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Mad Poster
Original Poster
#1 Old 22nd Feb 2021 at 1:28 PM
Default Uncooked food showing up with cooked mesh
I'm trying to make a food cloned from the Toaster Pastries. The problem is that when the sim puts the food into the oven it's showing up with the cooked mesh instead of the uncooked mesh. Both the uncooked mesh and the cooked mesh have a single group called 'state' and I'm wondering if it's pulling the wrong mesh because of this. Is it safe to change the mesh group name and still have the game pick it up correctly? Or is there something else I might have done wrong?

Thanks.
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Mad Poster
#2 Old 22nd Feb 2021 at 6:20 PM
I'm not entirely sure (food isn't my expert area), but it could also have to do with the UVmapping or the textures being swapped around.
It's difficult to say without having a look at the files, though.
Me? Sarcastic? Never.
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#3 Old 22nd Feb 2021 at 7:10 PM
Mad Poster
Original Poster
#4 Old 24th Feb 2021 at 9:43 AM
Thanks.

Turned out that the uncooked mesh was being used for cooked and vice versa. Swapping them fixed it.
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