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#51
29th Oct 2011 at 6:13 AM
Posts: 90
And they have no Labrador but they do have Labradoodle and "Labradinger" (never heard of that one).
I googled it and apparently a Labradinger is a Labrador/Springer Spaniel, and a Bocker is a Beagle/Cocker Spaniel
I googled it and apparently a Labradinger is a Labrador/Springer Spaniel, and a Bocker is a Beagle/Cocker Spaniel
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#52
29th Oct 2011 at 7:03 AM
Posts: 1,120
Quote: Originally posted by CocoMouse
And they have no Labrador but they do have Labradoodle and "Labradinger" (never heard of that one). I googled it and apparently a Labradinger is a Labrador/Springer Spaniel, and a Bocker is a Beagle/Cocker Spaniel |
Ahh. I was thinking maybe a bocker was bichon frise/cocker spaniel.
The more you know, I guess.
#53
29th Oct 2011 at 11:48 AM
Posts: 1,980
Thanks: 336 in 2 Posts
The German Shepherds don't look right to me, but then again I may be a bit biased due to the fact that I can't make my long-haired, all-black, German Shepherd in game without her being registered as a mutt.
I would like to clear up the little matter of my sanity as it has come into question. I am not in any way, shape, or form, sane. Insane? Hell yes!
People keep calling me 'evil.' I must be doing something right.
SilentPsycho - The Official MTS2 Psycho
I would like to clear up the little matter of my sanity as it has come into question. I am not in any way, shape, or form, sane. Insane? Hell yes!
People keep calling me 'evil.' I must be doing something right.
SilentPsycho - The Official MTS2 Psycho
#54
29th Oct 2011 at 4:20 PM
Posts: 1,120
Some of the horses are pretty messed up if you know anything about horses, too. The Arabian looks like a mutant and the Thoroughbred looks almost like a Quarter Horse. But of course you can't go in and fix that without them reading as mixed breed.
Test Subject
#55
30th Oct 2011 at 2:33 AM
Posts: 15
Well my Black Lab got rejected.... so not sure what they expect, but honestly MTS is really picky.. and i read through the creator guide lines. so not sure what i did that was wrong except i didn't take the pics in the game (i saw that afterwards). but it says i need a comparison pic (had it) and that it wasn't original enough..... worked on that dog for 4 hours with a very patient Pup sitting by me posing So i guess i wont be uploading anything... It used to be easy to get your stuff on here but 4 hours of hard work rejected hurts. so i'm going to keep remaking the dogs into what they are supposed to look like and just keep them. (yes i know this is a rant, couldn't find a forum for it) It's bad enough when EA messed up the animals. But when i work hard on something and all i get is sorry rejected makes me want to go somewhere else and start downloading my stuff on there. Now i think i know why i hardly see any downloads on here This place has died unless your still doing ts2.
#56
30th Oct 2011 at 2:39 AM
Posts: 339
Thanks: 752 in 4 Posts
Quote: Originally posted by lilajean
Well my Black Lab got rejected.... so not sure what they expect, but honestly MTS is really picky.. and i read through the creator guide lines. so not sure what i did that was wrong except i didn't take the pics in the game (i saw that afterwards). but it says i need a comparison pic (had it) and that it wasn't original enough..... worked on that dog for 4 hours with a very patient Pup sitting by me posing So i guess i wont be uploading anything... It used to be easy to get your stuff on here but 4 hours of hard work rejected hurts. so i'm going to keep remaking the dogs into what they are supposed to look like and just keep them. (yes i know this is a rant, couldn't find a forum for it) It's bad enough when EA messed up the animals. But when i work hard on something and all i get is sorry rejected makes me want to go somewhere else and start downloading my stuff on there. Now i think i know why i hardly see any downloads on here This place has died unless your still doing ts2. |
Sorry you got rejected, did you do the things they suggested?
#57
30th Oct 2011 at 2:47 AM
Posts: 1,119
I've worked like 6 hours on working on a pattern that I ultimately rejected in submitting because I didn't think it was good enough XD I might try it again, surely I can think of something cool I'm sorry you were rejected, I would just try again and do anything they've said.
