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- Pets Spawners Not in CAW?
#51
4th Nov 2011 at 9:35 PM
Quote: Originally posted by Jay290783
They don't all match because, for example, Adventures is something like version=2 I think. |
That could be significant- what are your gameversions for each EP and SP?
http://simswiki.info/wiki.php?title...ind_Gameversion
Can't remember if I asked you that before.
SharaRose, perhaps you could check your gameversions too?
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#52
5th Nov 2011 at 8:52 PM
Posts: 95
Quote: Originally posted by simsample
That could be significant- what are your gameversions for each EP and SP? http://simswiki.info/wiki.php?title...ind_Gameversion Can't remember if I asked you that before. SharaRose, perhaps you could check your gameversions too? |
Will give what each skuversion.txt file says:
The Sims 3 Base Game
GameVersion = 1.26.89.013017
Code:0.RL-2.0.164
Asset:1.Content.rl.52
Thumbnails:1.Thumbnail.dl.933
TCC:1.TCC.dl.1209
The Sims 3 World Adventures
GameVersion = 2.0.86.002017
Code:0.RL-2.0.56
Asset:1.ep1-0.rl.8
Thumbnails:1.Thumbnailep1.dl.281
TCC:1.TCC.ep1.175
CiderVersion#003051
The Sims 3 High-End Loft Stuff
GameVersion = 3.0.38.004017
Code:0.RL-2.0.84
Asset:1.sbsp1-0.sb.65
Thumbnails:1.Thumbnailsp1.sb.6
TCC:Unknown
CiderVersion#003374
The Sims 3 Ambitions
GameVersion = 4.10.1.011037
Code:Unknown
Asset:Unknown
Thumbnails:Unknown
TCC:Unknown
CiderVersion#000000
The Sims 3 Fast Lane Stuff
GameVersion = 5.0.44.008017
Code:0.RL-2.0.113
Asset:1.sp2-0.rl.3
Thumbnails:1.Thumbnailsp2.sb.34
TCC:Unknown
CiderVersion#004348
The Sims 3 Late Night
GameVersion = 6.0.81.009001
Code:0.RL-2.0.125
Asset:1.ep3-0.rl.7
Thumbnails:1.Thumbnailep3.dl.265
TCC:1.TCC.ep03.104
CiderVersion#004571
The Sims 3 Outdoor Living Stuff
GameVersion = 7.0.55.010017
Code:0.ML-1.0.1089
Asset:1.sp3-0.ml.20
Thumbnails:1.Thumbnailsp3.sb.35
CiderVersion#004938
The Sims 3 Generations
GameVersion = 8.0.152.011001
Code:0.RL-2.0.148
Asset:1.ep4-0.rl.2
Thumbnails:1.Thumbnailep4.dl.338
CiderVersion#005777
The Sims 3 Town Life Stuff
GameVersion = 9.0.73.012001
Code:0.sbSP-430.0.521
Asset:1.sbsp4-0.sb.163
Thumbnails:1.Thumbnailsp4.sb.85
CiderVersion#006481
The Sims 3 Pets
GameVersion = 10.0.96.013001
Code:0.RL-2.0.164
Asset:1.ep5-0.rl.4
Thumbnails:1.Thumbnailep5.dl.437
TCC:1.TCC.ep05.120
CiderVersion#007042
Now if you can understand what's what in those files then you're a lot better than me
#53
6th Nov 2011 at 1:42 AM
Okay, forget Pets, Town Life and Generations as they haven't had patches released for them. And obviously the basegame is fully patched. But look at the others and you'll see that only Ambitions is patched:
http://simswiki.info/wiki.php?title...elp:Patch_Table
What you're looking at on that table is patch level 11; most of your EPs/ SPs aren't patched at all. For the game and most game mods, this seems to not matter, as the game runs from the TS3W executable now so patching the EPs/SPs is not necessary for proper game function. However, I've seen several cases where people have had strange glitches or crashing with CAW/ EIG which has been resolved by fully patching all EPs and SPs. So it's worth a go! backup all of your CAW and Sims 3 user data and fully patch each expansion. The archived patches can be accessed here:
http://simswiki.info/wiki.php?title...wnload/Archived
Most of them had a combo patch so you only need to download the one file.
