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Field Researcher
#26 Old 5th Jun 2009 at 12:38 AM Last edited by Abbey12388 : 5th Jun 2009 at 1:35 AM.
My pattern doesn't want to work. I did everything right - I think, but when I go in game it's all grey, but the colors are there.





When I picked the pattern in CAS. Anyone else have this?

Whee.
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Warrior Gryphon
site owner
#27 Old 5th Jun 2009 at 1:31 AM
Abbey its not exactly clear from your screenshot what your problem is - please detail it. Thank you.

Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Field Researcher
#28 Old 5th Jun 2009 at 1:35 AM
Ahh, sorry =P I was kind of in a rush

Whee.
Test Subject
#29 Old 5th Jun 2009 at 6:28 AM
Quote: Originally posted by Mirablu
I followed the tutorial pretty easily up to the point that said to save the image as a DDS file.

I'm making a four-color pattern (I uploaded it here, if it helps) in Adobe Photoshop 7.
When I attempt to save it as a DDS file, it gives me the following error: "Error: Too many channels to export (5)".
Obviously, the issue is that it considers five layers to be too many. Yet in the tutorial, this doesn't come up.
It seems to export well enough with four channels (Red + Blue + Green + RGB channels), but when I add the alpha channel, it gives this error. I tried naming the channel both "alpha1" and "Alpha 1", but there was no difference.

Is this because I'm using an older version of Photoshop? I can just try to make some three-color patterns for now, and I can probably just temporarily export this pattern using black as a background color, but I'd really like to find a way around this problem for future reference.

Edited to Add: If it makes a difference, I made the base image in Photoshop instead of Illustrator. I took a simple pattern my friend asked me to use, flood filled over the colors on separate layers, and then used Edit Brightness/Contrast and Edit Levels to make each layer white. Then I created a black layer behind them, and used Copy All Layers on each layer with just one layer plus the black background layer showing.
I assumed that since the end result appeared to be the same, it wouldn't make a difference. Could that be the source of my problem?


I was running into the exact same problem as you and finally figured it out. When you're ready to save as DDS, you need to do a Layer -> Flatten Image first...even if you only have 1 layer, it will change the name from "Layer 1" to "Background", and your channels will still keep their data.

Maybe in HP's copious spare moments he could add another line in his tutorial for Photoshop users along with the Gimp info on the Compose step since this happens at the same time. Either way, it's an awesome tutorial! Thanks for all the hard work you put into it.
Test Subject
#30 Old 5th Jun 2009 at 10:34 AM Last edited by Schaapje82 : 5th Jun 2009 at 11:08 AM.
Hi, I tried the tutorial this morning and it took me a while, but now I have a pattern imported in Delphy's. The only thing is, when I try to save I get a message and it won't save. Any ideas?

Image

Translation: An exeption has occured. If you press 'doorgaan' the message will be ignored and the application will continue. If you press 'afsluiten' the application will be closed.

Cannot find file or assembly blablabla or cannot load one of it's parts. The system cannot find the file.


Edit: It turned out that I was missing the .net framework-thingy. Now it works!

Now I have another problem. When I select my pattern and choose the same colors for all options, I still see an outline. This isn't right is it? See screenshot.

Screenshot
Warrior Gryphon
site owner
#31 Old 5th Jun 2009 at 11:26 AM
Schaapje82, the outline would depend on how you have your channels setup. Can you zip up and post the DDS?

Story books are full of fairy tales, of Kings and Queens, and the bluest skies.
Test Subject
#32 Old 5th Jun 2009 at 11:53 AM
Quote: Originally posted by Delphy
Schaapje82, the outline would depend on how you have your channels setup. Can you zip up and post the DDS?


Here it is...
the dds

Hope you can tell me what's wrong.
Inventor
#33 Old 5th Jun 2009 at 3:42 PM
I do have another question. I get the impression that you want a very clean line, no blurring - but when I shrink the texture down, there is blurring and I'm not sure how to keep that from happening.

Reyn Silversong-Sim Architect

Terms of Use-All of my stuff is available for use anywhere that is free. All I ask is credit and a link back to the objects in question, or the house they are featured with. DO NOT POST ON THE EXCHANGE!
Test Subject
#34 Old 5th Jun 2009 at 6:09 PM Last edited by Argentee : 5th Jun 2009 at 7:13 PM.
Quote: Originally posted by Abbey12388
My pattern doesn't want to work. I did everything right - I think, but when I go in game it's all grey, but the colors are there.