Test Subject
#58
30th Oct 2011 at 3:09 AM
Posts: 15
Quote:
Dear lilajean, Thank you for your submission of "How could you forget the lovable Black Lab?" in the Pets area at MTS. Unfortunately, the thread has not been approved at this time due to the following reasons: General - Does not meet Creator Guideline requirements Please take the time to review the MTS Creator Guidelines. This rejection message is given when there are numerous issues with your upload, and it is clear from those issues that either you have not read or do not understand the Creator Guidelines for the section to which you are uploading. If this is your first time uploading, do not take this as an offense. The guidelines are there to show you how to upload correctly to MTS. If you have questions or need clarification regarding the Creator Guidelines, please post in our Creator Issues Forum before reuploading. Pets - Does not resemble breed While we appreciate the effort and work put into your creation, unfortunately it has not been approved at this time. Your pet, being based on a known breed, unfortunately does not look enough like that breed when converted into the game. It is missing either unique fur, interesting features or an overall good "look" that would make say "Wow that looks just like that breed!". We advise you to try again, paying more attention to face and body sculpting as well as coat details and any unique individual quirks of the breed you are trying to emulate. Good luck. Pets - Screenshots: Missing Comparison/Required Screenshots Please make sure to upload at least one comparison picture if you are creating a pet based on a cartoon or real animal. Side-by-side photos with the sim pet and real animal or cartoon they are based on in the same pose are preferred and best show how close you have been able to get the likeness of your pet. All pet uploads, cartoon or just a regular pet, require at least one closeup and at least one full-body shot. These should be in-game, not in the Create-a-Pet screen. For examples of required screenshots on pet uploads, see that part of the Creator Guidelines, either for Sims 2 Pets or Sims 3 Pets. |
I had the shots they wanted (except i realized that they needed to be ingame not cas afterwards) but other then that i'm not sure i posted one pic before in this thread. I'ts a lab they are basic looking lol nothing like a poodle but my dog is a full breed. and i couldnt of had a better model, but honestly working with the sliders they give you it's hard to get it exact. I guess i'll go in later and see what needs to be done.
#59
30th Oct 2011 at 3:10 AM
Posts: 1,120
Quote: Originally posted by lilajean
Well my Black Lab got rejected.... so not sure what they expect, but honestly MTS is really picky.. and i read through the creator guide lines. so not sure what i did that was wrong except i didn't take the pics in the game (i saw that afterwards). but it says i need a comparison pic (had it) and that it wasn't original enough..... worked on that dog for 4 hours with a very patient Pup sitting by me posing So i guess i wont be uploading anything... It used to be easy to get your stuff on here but 4 hours of hard work rejected hurts. so i'm going to keep remaking the dogs into what they are supposed to look like and just keep them. (yes i know this is a rant, couldn't find a forum for it) It's bad enough when EA messed up the animals. But when i work hard on something and all i get is sorry rejected makes me want to go somewhere else and start downloading my stuff on there. Now i think i know why i hardly see any downloads on here This place has died unless your still doing ts2. |
Do you have anywhere else to upload it to? I'd quite like a black lab.
By comparison picture they mean a photo of a black lab so they can compare the accuracy. As for original...that's absurd. There's a generic dun horse uploaded atm. It's pretty much identical to the EA-made one. But a breed that needs to be made because EA completely forgot them is unoriginal?
#60
30th Oct 2011 at 3:43 AM
Posts: 339
Thanks: 752 in 4 Posts
I found a pitt bull in the game, it's in Large Breeds called Pitt Bull Terrier
http://i690.photobucket.com/albums/...79/3f2584d4.png
there's the link to the picture I took of it, I tried to put it here but it's too big!
http://i690.photobucket.com/albums/...79/3f2584d4.png
there's the link to the picture I took of it, I tried to put it here but it's too big!
#61
30th Oct 2011 at 3:30 PM
Posts: 3,720
Thanks: 27180 in 66 Posts
Quote: Originally posted by lilajean
Well my Black Lab got rejected.... so not sure what they expect, but honestly MTS is really picky.. and i read through the creator guide lines. so not sure what i did that was wrong except i didn't take the pics in the game (i saw that afterwards). but it says i need a comparison pic (had it) and that it wasn't original enough..... worked on that dog for 4 hours with a very patient Pup sitting by me posing So i guess i wont be uploading anything... It used to be easy to get your stuff on here but 4 hours of hard work rejected hurts. so i'm going to keep remaking the dogs into what they are supposed to look like and just keep them. (yes i know this is a rant, couldn't find a forum for it) It's bad enough when EA messed up the animals. But when i work hard on something and all i get is sorry rejected makes me want to go somewhere else and start downloading my stuff on there. Now i think i know why i hardly see any downloads on here This place has died unless your still doing ts2. |
I understand your frustration but don't take it out on the website/mods. I have gotten my fair share of rejections or changes required (still do)! I got a couple before my Fallout houses went through. Creator Guidelines are in place for everyone, not just TS3.
