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#1
3rd Dec 2020 at 6:00 PM
Last edited by Cowplant's Cake : 25th Feb 2021 at 6:54 PM.
Reason: Update 19

Posts: 36
Thanks: 834 in 13 Posts

Feel free to ask for changes (if necessary) since nothing here is definitive, also, feel free to ask for other prints of something specific, since I'm not posting everything here.
Images here are made by sims 4 studio preview. It's not much different from the game version with exception that this preview is kinda buggy, but give the best side by side comparison.
Main mod page.
Development Progress:
Base game: Done. (Probably)
Journey to Batuu: Done.
Get Together: Done.
Get to Work: Done.
Cats and Dogs: Done.
Get Famous: Done.
Spa Day: Done.
Seasons: Done.
Snowy Escapade: Done.
Fitness: Done.
My First Pet: Done.
Vintage: Done.
Paranormal: Done.
City Living: Done.
Outdoor Retreat: 1% Done.
Other DLCS: Not Started.
This progress is different from the main mod page, it tells what is done but not released.
(Unless it's on the released spoiler tag)
Update 19:
- Finished, mod size increased from 101mb to 119.
- Time to test and create the screenshot, I'll post it soon.
- Time to test and create the screenshot, I'll post it soon.

Update 18:
- Just a some more drink and foods and it will be done.
- The rice from a lot of foods has been changed with a better one.
- Burrito now have depth texture so it look more detailed.
- Here the Sakura Tea:
The metal border has been fixed from a glitched look of the original. It don't show liquid there but it does in the game, don't worry.
edit: I was just playing this game and noticed that I missed the hot pot! Here it is:
- The rice from a lot of foods has been changed with a better one.
- Burrito now have depth texture so it look more detailed.
- Here the Sakura Tea:

The metal border has been fixed from a glitched look of the original. It don't show liquid there but it does in the game, don't worry.
edit: I was just playing this game and noticed that I missed the hot pot! Here it is:

Update 17:
- More stuff is done, it will still take some more time to finish but it's going well.
- Bhel Puri is looking amazing
- Curry didn't changed much but I replaced the rice with a better one.

-A bit off: seems like this site decided to allow up to 250mb files, making possible top upload this mod without separated parts, I still can't for some reason but I believe it will be soon.
Also, since the separated version is bigger than 250mb, it will removed and instead, there will be a tutorial with how to sepate the mod.
- Bhel Puri is looking amazing

- Curry didn't changed much but I replaced the rice with a better one.

-A bit off: seems like this site decided to allow up to 250mb files, making possible top upload this mod without separated parts, I still can't for some reason but I believe it will be soon.
Also, since the separated version is bigger than 250mb, it will removed and instead, there will be a tutorial with how to sepate the mod.
Update 16:
- Starting City Living, it's going to be a bit slow since I'm a lot busy recently.
- Finally discovered where they used the paper plates and bowls.
- Some stuff are kinda confusing but nothing hard like before (until now)
Here some food called "sample":
- Finally discovered where they used the paper plates and bowls.
- Some stuff are kinda confusing but nothing hard like before (until now)
Here some food called "sample":

Released Updates:
Update 15:
Update 14:
Update 13:
Update 12:
Update 11:
Update 10:
Update 9:
Update 8:
Update 7:
Update 6:
Update 5:
Update 4:
Update 3:
Update 2:
Update 1:
- Last update, I accept my defeat, that drink is too messy for me, no matter what I did, it's upscaled but shitty.
- Did Vintage Stuff since it was quite small, just a bunch of liquids and a crystal bottle.
Here how the Paranoral drink ended like:

I'll post it soon, just need some checks.
- Did Vintage Stuff since it was quite small, just a bunch of liquids and a crystal bottle.
Here how the Paranoral drink ended like:

I'll post it soon, just need some checks.
Update 14:
- Fitness and my first pet is done.
- Fitness drink looks horrible and the depth texture had horrible black dots everywhere, it's fixed but I've never actually have even seen it in the game so... maybe it's not even used...
- My first pet actually looks quite nice with a interesting shine.
- Just need to finish the specter sip, apparently it will not be very different from the update 13 version (a little less messy for sure) wanted to keep the creepy, vintage or whatever vibe, but I have no clue on how it should look.
- Apparently there's a candy that your sim takes to eat while eating from the candy jar, but I can't find the texture anywhere... I'll try to extract the game files, to find it (unless it's again in another pack)
- In general it looks great, the candy jar was cleaned with help of Blender, it's now free of seams that the game have. (Except the fitness thing, it looks way too weird and I'm not in the mood to fix a thing that I've never seem in 2000 hours playing this game)
- Fitness drink looks horrible and the depth texture had horrible black dots everywhere, it's fixed but I've never actually have even seen it in the game so... maybe it's not even used...
- My first pet actually looks quite nice with a interesting shine.
- Just need to finish the specter sip, apparently it will not be very different from the update 13 version (a little less messy for sure) wanted to keep the creepy, vintage or whatever vibe, but I have no clue on how it should look.
- Apparently there's a candy that your sim takes to eat while eating from the candy jar, but I can't find the texture anywhere... I'll try to extract the game files, to find it (unless it's again in another pack)
- In general it looks great, the candy jar was cleaned with help of Blender, it's now free of seams that the game have. (Except the fitness thing, it looks way too weird and I'm not in the mood to fix a thing that I've never seem in 2000 hours playing this game)

Update 13:
- This will be small, paranormal, fitness and my first pet stuffs.
- Fitness only have one energy drink and my first pet have two potions that share textures.
- Paranormal is the type of pack that use a very weird texture and end up going all messed, for example the new drink:
This honestly have a lot to do and clean, the candy jar have 10 textures with all the same small issues and not feeling well to do anything more than play... at least the ectocake was easy.
It will take some time...
- Fitness only have one energy drink and my first pet have two potions that share textures.
- Paranormal is the type of pack that use a very weird texture and end up going all messed, for example the new drink:

This honestly have a lot to do and clean, the candy jar have 10 textures with all the same small issues and not feeling well to do anything more than play... at least the ectocake was easy.
It will take some time...
Update 12:
- Finished Get to Work, it was less than I expected.
- A lot of things has been redone, like, really, it's a lot better, especially the white and blurry stuff.
- One that I recreated was a brownie that had coconut on it. It upscales in a total blur, so I tried to do myself. You also can see that the leaf color is changed to fit the original. (It's a mint leaf by the way)
- A lot of small things changed too, like the cookies drawings that for some reason became an abomination, of course it was cleaned and all but was still a mess (I'm still keeping my flower cookie, since the other one was messed even in the new upscaler.)
-I'll post soon, just need to test and recreate the screenshots.
Edit: It's taking more than I wanted, did the testings and found some floating points (probably have more somewhere), and started doing prints but I have to summon the foods one by one with cheats since it don't appear on buy mode...
- A lot of things has been redone, like, really, it's a lot better, especially the white and blurry stuff.
- One that I recreated was a brownie that had coconut on it. It upscales in a total blur, so I tried to do myself. You also can see that the leaf color is changed to fit the original. (It's a mint leaf by the way)

- A lot of small things changed too, like the cookies drawings that for some reason became an abomination, of course it was cleaned and all but was still a mess (I'm still keeping my flower cookie, since the other one was messed even in the new upscaler.)

-I'll post soon, just need to test and recreate the screenshots.
Edit: It's taking more than I wanted, did the testings and found some floating points (probably have more somewhere), and started doing prints but I have to summon the foods one by one with cheats since it don't appear on buy mode...
Update 11:
- Since Get to Work is massive, I decided to do the others.
- Finished everything already, there wasn't much more.
- Revised some base game stuff too, it should fix even more stuff.
For who still didn't understood what is the problem (Well, more than some ugly upscales), there is a thing in a image called 'alpha'(probably what gave the alpha hairs that name), it's basically the transparency applied in a photo, because of that I don't had much control or way to test it easily and a lot of colors and important stuff are hidden there. Thing is that the game use color and alpha separately (even if it's the same image) causing some issues.
The previous upscaler cause the colors with transparency to disappear, creating a lot of black borders and stuff and I had to clean it all the time making it lose even more details(and a lot of time). Here is part of the sushi texture as an example:
Even if you can't see all that color mess and black from the previous look it's really messed and caused a lot of bugs. The white lines are parts that I removed to fix the black borders. This fix has been applied to all transparencies now.
- Finished everything already, there wasn't much more.
- Revised some base game stuff too, it should fix even more stuff.
For who still didn't understood what is the problem (Well, more than some ugly upscales), there is a thing in a image called 'alpha'(probably what gave the alpha hairs that name), it's basically the transparency applied in a photo, because of that I don't had much control or way to test it easily and a lot of colors and important stuff are hidden there. Thing is that the game use color and alpha separately (even if it's the same image) causing some issues.
The previous upscaler cause the colors with transparency to disappear, creating a lot of black borders and stuff and I had to clean it all the time making it lose even more details(and a lot of time). Here is part of the sushi texture as an example:

Even if you can't see all that color mess and black from the previous look it's really messed and caused a lot of bugs. The white lines are parts that I removed to fix the black borders. This fix has been applied to all transparencies now.
Update 10:
- Did cats and dogs and Get Famous, there wasn't much stuff to fix there, it's fine.
- Starting Get to Work, there's a lot to do here since the previous upscaler messed with a bunch of difficult textures.
- One example is a... donut? Not sure what is this, but in the previous version it had a lot of artifacts.
(this is not the original mesh, the original don't have a hole in the middle)
This one is an absolute mess, you can see a lot of blue artifacts in the white parts, wrong color in the chocolate shine as well a lot less details, it was quite common for objects with messy textures like that, although sometimes the new upscaler make "square round" edges still square, but rounded and the old one fixed it, anyway, most part of the problems was fixed, so it's going better than before... just still a bit too messy for my taste but it's not getting any better.
- Starting Get to Work, there's a lot to do here since the previous upscaler messed with a bunch of difficult textures.
- One example is a... donut? Not sure what is this, but in the previous version it had a lot of artifacts.

(this is not the original mesh, the original don't have a hole in the middle)
This one is an absolute mess, you can see a lot of blue artifacts in the white parts, wrong color in the chocolate shine as well a lot less details, it was quite common for objects with messy textures like that, although sometimes the new upscaler make "square round" edges still square, but rounded and the old one fixed it, anyway, most part of the problems was fixed, so it's going better than before... just still a bit too messy for my taste but it's not getting any better.
Update 9:
- Doing the DLCs clean now, started with Batuu.
- It's all done already, it was annoying to do some since they are grey where it shouldn't for some reason.
- The biggest change is in the Batuu Bon, it didn't upscaled well in the Batuu brooch (or whatever it is) so I recreated with the help of a ingame icon.
It don't have all that detailed lightning that it have in the original but have depth and stuff. The important part is that now the "towers" have visually a diagonal top that just don't exist in the original.
Don't worry about blurry edges, it actually disappear in game and force it to make the borders more round.
- It's all done already, it was annoying to do some since they are grey where it shouldn't for some reason.
- The biggest change is in the Batuu Bon, it didn't upscaled well in the Batuu brooch (or whatever it is) so I recreated with the help of a ingame icon.

It don't have all that detailed lightning that it have in the original but have depth and stuff. The important part is that now the "towers" have visually a diagonal top that just don't exist in the original.
Don't worry about blurry edges, it actually disappear in game and force it to make the borders more round.
Update 8:
- Base game changes is complete now, just need some checks and I'll post it.
- Tons of stuff has been redone, it should add a lot of lost details, blurs, and new effects.
- The Ambrosia model has been changed, seems like that the previous model didn't fixed the partial version and still had stuff inside the plate. Now it's all fixed + visible in both sides.
- Things with black borders should be fine now (probably) and with their correct sizes. My main fear now are random points floating around stuff.
- For comparison, here the Vegetable Dumplings in game version, how it was and how it is now:

Basically like it is in the original, but without wrong colors on the pasta an looking a lot less blurry.
Maybe not the best before and after image about the original but a good one to compare with the previous mod look
- Tons of stuff has been redone, it should add a lot of lost details, blurs, and new effects.
- The Ambrosia model has been changed, seems like that the previous model didn't fixed the partial version and still had stuff inside the plate. Now it's all fixed + visible in both sides.
- Things with black borders should be fine now (probably) and with their correct sizes. My main fear now are random points floating around stuff.
- For comparison, here the Vegetable Dumplings in game version, how it was and how it is now:

Basically like it is in the original, but without wrong colors on the pasta an looking a lot less blurry.
Maybe not the best before and after image about the original but a good one to compare with the previous mod look
Update 7:
- Last update for this year, no images this time.
- I did a break since I'm doing it for some months in a row but already did a lot of new stuff now (in the texture 130 of 200, not all need changes since I'm mostly fixing only the ones with transparency ( messed it a bit with my other upscaler).
- It's going fine, hope that in the start of 2021 it will be out.
- I also will need to fix the mod screenshots now, since a lot of stuff are different. (cakes, pancakes, hamburger, even the ambrosia changed a bit)
- I did a break since I'm doing it for some months in a row but already did a lot of new stuff now (in the texture 130 of 200, not all need changes since I'm mostly fixing only the ones with transparency ( messed it a bit with my other upscaler).
- It's going fine, hope that in the start of 2021 it will be out.
- I also will need to fix the mod screenshots now, since a lot of stuff are different. (cakes, pancakes, hamburger, even the ambrosia changed a bit)
Update 6:
-So I decided to do a full base game clean, no new DLC this time but things will looks better now.
- Things like the Pancake, BLT and tuna casserole that have darker texture in some points and is quite messed, is now a lot more like the original look.

- Things like the Pancake, BLT and tuna casserole that have darker texture in some points and is quite messed, is now a lot more like the original look.


Update 5:
-Fixing a lot of food that had issues or just looked kinda bad, like fries(from BLT sandwich and others), grilled plantain, some sauce and stuff like that. It probably not going to fix everything but some will be done.
- The sliced tomato looked a lot ugly honestly, so I decided to make one myself but it don't look very maxis... Not sure if I should keep it.

- In game it looks good...
- The sliced tomato looked a lot ugly honestly, so I decided to make one myself but it don't look very maxis... Not sure if I should keep it.

- In game it looks good...

Update 4:
- Finished Get Famous and Spa Day
- Fixed Super Salad model not having proper transparency.
- Redone the coconut cake texture (partially) so it don't looks like a white mess.
- I'll post soon, just need to test if it's all working.
- Fixed Super Salad model not having proper transparency.
- Redone the coconut cake texture (partially) so it don't looks like a white mess.
- I'll post soon, just need to test if it's all working.

Update 3:
- Finished Seasons, foods, drinks and even the honey.
- Changed the chicken portion texture, it should look less chaotic, but it's not that much better.
- Fixed the Chimi texture having black borders
- The breakfast looks great:
- Changed the chicken portion texture, it should look less chaotic, but it's not that much better.
- Fixed the Chimi texture having black borders
- The breakfast looks great:

Update 2:
- Still creating seasons, the texture is quite difficult to handle
- Managed to find a better upscaler for some specific stuff and expect for the things to be a lot better now.
- Fixed baked potato missing depth
- Fixed yakissoba horrible texture and hope to fix more in the future. (It don't make it that much better but at least fix some bad glitches)
- It also helped making the ham:
- Managed to find a better upscaler for some specific stuff and expect for the things to be a lot better now.
- Fixed baked potato missing depth
- Fixed yakissoba horrible texture and hope to fix more in the future. (It don't make it that much better but at least fix some bad glitches)

- It also helped making the ham:

Update 1:
- Started Cats and dogs, Seasons and Get famous at once since they are small on food.
- All unnecessary content (like models, text files and stuff) has been removed from all versions. This should give compatibility with a lot of food info mods and fix bugs.
- Fixed the onion, bell pepper and some stuff that wasn't actually upscaled.
- Cats and Dogs stuff are done, including pet treats!
- All unnecessary content (like models, text files and stuff) has been removed from all versions. This should give compatibility with a lot of food info mods and fix bugs.
- Fixed the onion, bell pepper and some stuff that wasn't actually upscaled.
- Cats and Dogs stuff are done, including pet treats!


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