Further help:
http://simswiki.info/wiki.php?title...efore_You_Begin
Then give CAW a go to see if the spawners show. It won't break anything (provided you backup) so it's worth a try.
http://simswiki.info/wiki.php?title...elp:Patch_Table
What you're looking at on that table is patch level 11; most of your EPs/ SPs aren't patched at all. For the game and most game mods, this seems to not matter, as the game runs from the TS3W executable now so patching the EPs/SPs is not necessary for proper game function. However, I've seen several cases where people have had strange glitches or crashing with CAW/ EIG which has been resolved by fully patching all EPs and SPs. So it's worth a go! backup all of your CAW and Sims 3 user data and fully patch each expansion. The archived patches can be accessed here:
http://simswiki.info/wiki.php?title...wnload/Archived
Most of them had a combo patch so you only need to download the one file.
Further help:
http://simswiki.info/wiki.php?title...efore_You_Begin
Then give CAW a go to see if the spawners show. It won't break anything (provided you backup) so it's worth a try.
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#54
6th Nov 2011 at 12:41 PM
Last edited by Jay290783 : 6th Nov 2011 at 1:59 PM.
Posts: 95
Quote: Originally posted by simsample
Okay, forget Pets, Town Life and Generations as they haven't had patches released for them. And obviously the basegame is fully patched. But look at the others and you'll see that only Ambitions is patched: http://simswiki.info/wiki.php?title...elp:Patch_Table What you're looking at on that table is patch level 11; most of your EPs/ SPs aren't patched at all. |
But my game says it's up to date? It was meant to autopatch before every new EP/SP install.
The launcher says my game is up to date.
Very confusing
Edit 1: OK. I have uninstalled ALL EPs and SPs and have now started reinstalling them.
World Adventures is reinstalled and fully patched to correct number.
Am installing first SP now. Will fully patch and then install Ambitions and carry on until everything is fully patched and installed.
You reckon doing that will make the spawners show up correctly? Well we shall see *fingers crossed*
#55
6th Nov 2011 at 2:10 PM
Nono, you don't need to uninstall, just patch. The Launcher says it's up to date because it only checks the basegame and latest EP/SP. But the SKU versions you posted say otherwise.
If you read the links I gave you, you will see that we describe in detail how to manually patch, including links to download the patches from EA and tips on backing up your files.
If you read the links I gave you, you will see that we describe in detail how to manually patch, including links to download the patches from EA and tips on backing up your files.
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#56
6th Nov 2011 at 2:34 PM
Posts: 95
Quote: Originally posted by simsample
Nono, you don't need to uninstall, just patch. The Launcher says it's up to date because it only checks the basegame and latest EP/SP. But the SKU versions you posted say otherwise. If you read the links I gave you, you will see that we describe in detail how to manually patch, including links to download the patches from EA and tips on backing up your files. |
Too late now.
I'm not that overly bothered. I prefer to auto-patch anyway so doing it this way takes longer granted but it updates them fully.
Just have to wait a bit longer doing it this way
5 down, 4 to go
#57
6th Nov 2011 at 2:49 PM
Don't panic, you'll get the same result!
Just be sure to check your SKU versions once finished, just to make sure it really did update fully.
I hope it works after all this!
Just be sure to check your SKU versions once finished, just to make sure it really did update fully.
I hope it works after all this!