When I picked the pattern in CAS. Anyone else have this?


I had this happen. I then applied different colors to each of the layers and the pattern appeared. I went back to the Pattern Packager, applied those color values to the pattern and resaved. The pattern now looks right in game. Edit: It could also be that your channels are in the wrong order. Try putting the patterned one uppermost, and the solid one bottom most.
Test Subject
#35 Old 5th Jun 2009 at 6:29 PM
Quote: Originally posted by Reyn
I do have another question. I get the impression that you want a very clean line, no blurring - but when I shrink the texture down, there is blurring and I'm not sure how to keep that from happening.


Maybe that's where my outlines come from too... Tomorrow I'm going to try to first shrink the vector to 256x256 and then make the different layers. Maybe that will help.
Inventor
#36 Old 5th Jun 2009 at 7:53 PM
I haven't even gotten to the other layers - I have some really nice gimp brushes but they are huge - when I shrink the results down, its blurry and pixellated.

Reyn Silversong-Sim Architect

Terms of Use-All of my stuff is available for use anywhere that is free. All I ask is credit and a link back to the objects in question, or the house they are featured with. DO NOT POST ON THE EXCHANGE!
Pettifogging Legalist!
retired moderator
#37 Old 5th Jun 2009 at 9:10 PM
Just a pointer for OSX users: the NVidia photoshop plugins are Windows-only, but apparently you can use GraphicConverter instead:

http://www.lemkesoft.com/content/193/key-features.html

It's a quite useful tool for lots of things. Shareware, but the unregistered version is almost as powerful as the paid one – it only can't do batch processing.

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Test Subject
#38 Old 5th Jun 2009 at 9:57 PM
That reminds me...another limitation of the nVidia DDS Photoshop plugin is that they don't work in 64bit Photoshop CS3/CS4, you have to use 32bit or they aren't loaded.
Lab Assistant
#39 Old 6th Jun 2009 at 8:05 AM
Quote: Originally posted by Delphy
kawaiimiyo: Yes, thats possible. Cut out the red layer for the areas you want to fill with the background colour, in black. That'll then get filled in by the game in the "Background Colour" - default black.


so with the 4 channels, red, green, blue, alpha ..... i would cut out red for the area i want black, would i need to add another channel after alpha? to get the 5th color in so it can be changeable? ^_^; sorry i'm a bit slow here...
Test Subject
#40 Old 6th Jun 2009 at 1:24 PM
Quote: Originally posted by kawaiimiyo
so with the 4 channels, red, green, blue, alpha ..... i would cut out red for the area i want black, would i need to add another channel after alpha? to get the 5th color in so it can be changeable? ^_^; sorry i'm a bit slow here...


I think what Delphy means is dat on the red-channel, you can make shapes in black, that will get the background-color you select in de pattern packagers. The shapes you make in white will get the color that you select under palette 1. On the other 3 channels you can put the other three colors.
Test Subject
#41 Old 6th Jun 2009 at 1:25 PM
Quote: Originally posted by Schaapje82
Maybe that's where my outlines come from too... Tomorrow I'm going to try to first shrink the vector to 256x256 and then make the different layers. Maybe that will help.


I finally got it right. No outlines and a fully working pattern. Yeah!
Thanks for the help, if I can help anyone, please let me know.
Test Subject
#42 Old 6th Jun 2009 at 1:56 PM
To kawaiimiyo: You have 4 channels (Red, green, blue and alpha 1).

Each of them has a colour.

You have a pattern with 5 colours, and you don't need one of them to be changeable, let's say, Pink.

If you leave the PINK part out of the 4 channels, it will be filled with the Background colour, which is not changeable.

When you are in the Pattern Packager, you can pick the Background colour. You set it to PINK and that part of the pattern, in-game,will be PINK and will not be changeable.
Lab Assistant
#43 Old 6th Jun 2009 at 4:00 PM
I apologize for making another post, but I've got the feeling that mine got lost in this thread. When I try to copy+paste the black and white masks into the channels, the image remains transparent, but the entire image becomes selected as if something was, infact, pasted there. It seems like it should be quite simple, but for the life of me I can't figure out why it's not working. Thanks.

