grows and also add shopping districts and downtowns as it expands over time.Smaller towns have fewer types of community lots and larger towns get more.I also add different types of apartment lots for newcomers and for when teens move out on their own.
Mad Poster
#27 Old 6th Nov 2021 at 9:23 PM
Quote:
Originally Posted by sturlington
Yeah, it's fun to come up with ideas for community lots, but in my game, my Sims go only to a few places regularly.

There's also a church that's only for weddings and funerals and a tacky roadside motel if you can't ask your date back to your place because of an inconvenient spouse. Otherwise, they have to go downtown, which they do occasionally but only for special outings. Although when the Pleasants finally kick the bucket, I'm planning to convert their house to a fine dining restaurant so there is a nice place for dates and proposals that doesn't involve a taxi ride.

==
I don't like any of the Maxis sub-hoods. I put a wedding arch in my park; was happily surprised when everyone on the lot twirled into formal wear for the wedding. I also have a bunch of instruments; it's a hoot seeing who will "join", sometimes I wind up with a rocking band, other times the players are just awful. Oddly, non-playable tip everyone equally.
And it is just essential to have the mod to learn on community lots.

Namaste... or "go"
Mad Poster
#28 Old 6th Nov 2021 at 10:40 PM
Quote:
Originally Posted by Aspersim
I usally make those kinds of lots as well like a bathhouse/Spa place where sims go to raise their comfort and hygiene bars, I usually include one massage table in that kind of lot as well as Sauna, and bathtub, as well as a place to eat.


I don't think massage tables were in use back then (medieval) as the Church probably forbade women from doing that kind of job-but I might be wrong. I'm wondering if you can build a bigger sauna by combining two together? That could be interesting for the town meeting! "All those in favor of the motion, clap your rocks !"

Receptacle Refugee & Resident Polar Bear
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Instructor
#29 Old 7th Nov 2021 at 1:00 AM
I'm always experimenting with new types of lots and "concept houses". I made one house where the stories floors were separated next to to each other instead of stacked on top of each other. The house looks like a set of stairs that spiral upwards. You could say that it looks like a giant Jenga game. As for community lots, I made a giant "skate park" using the skate anywhere mod. It's set up like a skateboard park but sims can't do tricks on it except for the skating moves already in the game.
Inventor
#30 Old 7th Nov 2021 at 1:24 AM
Open pit mining?
Screenshots
Field Researcher
#31 Old 7th Nov 2021 at 3:34 AM
A Christmas Village store or lot, probably already mentioned I think

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Mad Poster
#32 Old 7th Nov 2021 at 9:08 AM Last edited by FranH : 7th Nov 2021 at 11:10 PM.
Quote:
Originally Posted by Sims2Christain
Open pit mining?


If you look at Plumbob Keep, they have a mining set, and you could put in the rock mining station in the open air pit..for authenticity.

Mining 3.0

Then you take those resources you mined and turn them into something useful:
Refine And Shine

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
My downloads of various stuff: https://www.mediafire.com/#myfiles (including funerals!)
Field Researcher
#33 Old 21st Nov 2021 at 4:06 AM
I built this mental health agency in the form of an apartment complex. It's another group home, this time it's imaginary not one that was ever actually built in real life, but it's kind of cool, I am not vary good at decorating lots but this is what it looks like.

This is yet another build idea, I like the idea of group homes and mental health agencies they add some realism to my game and are a wonderful idea for towns and cities alike in my own opinion

think of it as a dorm for regular adults and elders, but it does not play like a dorm lot instead it plays just like a real mental health home would in real life, because the residents use the tv and such, anyway most times in real life mental health homes people are always outside smoking, so just like in the game most sims are enjoying the outdoors just like in the real life settings most times

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Field Researcher
#34 Old 21st Nov 2021 at 4:38 AM Last edited by Aspersim : 21st Nov 2021 at 4:53 AM.
Here is my Chocolate Candy factory with a career object that originally came from the Culinary Arts Career, you can download it here

Now I think that I gotten the creates off moreawsomethenyou's website when I downloaded The Sims 2 Castaway's objects but I cannot be certain so you might want to look into that

https://modthesims.info/d/157269/bu...er-objects.html

For your information sims can earn money by making candy, and it can be like a sims primary or secondary job, You can see your sims work each and every day and take care of them while they work in the candy factory

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retired moderator
#35 Old 21st Nov 2021 at 11:24 AM
I love your ideas, @Aspersim ! I would definitely add a stereo to that outdoor area in the apartment complex- smustle is very good for the mental health!