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#58
6th Nov 2011 at 3:07 PM
Posts: 95
Quote: Originally posted by simsample
Don't panic, you'll get the same result! Just be sure to check your SKU versions once finished, just to make sure it really did update fully. I hope it works after all this! |
Knowing my luck it'll update fully. Everything will be as it should be and the pet spawners STILL won't work
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#59
6th Nov 2011 at 3:46 PM
Posts: 95
Quote: Originally posted by Jay290783
Knowing my luck it'll update fully. Everything will be as it should be and the pet spawners STILL won't work |
This is what each skuversion.txt file now says:
The Sims 3 Base Game
GameVersion = 1.26.89.013017
Code:0.RL-2.0.164
Asset:1.Content.rl.52
Thumbnails:1.Thumbnail.dl.933
TCC:1.TCC.dl.1209
The Sims 3 World Adventures
GameVersion = 2.17.2.011032
Code:Unknown
Asset:Unknown
Thumbnails:Unknown
TCC:Unknown
CiderVersion#000000
The Sims 3 High-End Loft Stuff
GameVersion = 3.13.1.011031
Code:Unknown
Asset:Unknown
Thumbnails:Unknown
TCC:Unknown
CiderVersion#000000
The Sims 3 Ambitions
GameVersion = 4.10.1.011031
Code:Unknown
Asset:Unknown
Thumbnails:Unknown
TCC:Unknown
CiderVersion#000000
The Sims 3 Fast Lane Stuff
GameVersion = 5.8.1.011031
Code:Unknown
Asset:Unknown
Thumbnails:Unknown
TCC:Unknown
CiderVersion#000000
The Sims 3 Late Night
GameVersion = 6.5.1.011031
Code:Unknown
Asset:Unknown
Thumbnails:Unknown
TCC:Unknown
CiderVersion#000000
The Sims 3 Outdoor Living Stuff
GameVersion = 7.3.2.011031
Code:Unknown
Asset:Unknown
Thumbnails:Unknown
CiderVersion#000000
The Sims 3 Generations
GameVersion = 8.0.152.011001
Code:0.RL-2.0.148
Asset:1.ep4-0.rl.2
Thumbnails:1.Thumbnailep4.dl.338
CiderVersion#005777
The Sims 3 Town Life Stuff
GameVersion = 9.0.73.012001
Code:0.sbSP-430.0.521
Asset:1.sbsp4-0.sb.163
Thumbnails:1.Thumbnailsp4.sb.85
CiderVersion#006481
The Sims 3 Pets
GameVersion = 10.0.96.013001
Code:0.RL-2.0.164
Asset:1.ep5-0.rl.4
Thumbnails:1.Thumbnailep5.dl.437
TCC:1.TCC.ep05.120
CiderVersion#007042
Just checked and still no pet spawners.
Got all the other normal EA enabled items though like the Unicorn Crossing sign.
What to do now?
#60
6th Nov 2011 at 4:08 PM
Oh drat, that's annoying. All of your games are definitely up to date, it might be worth redownloading and reinstalling CAW again but apart from that I'm stumped.
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#61
6th Nov 2011 at 4:10 PM
Posts: 95
Quote: Originally posted by simsample
Oh drat, that's annoying. All of your games are definitely up to date, it might be worth redownloading and reinstalling CAW again but apart from that I'm stumped. |
Already ahead of you.
I uninstalled CAW, downloaded it again, and reinstalled CAW.
Still no luck.
I did keep my saves/settings whatever it asks you to keep or delete because I didn't want to lose my world after all work I've done on it.
I'm glad I'm not the only one who's stumped
#62
6th Nov 2011 at 4:12 PM
Ah, it might be worth testing with a clean set of CAW user data then, just to test. Also, are any other custom objects showing? Just so that we know your Packages folder is working since you reinstalled.
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#63
6th Nov 2011 at 4:16 PM
Last edited by Jay290783 : 6th Nov 2011 at 4:33 PM.
Posts: 95
Quote: Originally posted by simsample
Ah, it might be worth testing with a clean set of CAW user data then, just to test. Also, are any other custom objects showing? Just so that we know your Packages folder is working since you reinstalled. |
OK. The DT for HS in CAW is named what again?
If it's Terrain - Distant then my packages folder is working correctly.
Edit 1: Right I've copied my UserToolData/Worlds folder to my desktop, uninstalled CAW (including saves and settings), deleted my CAW folder from my documents EA folder, and am about to reinstall CAW and see what happens.