"A world of fantasy at my hand; I am greater than the greatest man."
Inventor
#44 Old 6th Jun 2009 at 4:55 PM
I for the life of me am not sure what I'm doing wrong. I am using GIMP.

At first I thought it was because I was using the coloured layers into the decomposed layers, so I instead pasted in my raster layers. Then I thought that using a fourth colour was complicating it, so I stitched to three colours, then I thought maybe the blue layer [which is set to red in the colour picker] was in the wrong place, since when I decompose red is at the top instead of the bottom, so I put it back the way the tool set them - no matter what I do, when I import it into the game, the pattern is gone and I've got this red, pixelated mess.

I don't want to break down and get illustrator, don't really have the money for that right now, but if anyone has managed this with GIMP I would appreciate some pointers.

Reyn Silversong-Sim Architect

Terms of Use-All of my stuff is available for use anywhere that is free. All I ask is credit and a link back to the objects in question, or the house they are featured with. DO NOT POST ON THE EXCHANGE!
Field Researcher
#45 Old 6th Jun 2009 at 5:45 PM
I'm looking for a way to center my pattern. Wasn't sure if that was something to mention here or in its own thread. I put all my files in its own thread but thought I'd post here in case there's already that information elsewhere.

I'm not conceited, conceit is a fault and I have no faults.
Test Subject
#46 Old 6th Jun 2009 at 8:16 PM
Hi,

This may be a dumb question however is it possible to create any kind of transparency in a pattern?

Thanks
Inventor
#47 Old 6th Jun 2009 at 8:48 PM
To the best of my knowledge, transparency is handled by the underlying texture that the CAS one covers. So, patterns can't - if I am understanding things right.

Reyn Silversong-Sim Architect

Terms of Use-All of my stuff is available for use anywhere that is free. All I ask is credit and a link back to the objects in question, or the house they are featured with. DO NOT POST ON THE EXCHANGE!
Lab Assistant
#48 Old 6th Jun 2009 at 10:02 PM
Default OSX User!
Quote: Originally posted by plasticbox
Just a pointer for OSX users: the NVidia photoshop plugins are Windows-only, but apparently you can use GraphicConverter instead:

http://www.lemkesoft.com/content/193/key-features.html

It's a quite useful tool for lots of things. Shareware, but the unregistered version is almost as powerful as the paid one – it only can't do batch processing.


Hi, thank for the tip! I'm a completely green at CC creation, so I have lots of noob questions:

I'm wondering if a tutorial exists for creating patterns on mac? I'm guessing Graphics Converter is used for making the DDS file, but how does a mac user import the file into the game? I am unable (for... uh... obvious mac-ish reasons) to use Delphy's particularly peachy pattern packager for PC people.
Rabid Recoloring Renegade
retired moderator
#49 Old 6th Jun 2009 at 10:24 PM Last edited by [email protected] : 8th Jun 2009 at 4:20 PM. Reason: New issues
So, I'm slowly but surely getting the hang of this. And I would be so happy, except when saving to DDS format in GIMP, I don't get a popup.

Arrrgggg! I have DDS Utilities and the plug-in for GIMP, so I'm not sure what I'm doing wrong.

Any help????


I've gotten everything done, used Delphy's packager, put the file in Mods/Packages, and I can't even find my pattern in-game.

I must be missing something. Anyone?
Test Subject
#50 Old 7th Jun 2009 at 1:36 AM
Hi ^^

I've started making patterns as well - I'm actually very new at making my own custom content (I've tried recoloring, modifying alpha layers, making my own meshes, modifying meshes; I guess I'm just not good at that XD). I understand the vector program (I use Inkscape), the channels (using CS3), how to mask/unmask, where everything should be, how to save as DDS and the packager.

The problem? Placing the different layers into the channels. Either I get a message saying I can't place into the channel since I only have one selected, or if I have all, that I can't copy/paste layers.

I've tried using a 2-color pattern to start; red and green. In the first layer, red = black, green = white, and vice-versa for the second layer. But I can't put these as channels for some strange reason. Could anyone help me out with this? ^^;;
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