The absolute BEST thing to do would be to take your pictures and reference pictures over to the Creator Feedback Forum, aka CFF, and post there. A lot of people use this to get better and to help them see things that they might have missed. I use it and a lot of great creators use it as well.
From personal experience, I can tell you that working on a project for whatever amount of time sometimes means you're too close to it. Taking a step back and looking at it, and letting other people look, gives you fresh eyes and help to make it better. It's hard to get a rejection but don't give up.
Heaven Sims | Avendale Legacy
"On the internet, you can be anything you want. It's strange that so many people choose to be stupid."
"On the internet, you can be anything you want. It's strange that so many people choose to be stupid."
#62
31st Oct 2011 at 3:26 PM
Additionally, if you have issue with a rejection, we have a forum for that - Creator Issues. This thread is not the place for it.
#63
31st Oct 2011 at 5:12 PM
Posts: 614
Quote: Originally posted by Zokugai
Some of the horses are pretty messed up if you know anything about horses, too. The Arabian looks like a mutant and the Thoroughbred looks almost like a Quarter Horse. But of course you can't go in and fix that without them reading as mixed breed. |
Aye. That's my beef with EAxis, too. I really miss the "Register Breed" option we had in TS2, or a way to plain overwrite the premade breeds.
The Arabian is so horrible. I tried to make my own, what do you think? The options are fairly limited and I'm certainly not an expert on horses. :/
http://s7.directupload.net/images/111031/2ys2daxd.jpg
http://s14.directupload.net/images/111031/kk6qdrno.jpg
#64
31st Oct 2011 at 11:37 PM
Posts: 1,120
Quote: Originally posted by Rockerduck
Aye. That's my beef with EAxis, too. I really miss the "Register Breed" option we had in TS2, or a way to plain overwrite the premade breeds. The Arabian is so horrible. I tried to make my own, what do you think? The options are fairly limited and I'm certainly not an expert on horses. :/ http://s7.directupload.net/images/111031/2ys2daxd.jpg http://s14.directupload.net/images/111031/kk6qdrno.jpg |
It's certainly less cartoony and caricatured than the EA one. It's hard to get the proportions right on any of them without the ability to change body length or height. For a really bizarre example of that, look at the EA dachshund. My only idea for bettering it would be that IIRC Arabian manes and tails are traditionally left long and flowing. Also hooves attached to white legs are peachy colored. One of the markings changes hoof color. </horsegeek>
Lab Assistant
#65
31st Oct 2011 at 11:55 PM
Posts: 71
I would go with a less arched neck and as Zokugai said a realistic hoof for the foot. Light feet usually have light hooves, not completely white though, more beige.
#66
1st Nov 2011 at 12:08 AM
Posts: 1,120
Like so:
#67
1st Nov 2011 at 5:17 AM
Posts: 53
For your horse there, is would make a nice detail for the tips of the ears to be turned in slightly, as is the case with the real breed (if it's possible).
#68
1st Nov 2011 at 8:39 AM
Posts: 1,120
What Dancing is referring to:
Compared to non-Arabian:
Compared to non-Arabian:
Test Subject
#69
1st Nov 2011 at 2:38 PM
Last edited by dartigen : 1st Nov 2011 at 2:57 PM.
Posts: 28
A lot of people get pit bulls confused with bull terriers; I think it's because the names are so similar though, usually once people see a pit bull next to a bull terrier they know the difference. (With that being said, the photo on Wikipedia of a bull terrier from 1915 looks suspiciously like a pit bull...)
It's weird that EA didn't make Labradors or Lab Retrievers a default breed, I see them everywhere and they vanish from pet stores really fast here (you practically have to pre-purchase them or you won't get one).
But EA's breeds still are a long way from the actual dogs. The Border Collies and Collies particularly stood out to me, and the Boxers as well. If they had reference photos they can't have been very good ones; five seconds searching on Wikipedia gives you dozens of good reference photos from every angle you could want for almost every breed. In general, some extra/better sliders would be nice, and options for tail and leg feathering. (And better options for small marking or facial markings. It's very hard to move the markings around on that body map when they're super small.) Although I'm soooo happy they didn't make the German Shepherds roach-backed; I think the roach-backed Shepherds look deformed and weird.
