#14
18th Nov 2020 at 8:55 PM
Last edited by simmer22 : 19th Nov 2020 at
11:12 PM.
Posts: 12,920
Thanks: 3 in 1 Posts
^ Maybe they're afraid of computer viruses :/
Quote:
I should note that there is a conversion of this mesh out there for all ages, but a) I would have to explicitly request permission to recolor it and b) I think the creator prefers derivations of their work to stay on their site,
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Theraven here (different name, I know)
I prefer if people ask if they want to include meshes. On occasion I have to update something, and I don't particularly like having a lot of versions all over the web.
Uploading on my site is optional. I'm fine if they don't want to, but I do encourage it (especially when it comes to conversions and recolors of hospital stuff, because I get questions about those all the time, and trying to find the links again can be a pain if they're not easily accessible on the site, so that's more out of convenience, really), and if people want to also post somewhere else that's totally fine for me.
One of the reasons I did an all-age version of Boblishman's mask (in addition to needing more ages at the time) is that there are some bugs with the original version.
Boblishman's original recolors has the "StandardMaterial" bug in all the "Frame" recolors, which makes the material very shiny and also makes the mesh look like it's turned inside out from some view angles (you can kind of see it on the sides of some of the pictures of the masks). It's relatively easy to fix in
SimPE (if you're somewhat familiar with TXMTs or Bodyshop files in general, anyway), but also very tedious because you have to fix every single "frame" TXMT.
Anyway, if you want to fix yours, you go to the
frame TXMTs, click the cMaterialDefinition tab, and change "StandardMaterial" to "SimStandardMaterial", click "commit", do the same for all of them, and save the file. This should fix both bugs. I recommend doing this on Bobl's original and any recolors you have of the original, too.
Personally, I also prefer to change the TXMTs to look more like clothes (accessories often look a bit dark otherwise), so I usually change these parameters too (but if you decide in the future to do this, do all of these fixes on the file you want to recolor
before you go into Bodyshop, or you're stuck for an hour or more changing files in SimPE).
-stdMatDiffCoef: 1,1,1,1
-stdMatSpecCoef: 0.099,0.099,0.099
-stdMatSpecPower: 2
This isn't a necessary fix, but personally I think accessories look a bit better, and closer color-wise to clothes.
(All of this has been fixed in the version I made - if you want, you can recolor the one I did, and I can provide a link that goes to just the mesh - just a suggestion, though)
Absolutely none of this is meant as critique, by the way (the bug is a transfer from the original file, I don't know if Bobl was even aware of it, and the file is quite old, so it's possible the bug didn't cause problems until a later EP) - just thought you or someone else might like to know how to fix the files (or any recolors of Bobl's masks, or other accessories with similar issues). I added a fixed version of Bobl's recolor file on my site, which can help avoid the TXMT problem in the future (can add it here too if it's okay).