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Original Poster
#36 Old 21st Nov 2021 at 8:46 PM
I mainly see smaller-sized towns on the Sims, I don't know if I've ever seen someone build whole cities. I'm sure they're out there, I just don't remember seeing any. I know a lot of people are cautious as to how many households they keep due to Sim-bloat. Isn't there a cap of how many Sims you can have in a hood?

If any of you have built some larger civilizations with lots of lots, I'd love to see some pics for inspiration, and possibly an attached population count??

I ramble a lot, and get confused easily, so my apologies to you in advance.
Field Researcher
#37 Old 21st Nov 2021 at 9:08 PM Last edited by Aspersim : 21st Nov 2021 at 9:57 PM.
Quote:
Originally Posted by Alpal425
I mainly see smaller-sized towns on the Sims, I don't know if I've ever seen someone build whole cities. I'm sure they're out there, I just don't remember seeing any. I know a lot of people are cautious as to how many households they keep due to Sim-bloat. Isn't there a cap of how many Sims you can have in a hood?

If any of you have built some larger civilizations with lots of lots, I'd love to see some pics for inspiration, and possibly an attached population count??


I plan on developing an entire city eventually

from a quick search I found the following on my end:

(start)
The game actually has a character file limit. If you have the base game or the University expansion, each neighborhood has a maximum population limit of 1000 character files. If you have Nightlife or a later EP/SP, the limit has been increased to around 32767 files. (end)

Dead sims including pets count as this number as well so, and I think it's annoying I just can't delete the dead sims without facing neighborhood corruption

I wish dead sims could have been programed not to take up the livings space, but I guess you could always resurrect the dead so there is that perk, I guess

I've managed to develop A nice town with several Vacation Destinations and no University's with only 543 used character files I'll post photo's once my game loads

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retired moderator
#38 Old 21st Nov 2021 at 11:23 PM
Quote:
Originally Posted by Alpal425
I mainly see smaller-sized towns on the Sims, I don't know if I've ever seen someone build whole cities. I'm sure they're out there, I just don't remember seeing any. I know a lot of people are cautious as to how many households they keep due to Sim-bloat. Isn't there a cap of how many Sims you can have in a hood?

If any of you have built some larger civilizations with lots of lots, I'd love to see some pics for inspiration, and possibly an attached population count??


These days it would be more to do with pink flashing. Larger hoods with more items are more likely to pink flashing.

As far as sim cap unless you are on base game or a few EP set up because you are playing on a netbook or some other kind of potato, don't worry about it.
If you have an all EP set up like most people you are not going to reach the sim cap. I guess you could if you tried really hard for years and were dedicated to trying to reach it by breeding and making and installing as many sims as you possibly could. I've never actually heard of anyone actually reaching that goal.

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Theorist
#39 Old 22nd Nov 2021 at 12:04 AM
I think I'd asked @Charmful. IMO she's one of the simmer with the oldest hood among us.
Field Researcher
#40 Old 22nd Nov 2021 at 1:29 AM
Quote:
Originally Posted by joandsarah77
These days it would be more to do with pink flashing. Larger hoods with more items are more likely to pink flashing.

As far as sim cap unless you are on base game or a few EP set up because you are playing on a netbook or some other kind of potato, don't worry about it.
If you have an all EP set up like most people you are not going to reach the sim cap. I guess you could if you tried really hard for years and were dedicated to trying to reach it by breeding and making and installing as many sims as you possibly could. I've never actually heard of anyone actually reaching that goal.



You could create a bunch of sims and knock them all off to achieve this goal, but I'd think that would be pointless, unless your 5 or like killing off sims.

Or create a bunch of sims period

Quote:
Originally Posted by Essa
I think I'd asked @Charmful. IMO she's one of the simmer with the oldest hood among us.


Thank God for Mods and Hoodchecker

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Mad Poster
#41 Old 22nd Nov 2021 at 3:20 AM
With Arundel, I'm hoping to eventually grow it into a complete town, as opposed to a small village. It still doesn't have a ruler, although it does have a Lord Mayor, and 2 women who want to be queen,
It'll probably take a couple of generations to build it up to town.

