Twinbroke (a post-apocalyptic Twinbrook) - need feedback/advice
As you already know, I've been working on a post-apocalyptic version of Twinbrook from Ambitions. Why Twinbrook? Firstly it was supposed to be Moonlight Falls, but for some reason I decided to change the town. IMHO Twinbrook seems more suitable because of the climate of the city and its inhabitants. Why an apocalypse? I love Fallout, especially 3 and New Vegas, and this was my primary inspiration. I started 2,5 years ago and the world is still in progress. Apart from cosmetic changes, there are also significant changes in the gameplay which make it more difficult to survive in harsh conditions.
I introduced the following changes. The list may not be complete. If you feel like discussing and/or giving ideas, feel free to do so.
- Rabbitholes are closed and inaccessible. There are no interactions when you click on them. It means no jobs, shopping, rabbithole-related opportunities, classes, entertainment, shows etc.
- I raised the water level. The swamps are completely submerged, the "artistic district" is partially flooded. The pier and the beach are partially flooded as well. The modern house near the amphitheater is flooded but inhabitable.
- Most houses are ruined and uninhabitable (they have no edit town icons). However, they're available for looting.
- The museum, beach and the beauty salon have been converted into residential lots. The fire station is a motel.
- There are 3 mansions and 4 hotels in the "luxurious district" which is walled. This district has been hit less but still looks nowhere near what it used to before the apocalypse.
- In order to use the fireplace and fire pit you need wood. You can pick it up or cut down trees.
- In order to take a shower, bath or wash your hands, you need buckets of water which you can pick up or get from rain colectors.
- There's an increased chance of a meteor strike. Houses and hotels have sirens which will go off when a meteor is about to fall.
- Sirens also go off during full moon. Zombies are more dangerous but efficient defence system can be purchased.
- Only apocalyptic clothes (ripped, with holes etc.) are available when you create a family. To unlock more outfits you need a stylist station. You cannot change appearance in the mirror. You need a stylist station.
- No group servings available. You can only cook one serving and need 3 ingredients instead of the default 1. One meal doesn't satifsy all hunger, only a half.
- Watching TV is disabled altogether. You can listen to the radio but it has only one station. You cannot buy the radio in Buy Mode. You have to find it.
- You cannot sell furniture in Buy Mode. You have to put it in family inventory and sell it at a consigner store in one of the hotels.
- EA furniture isn't available in Buy Mode. You have to create it yourself using the scultping station or the inventing station.
- EA lights are dimmer. Lights which use electricity (from Ambitions and base game) can't be turned on. You have to other sources of light.
- Car and boat routing are disabled. You can use a modded bicycle to travel in the world.
- Cell phones are disabled. Telephones don't work, which means no pizza anymore, unless you find one in one of the ruined houses under a pile of rubble (yummy lol).
- Clothes are dirty. Don't expect your sims to wear a clean white shirt. You can't plan outfits using dressers. Visit a stylist.
- Sims are no longer willing to invite strangers to their houses. You have to befriend them before they allow you in.
- No snacks from the fridge. you have to find or buy them yourself.
- No bills, curfew or social service for your sims.
- Male sims can pee anywhere (hooray!)
- Computers and laptops are disabled
and many more changes I forgot to mention but promise to update the list.
You can watch a short intro here:
https://www.bitchute.com/video/U2xGqIJqDEfp/
and see a couple of pictures which you may have seen in some other threads.