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Test Subject
#26 Old 9th Mar 2011 at 9:13 AM
Quote: Originally posted by WesHowe
00000080 is 128
00000100 is 256
00000200 is 512
00000400 is 1024

These are probably the most common values you would want to use, and you probably do not want to use one larger than the texture map size you are using.

ok i have a problem in here, when i try to edit the object I am doing with these values it makes the object disappear and when i try to change it colors, it shows up but again when i close CAS it disappears again. I would like to know why does that happen
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Alchemist
#27 Old 9th Mar 2011 at 12:55 PM
Correctly changing the mask width and height values in the mtlsrcs will not cause your object to disappear. There has to be some other issue going on.

Did you try the object in-game and have it work before you changed the numbers in the mtlsrcs?
Test Subject
#28 Old 9th Mar 2011 at 1:37 PM
yes i tried it before i edit them and it worked just fine
Alchemist
#29 Old 9th Mar 2011 at 2:16 PM
When you change them back to what they were does the object behave normally again in-game?
Test Subject
#30 Old 9th Mar 2011 at 11:57 PM
no it doesn't. It keeps acting weird. i have to do it from the beginning to work fine
Alchemist
#31 Old 10th Mar 2011 at 12:08 AM
If you changed them back and the object is still acting weird then changing the mask width and height in the mtlsrcs wasn't the issue in the first place...which is what I expected.

Exactly what is it you did when you changed the numbers? That is what did you open and how did you change it?
Test Subject
#32 Old 10th Mar 2011 at 12:15 AM
ok i exported the 0x00000 MLOD, then edited the block 13 and 14 mtlsrcs in note pad.
it was that way:

MaskWidth 2 1 00000080
MaskHeight 2 1 00000100

i just edit the last 3 numbers to turn into
MaskWidth 2 1 00000128
MaskHeight 2 1 00000256

twice in each block mtlsrcs

so is it something wrong in here ?
Alchemist
#33 Old 10th Mar 2011 at 12:50 AM
Did you also edit the MODL? What other changes did you make to the object and what is the clone?
Me? Sarcastic? Never.
staff: administrator
#34 Old 10th Mar 2011 at 1:00 AM
The values you changed it to equal the original, just in the wrong format. If you want to make the texture size larger, change the 80 to 100 and 100 to 200, this will give you 256x512 for your texture (from the 128x256).
Test Subject
#35 Old 10th Mar 2011 at 1:20 AM
@ OM: no i just changed the MLOD.
Also that's the only change i did to the object in addition to the enabling the 2nd and 3rd recoloring areas but its not the problem im sure bec. it works just fine with this.

I'm using the SculpturePlantIvyBallTopiarySmall

@ HugeLunatic: ok thanks I should do that, but is that what's making it disappear ?
Alchemist
#36 Old 10th Mar 2011 at 1:54 AM
It's unclear whether that mistake will make the object disappear.

The only way to know is to return the numbers to what they were...make sure you recompile the MLOD...and then import it into the package. Check that in-game.

If it is now appearing take the MLOD and make the correct changes. Recompile the MLOD and put that into the package and check in-game. It should now have correct mask width and height and show up.
Sockpuppet
#37 Old 16th Mar 2011 at 12:04 PM
and delete your cahces and thumbnailfolder each time after updating your object.
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