*fingers crossed*
#64
6th Nov 2011 at 5:02 PM
Quote: Originally posted by Jay290783
OK. The DT for HS in CAW is named what again? If it's Terrain - Distant then my packages folder is working correctly. |
No idea, I don't have HS. But Sunset Valley DT is called Terrain - Distant.
Try testing with the haystack from this thread, since I wrote what it is called in metadata.
http://www.modthesims.info/showthread.php?t=427515
It's a pets object also.
Try the Twinbrook Ruins Station too, as that's from a different EP.
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#65
6th Nov 2011 at 5:45 PM
Posts: 95
Quote: Originally posted by simsample
No idea, I don't have HS. But Sunset Valley DT is called Terrain - Distant. Try testing with the haystack from this thread, since I wrote what it is called in metadata. http://www.modthesims.info/showthread.php?t=427515 It's a pets object also. Try the Twinbrook Ruins Station too, as that's from a different EP. |
I think something has gone wrong with my Packages folder because niether DT for either HS or Riverview is showing up.
Any ideas how to sort out my packages folder so it works?
I bet that's the problem. Does the version of CAW for Pets detect the Packages folder somewhere else instead of the main installed CAW directory?
#66
6th Nov 2011 at 5:53 PM
So when you said:
You did not mean that custom DTs were showing up? My apologies, I thought that this post indicated that your framework was working correctly.
Note that the HS DT and Riverview DT require for the corresponding worlds to be installed to be visible in CAW.
This should help:
http://simswiki.info/wiki.php?title...p:CAW_Framework
Quote: Originally posted by Jay290783
The Food Truck does not show up in CAW. I meant that it showed up in game and in EIG. The DTs show up in CAW properly and they're in the correct folder to do that just like the pet spawners are in the correct folder alongside the DT packages but the pet spawners do NOT show up in CAW for some bizarre reason |
You did not mean that custom DTs were showing up? My apologies, I thought that this post indicated that your framework was working correctly.
Note that the HS DT and Riverview DT require for the corresponding worlds to be installed to be visible in CAW.
This should help:
http://simswiki.info/wiki.php?title...p:CAW_Framework
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#67
6th Nov 2011 at 6:33 PM
Posts: 95
Quote: Originally posted by simsample
So when you said: You did not mean that custom DTs were showing up? My apologies, I thought that this post indicated that your framework was working correctly. Note that the HS DT and Riverview DT require for the corresponding worlds to be installed to be visible in CAW. This should help: http://simswiki.info/wiki.php?title...p:CAW_Framework |
No I DID mean they were showing up originally. But since Pets I've just realised that even they're not showing up either.
I do have both worlds installed as well so as far as CAW should be concerned, the DTs do exist.
So that now leads me to thinking that the newest version of CAW (which you have to install when you've installed Pets) somehow breaks the Package folder or ignores it or something because they won't show up now.
Anyone else having this problem?
#68
6th Nov 2011 at 10:21 PM
Not me- everything works fine for me including the spawners, and I have all the same gameversions as you with the latest CAW.
Although, I just noticed that you have the digital version of the basegame, so maybe that's significant?
Although, I just noticed that you have the digital version of the basegame, so maybe that's significant?
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#69
6th Nov 2011 at 10:26 PM
Posts: 95
Quote: Originally posted by simsample
Not me- everything works fine for me including the spawners, and I have all the same gameversions as you with the latest CAW. Although, I just noticed that you have the digital version of the basegame, so maybe that's significant? |
Perhaps. I was wondering that myself.
It's just that I didn't want to uninstall the base game if it meant having to uninstall the EPs and SPS as well.
I do have them all on disk and the EPs and SPs I've installed from disk instead of the downloaded versions I had.
Will I be able to uninstall just the Base game and then reinstall it using the disk without having to uninstall the EPs and SPs? And will they work still when I've reinstalled the Base game?