In general, the dog and cat heads seem to be too big for their bodies. The horses look the best, but for a lot of them I feel their eyes are too small, and the Arabian's head looks far too exaggerated. The feathering also looks strange to me - it doesn't seem to blend in to the body properly at the top and it looks almost 'stuck-on'.
It's weird that EA didn't make Labradors or Lab Retrievers a default breed, I see them everywhere and they vanish from pet stores really fast here (you practically have to pre-purchase them or you won't get one).
But EA's breeds still are a long way from the actual dogs. The Border Collies and Collies particularly stood out to me, and the Boxers as well. If they had reference photos they can't have been very good ones; five seconds searching on Wikipedia gives you dozens of good reference photos from every angle you could want for almost every breed. In general, some extra/better sliders would be nice, and options for tail and leg feathering. (And better options for small marking or facial markings. It's very hard to move the markings around on that body map when they're super small.) Although I'm soooo happy they didn't make the German Shepherds roach-backed; I think the roach-backed Shepherds look deformed and weird.
In general, the dog and cat heads seem to be too big for their bodies. The horses look the best, but for a lot of them I feel their eyes are too small, and the Arabian's head looks far too exaggerated. The feathering also looks strange to me - it doesn't seem to blend in to the body properly at the top and it looks almost 'stuck-on'.
#70
1st Nov 2011 at 3:10 PM
Posts: 252
Since all the dogs use the same sliders I am impressed that they got so many breeds and "close enough" of them. So many variety with the same build sliders is cool I think.
#71
1st Nov 2011 at 3:44 PM
Posts: 2,131
Thanks: 16614 in 22 Posts
I didn't care for their Collie either. I'm guessing they were shooting for a Rough Collie since they have the fur slider all the way up, but it looks nothing like one. The Sheltie is not too bad from the side, but the way the fur on the sides of the dog's head curves upwards instead of downwards makes the front view look really weird and nothing like a real Sheltie.
Resident wet blanket.
Resident wet blanket.
#72
1st Nov 2011 at 4:52 PM
Posts: 614
@ people who gave me Arabian horse feedback
Hey! Thanks for your input and suggestions! I'm aware of the hoof colour issue btw I didn't really pay attention before I uploaded the pic as I was merely concerned about the horse's shape. I'm afraid there's not much I can do about the ears (no such slider yet) but I'll see what I can do with an increased CAS slider range. I wish we had more options for legs/hooves (hoof size, anyone?) and also more manes and tails to choose from. But I'm certain they will be made! Again, thanks for your feedback! If you're interested in downloading my Arabian "preset" (which it really is not, due to lack thereof ...), just drop me a line. You can use NRAAs' Master Controller to apply the "preset" to any horse as it allows you to load a premade Sim from the bin when you edit a Sim in game.
You can then customise fur colours et all to your liking. I frequently replace the wild horses with ones I like better that way.
Hey! Thanks for your input and suggestions! I'm aware of the hoof colour issue btw I didn't really pay attention before I uploaded the pic as I was merely concerned about the horse's shape. I'm afraid there's not much I can do about the ears (no such slider yet) but I'll see what I can do with an increased CAS slider range. I wish we had more options for legs/hooves (hoof size, anyone?) and also more manes and tails to choose from. But I'm certain they will be made! Again, thanks for your feedback! If you're interested in downloading my Arabian "preset" (which it really is not, due to lack thereof ...), just drop me a line. You can use NRAAs' Master Controller to apply the "preset" to any horse as it allows you to load a premade Sim from the bin when you edit a Sim in game.
You can then customise fur colours et all to your liking. I frequently replace the wild horses with ones I like better that way.
Lab Assistant
#73
1st Nov 2011 at 5:53 PM
Posts: 71
Thats a neat idea, thanks ^^
Regularly wtfed by weird looking wild horses with funky heads and whatnot.
Regularly wtfed by weird looking wild horses with funky heads and whatnot.
#74
1st Nov 2011 at 6:26 PM
Posts: 1,120
The thing that gets me is how many of the EA-made, wild, or story prog created horses end up with different mane and tail colors. I swear the game must do it just to mess with me because it drives me nuts. How does an otherwise pale palomino horse wind up with a black tail? When would you ever need to make the mane and tail two different colors?
#75
1st Nov 2011 at 6:38 PM
Posts: 252
Quote: Originally posted by Zokugai
When would you ever need to make the mane and tail two different colors? |
for when the mane and tail are two different colors :p
http://images.myidol.americanidol.c...o1.jpg?v=126000
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