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Mad Poster
#42 Old 22nd Nov 2021 at 6:33 AM
It's certainly possible to make a 'hood that has the look and feel of a big city without having tens of thousands of Sims living in it. I recall seeing some spectacular urban views by @MOOKIEBLAYLOCK and some by @simsample. Even Maxis Downtown achieves this to some extent.

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Scholar
#43 Old 22nd Nov 2021 at 12:40 PM
I have a Swimming hole and a campground in my rural island hood. The campground of course is party central, with tents, barbecue, walk on hot coals, bonfire etc. The swimming hole has a pet washing fountain, a lake with diving board and tents as well as a barbecue area. This is where people go to fish or meet someone.
Link Ninja
#44 Old 22nd Nov 2021 at 4:17 PM Last edited by Charmful : 22nd Nov 2021 at 6:39 PM.
Quote:
Originally Posted by Alpal425
I mainly see smaller-sized towns on the Sims, I don't know if I've ever seen someone build whole cities. I'm sure they're out there, I just don't remember seeing any. I know a lot of people are cautious as to how many households they keep due to Sim-bloat. Isn't there a cap of how many Sims you can have in a hood?

If any of you have built some larger civilizations with lots of lots, I'd love to see some pics for inspiration, and possibly an attached population count??


Hey! I found your question through a tag from Essa. I have 2 major downtown/cities attached to main hood + a touristy desert town and a semi-tropical shipping subhood. You can read about it on this thread though It's grown a lot more in 5 years since I wrote all that down.

The last time I did a census was a few months ago and these were my (playable - as in sims I have made or born in game or actively play with) population stats (those have changed as well, since I play often but very slowly due to the amount of sims I have):
Elder: 59
Adult: 100
YA: 40
Teen: 26
Child: 12
Toddler: 3
Infant: 1

Uh oh! My social bar is low - that's why I posted today.

Forum Resident
Original Poster
#45 Old 23rd Nov 2021 at 7:31 AM
Quote:
Originally Posted by Charmful
Hey! I found your question through a tag from Essa. I have 2 major downtown/cities attached to main hood + a touristy desert town and a semi-tropical shipping subhood. You can read about it on this thread though It's grown a lot more in 5 years since I wrote all that down.

The last time I did a census was a few months ago and these were my (playable - as in sims I have made or born in game or actively play with) population stats (those have changed as well, since I play often but very slowly due to the amount of sims I have):
Elder: 59
Adult: 100
YA: 4
Teen: 26
Child: 12
Toddler: 3
Infant: 1


That's amazing though. Your town is lovely by the way!... but ten years?? Here I am all proud of myself for having the attention span for a few months!! That's just awesome. Amazing dedication!

Quote:
Originally Posted by joandsarah77
These days it would be more to do with pink flashing. Larger hoods with more items are more likely to pink flashing.


That part I can understand... I experienced that for the first time ever yesterday. I think I have only 30 or so lots built yet, but I do have a LOT of high res/poly neighborhood deco. I love TS2 and its world building abilities, but it is quite sad to see the limitations due to the era the game was made in. Still, I'm going to continue to try to grow my town as large as possible, even if it were to kill my PC!

I ramble a lot, and get confused easily, so my apologies to you in advance.
Test Subject
#46 Old 23rd Nov 2021 at 1:55 PM
I play one form of BACC.
I assigned a workplace to each level of career.
Every four households open a new community lot (workplace).
I will need 128 households to open 32 community lots , then I will have a complete city.
Field Researcher
#47 Old 23rd Nov 2021 at 7:59 PM
Quote:
Originally Posted by Alpal425
I mainly see smaller-sized towns on the Sims, I don't know if I've ever seen someone build whole cities. I'm sure they're out there, I just don't remember seeing any. I know a lot of people are cautious as to how many households they keep due to Sim-bloat. Isn't there a cap of how many Sims you can have in a hood?

If any of you have built some larger civilizations with lots of lots, I'd love to see some pics for inspiration, and possibly an attached population count??




well I built a starter city in Creator Feedback forum, but it unfortunately it takes up N004, so if you download it, you might need to rename it. it good to go except for the fact that I don't know get rid of the townies that my game generated, no sims are in it but it is a city non the less based on what I think of Germany.
https://modthesims.info/showthread.php?t=658291

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