#70
6th Nov 2011 at 10:36 PM
No, you'd have to reinstall the whole lot if you remove the basegame. But you had the CC working with that version before (just not the spawners)?
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#71
7th Nov 2011 at 12:46 AM
Posts: 95
Quote: Originally posted by simsample
No, you'd have to reinstall the whole lot if you remove the basegame. But you had the CC working with that version before (just not the spawners)? |
Figures
Well everything worked fine before I installed Pets and new version of CAW.
So if those EPs and SPs you mentioned obviously weren't patched, it didn't affect the DTs from HS and Riverview appearing in CAW.
The spawners were showing in CAW as well (as I've already said) it's just that they were just hex names because I obviously didn't have Pets yet.
Once I installed Pets I tried using CAW but got that error message about it not being compatible or whatever and to download the new version.
After downloading (and installing) the new CAW, everything went downhill from there.
So that's the life story of the impossibleness of getting the Spawners to show up correctly (and now the 2 DTs as well).
So what now?
Oh and on a sidenote, what is the name of the DT for Appaloosa Plains? See if that's showing up or not. I presume it should be as it's enabled by default by EA (supposedly) but knowing my luck it probably won't be there
#72
7th Nov 2011 at 5:33 PM
So is other CC showing up in CAW for you now? If not, post a copy of your resource.cfg, as it's most likely that.
The Appaloosa Plains DT is just called 'Distant Terrain':
http://pasimficandbeyond.wikia.com/...Distant_Terrain
The Appaloosa Plains DT is just called 'Distant Terrain':
http://pasimficandbeyond.wikia.com/...Distant_Terrain
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#73
7th Nov 2011 at 8:08 PM
Last edited by simsample : 9th Nov 2011 at 9:36 AM.
Posts: 95
Quote: Originally posted by simsample
So is other CC showing up in CAW for you now? If not, post a copy of your resource.cfg, as it's most likely that. The Appaloosa Plains DT is just called 'Distant Terrain': http://pasimficandbeyond.wikia.com/...Distant_Terrain |
Ah right. I think that is in my CAW objects list. Will have to double check though.
Will post a copy of my resource.cfg file.
Which one do I need? The 1 in the CAW installation directory? Or 1 of the game installation folders?
Just want to be sure I post the correct version for you to have a nosey at
Recently I've been thinking. The reason why nothing is showing up in CAW I think probably IS because of my Resource.cfg file in my cAW directory.
I vaguely remember having to edit it to make it realise the Packages folder actually exists. When I reinstalled the new version of CAW, after installing Pets, the file would have been overwrote. Correct?
Anyway, this is what's in the file. I forget what I need to add to it to make CAW realise the package folder exists.
