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I’ve always hated how careers work in TS2. Promotions don’t always follow a logical progression (How do you go from being a team mascot to a minor leaguer?) and some job titles don’t even make sense (Hand of Poseidon, really?)
For a long time, I’ve wanted to make something that’s both more realistic and inspired by the branching careers in later Sims games.
Ideally I’d like to do something where only entry-level jobs are available in the newspaper and on the computer. Then you might be able to progress 2-4 levels and you reach as high as you can go with that job. Then you have to apply for a new job but now that you’ve gotten more skills, new possibilities are available that weren’t options before.
This would allow for career branches of a sort. For example, you could choose between different types of medical specialties rather than just the generic specialty option.
I’m relatively new to modding so I’m not sure if what I want to do is even possible or how I would go about it. I’m curious to get some feedback from some of the more experienced modders here on this idea and how I might implement it.
I know there’s a way to make certain jobs require degrees but I don’t know if there’s also a way to make them only available to those with a certain number of skills. Does anyone know if there’s a way to do this?