#1
24th Feb 2005 at 6:16 AM
Last edited by Morague : 2nd Jun 2006 at
11:48 PM.
Posts: 436
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This is how to add bump maps to skins that don't have them
Hi
This is a tutorial on how to add bump maps to skins that don't already have them. The results are then editable & can be used to make additional clothing.
This process only works on Maxis meshes. New meshes don't have whatever it is that is needed for adding the bump maps.
You need:
SimPE Body Shop
a paint program
1) In Body Shop, export the piece you want to add a bump map to.
2) In your paint program, open the body~stdMatBaseTextureName.bmp file. Save it as a PNG file. Then convert it to a bump map & save it as body~stdMatNormalMapTextureName.PNG
3) In Body Shop export a similar piece that already has a bump map - for example, a dress if you want to add a bump map to a dress or a top if you want to add a bump map to a top. Use the same gender & ages. Immediately import this one into the game. It should be saved in your SavedSims or Downloads folder.
4) Close Body Shop & start up
SimPE 5) Open the package file you created in step 3 - the one that does have the bump map - it will be in your Saved Sims or Download folder & be the most recent file in there (in case you didn't give it a memorable name!)
6) Click on the ------ line in
SimPE to see a list of all of the packed files. There will be 2 Texture Images. Click on one of them & make sure Plugin View is selected. After a brief time you will see the image- if it's the color image then Import the body~stdMatBaseTextureName.PNG you saved in step 2. If it's the bump image then Import the body~stdMatNormalMapTextureName.PNG you made in step 2. Click Commit & be patient it takes a couple of seconds. Repeat for the other texture Image. Click Commit!
OK - just so we are clear - you are replacing the colored image with the colored image named body~stdMatBaseTextureName.PNG & the bump image with the bump image named body~stdMatNormalMapTextureName.PNG
7) Save the file.
8) Open the package file that is in your projects folder for the article that doesn't have a bump map from step 2. Click on the -------- line & then select the 3D ID Referencing File. Again, make sure Plugin View is selected. You'll see several lines of information in the bottom, left panel. Click on the line that starts with Resource Node & wait until it loads the information into the boxes on the right. Write down & label the numbers for the Instance & for the SubType/Class ID, for example:
Instance - 0xFF1F0698
SubType/Class ID - 0xE332EAC4
Now click on the line that starts with Shape & Write down it's Instance & SubType/Class ID, for example:
Instance - 0xFF3A6384
SubType/Class ID - 0xA40FD840
Close this package & reopen the one that is in your SavedSims or Download folder.
9) Click on the --------- line & then the 3D ID Referencing File & replace the Resource Node Instance & SubType/Class numbers with the ones you wrote down. Click Commit each time! Click on the Shape line & replace the Instance & SubType/Class numbers with the ones your wrote down. Click Commit. You should have clicked Commit 4 times
Save the package & exit
SimPE Start Body Shop up again & choose Create Parts then Start a New project, Create Clothing. Locate the modified skin - it will be near the front of the clothing. In a few cases I have found that it retains the thumbnail from the old skin, but it will load the new one. Start a new project with it & make whatever modifications you want to - you'll notice that it now has a bump map
You can safely delete the project & the original package file in the SavedSims or Downloads folder once you have successfully Exported it to a new project.
A special thank you to Quaxi for Simpe. Without it none of this would be possible.
Morague
I've attached a sample file - it's the Cobalt Blue dress that now has a bump map.
Attached files:
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7f9ea6bf_CobaltBumped.zip (181.7 KB, 939 downloads)
- View custom content
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Package file | Size | Type | Description |
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7f9ea6bf_CobaltBumped.package | 211,564 | | CobaltBumped |
211564 02-23-05 19:30 SavedSims/7f9ea6bf_CobaltBumped.package
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211564 1 file
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