# ResourceConfig file for platform-independent resources
#
# See ResourceConfig/doc/ResourceConfig.htm for details on format.
# Intranet link as of this moment:
# http://ears-wiki/ctg/_docs/depot/UT...ourceConfig.htm
#
# UI
#
Priority -29
PackedFile UI/UI.package
PackedFile Automation/AutomationData.package
PackedFile Jazz/JazzData.package
PackedFile Misc/fallback.package
#
# Folder associations using Group IDs
#
#Group 0x001407ec Audio
#Group 0x0051185b EffectsBinary
#
# File associations using FileType IDs. Put them here instead of in a DDFMap.txt
#
#FileType 0x0175e5cd script
#FileType 0x0175e5d9 scriptsym
#FileType 0x8eaf13de rig
#FileType 0x6b20c4f3 clip
#FileType 0x00b2d882 dds
#FileType 0x025ed6f4 simoutfit
#FileType 0xd55f7caf lightrigs
FileType 0xf0ff5598 triggers
#FileType 0x11c258c0 ctriggers
FileType 0x0333406c xml
FileType 0x1a3201cd mod
#FileType 0xd3044521 slot
#FileType 0x00b552ea spt
#FileType 0x021d7e8c spt2
#FileType 0x1f886ead ini
FileType 0x025c95b6 layout
FileType 0x025c90a6 css
FileType 0x062e9ee0 ttf
FileType 0x062e9ee0 otf
FileType 0x062e9ee0 ttc
#FileType 0x2f7d0006 tga
#FileType 0x2f7d0004 png
#FileType 0x2f7d0002 jpg
#FileType 0x2f7d0002 jpeg
#FileType 0x03b4c61d lightingdata
#FileType 0xea5118b0 swb
#Audio files
#FileType 0x02b9f662 prop
#FileType 0x010077c4 wav
#FileType 0x010077bb mp3
#FileType 0x010077ca xa
#FileType 0x01a527db snr
#FileType 0x01eef63a sns
#FileType 0x0181b0d2 abk
#FileType 0x02c9eff2 submix
#FileType 0x029e333b voice
FileType 0x03b33ddf mod
FileType 0x0604abda dreamtree
#
# See ResourceConfig/doc/ResourceConfig.htm for details on format.
# Intranet link as of this moment:
# http://ears-wiki/ctg/_docs/depot/UT...ourceConfig.htm
#
# UI
#
Priority -29
PackedFile UI/UI.package
PackedFile Automation/AutomationData.package
PackedFile Jazz/JazzData.package
PackedFile Misc/fallback.package
#
# Folder associations using Group IDs
#
#Group 0x001407ec Audio
#Group 0x0051185b EffectsBinary
#
# File associations using FileType IDs. Put them here instead of in a DDFMap.txt
#
#FileType 0x0175e5cd script
#FileType 0x0175e5d9 scriptsym
#FileType 0x8eaf13de rig
#FileType 0x6b20c4f3 clip
#FileType 0x00b2d882 dds
#FileType 0x025ed6f4 simoutfit
#FileType 0xd55f7caf lightrigs
FileType 0xf0ff5598 triggers
#FileType 0x11c258c0 ctriggers
FileType 0x0333406c xml
FileType 0x1a3201cd mod
#FileType 0xd3044521 slot
#FileType 0x00b552ea spt
#FileType 0x021d7e8c spt2
#FileType 0x1f886ead ini
FileType 0x025c95b6 layout
FileType 0x025c90a6 css
FileType 0x062e9ee0 ttf
FileType 0x062e9ee0 otf
FileType 0x062e9ee0 ttc
#FileType 0x2f7d0006 tga
#FileType 0x2f7d0004 png
#FileType 0x2f7d0002 jpg
#FileType 0x2f7d0002 jpeg
#FileType 0x03b4c61d lightingdata
#FileType 0xea5118b0 swb
#Audio files
#FileType 0x02b9f662 prop
#FileType 0x010077c4 wav
#FileType 0x010077bb mp3
#FileType 0x010077ca xa
#FileType 0x01a527db snr
#FileType 0x01eef63a sns
#FileType 0x0181b0d2 abk
#FileType 0x02c9eff2 submix
#FileType 0x029e333b voice
FileType 0x03b33ddf mod
FileType 0x0604abda dreamtree
Thanks in advance,
Jay
#74
9th Nov 2011 at 9:38 AM
Jay, I linked this twice already:
http://simswiki.info/wiki.php?title...p:CAW_Framework
Read that, and do as it says- your resource.cfg is wrong.
http://simswiki.info/wiki.php?title...p:CAW_Framework
Read that, and do as it says- your resource.cfg is wrong.
I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Sims 1 Archive
Angel Classic Rock Mix!
Lab Assistant
#75
9th Nov 2011 at 10:15 PM
Last edited by Jay290783 : 9th Nov 2011 at 11:12 PM.
Posts: 95
Quote: Originally posted by simsample
Jay, I linked this twice already: http://simswiki.info/wiki.php?title...p:CAW_Framework Read that, and do as it says- your resource.cfg is wrong. |
Sorry. I could've sworn I'd opened that and it wasn't what I was looking for. I guess I can't have looked at that. Sorry
Edit 1: It's working now.
Thanks again. Sorry for all the confusion and messing around when it was something so simple. I feel a right fool now
Who Posted
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